Latest Comments by Anza
Valheim is absolutely smashing it with 10 million copies sold
25 April 2022 at 11:26 pm UTC Likes: 1
We seem to have similar games in our top lists. For me Valheim is still number four though. For me it still needs more hours to beat Borderlands 2, but I think it it will get there. After that Factorio is not far, but beating Civ 5 needs lot more.
Mindustry is on sixth spot and could use some more hours. There has been at least one big overhaul since the last time I played it.
25 April 2022 at 11:26 pm UTC Likes: 1
Quoting: fabertaweMy obligatory Valheim comment...
It's now surpassed Borderlands 2 as my second most played game. It's got a way to go to beat Mindustry but I wouldn't be surprised if it takes number one spot!
Still having a whale of a time in a newly generated world. I'm currently farming Surtlings
We seem to have similar games in our top lists. For me Valheim is still number four though. For me it still needs more hours to beat Borderlands 2, but I think it it will get there. After that Factorio is not far, but beating Civ 5 needs lot more.
Mindustry is on sixth spot and could use some more hours. There has been at least one big overhaul since the last time I played it.
Valheim is absolutely smashing it with 10 million copies sold
25 April 2022 at 11:22 pm UTC Likes: 3
There have been new content though, only thing is missing is totally new biome.
Combat and food has been overhauled. Few new enemies have been added. Also caves have been added to mountains. As far as I know, caves are bigger than the troll caves and have new enemies. Which in turn have new drops that can be used for crafting. I have been on purpose trying to watch too many videos about the caves. I'm not yet sure if I have good enough armor to visit them.
I was also hesitant of starting new playthrough, but Valheim is still fun game, even when the changes have been bit more gradual.
But of course if you wait for Mistlands, you'll see all of these changes for the first time, so there will be more surprises.
25 April 2022 at 11:22 pm UTC Likes: 3
Quoting: TermyI really like Valheim - but the progress in development really is disappointing considering the massive success.
Me and my friends are waiting eagerly for enough new content to start another playthrough, but since our first playthrough right after release not too much has changed unfortunately...if you don't want to resort to heavy modding that is.
Hopefully the Mistlands update will arrive soon and will blow our minds :D
There have been new content though, only thing is missing is totally new biome.
Combat and food has been overhauled. Few new enemies have been added. Also caves have been added to mountains. As far as I know, caves are bigger than the troll caves and have new enemies. Which in turn have new drops that can be used for crafting. I have been on purpose trying to watch too many videos about the caves. I'm not yet sure if I have good enough armor to visit them.
I was also hesitant of starting new playthrough, but Valheim is still fun game, even when the changes have been bit more gradual.
But of course if you wait for Mistlands, you'll see all of these changes for the first time, so there will be more surprises.
Terraformers, a relaxed game about turning the Red Planet green, out now
24 April 2022 at 6:11 pm UTC Likes: 4
Could be. Surviving Mars was also released in 2018.
As for Terraforming Mars, boardgame was out already in 2016. I don't know how big influence it was for rest of the games.
24 April 2022 at 6:11 pm UTC Likes: 4
Quoting: anewsonSeen this game a lot on Twitch lately, but had no idea what was going on. Enjoyed the writeup, thanks. Just me or are there a lot of Mars games coming out lately? Red Planet Farming and Planet Crafter come to mind.
EDIT: Red Planet farming actually came out in 2018, which also saw the release of Terraforming Mars (no relation to Terraformers). Maybe 2018 was the true Mars gaming year.
Could be. Surviving Mars was also released in 2018.
As for Terraforming Mars, boardgame was out already in 2016. I don't know how big influence it was for rest of the games.
Introversion classic Darwinia gets remastered with better Steam Deck support
20 April 2022 at 8:28 pm UTC Likes: 3
I saw interesting video about it. Apparently there have been study about how the game effects people.
As for remastering, it really might not need more than Darwinia. Graphical style is intentionally simplistic after all.
20 April 2022 at 8:28 pm UTC Likes: 3
Quoting: subWonder why they didn't update
DEFCON: Everybody Dies
given the current situation.
I saw interesting video about it. Apparently there have been study about how the game effects people.
As for remastering, it really might not need more than Darwinia. Graphical style is intentionally simplistic after all.
Introversion classic Darwinia gets remastered with better Steam Deck support
19 April 2022 at 9:53 pm UTC
As far as I can see from Steam news and fixes, nothing has been done at least yet. The linked long chat might reveal something, but I haven't watched it.
19 April 2022 at 9:53 pm UTC
Quoting: UncleSpankyWas Multiwinia also remastered
As far as I can see from Steam news and fixes, nothing has been done at least yet. The linked long chat might reveal something, but I haven't watched it.
War for the Overworld gets a surprise graphics upgrade, also sees a big discount
19 April 2022 at 8:14 pm UTC
Haven't played either of them for long time. War for the Overworld does have the original Dungeon Keeper narrator though, Richard Ridings. I remember that the writing has darker tone. Dungeons has Kevan Brighting who is known for other very sarcastic game: Stanley Parable.
Dungeons 2 has bit more over the top tone (this might also apply to the other games in the series). It's relying quite heavily on fantasy cliches to a point where it feels bit amateurish.
Difficulty curve is bit less classic (i.e. difficult) in Dungeons 2. Finishing the last levels of War for the Overworld felt like quite big accomplishment. I tried them so many times before figuring out some tactic that actually worked. Dungeons 2 increases the difficulty quite lot in optional levels, but not so much before that.
19 April 2022 at 8:14 pm UTC
Quoting: anewsonPicked it up after reading this, so far enjoying it a lot. The humour is definitely an improvement over the Dungeons series, and does a much better job than Dungeons at walking the line between serious and jokey as the original franchise did. I enjoyed Dungeons 2 and 3, but so far I'm actually enjoying WFTO more.
Haven't played either of them for long time. War for the Overworld does have the original Dungeon Keeper narrator though, Richard Ridings. I remember that the writing has darker tone. Dungeons has Kevan Brighting who is known for other very sarcastic game: Stanley Parable.
Dungeons 2 has bit more over the top tone (this might also apply to the other games in the series). It's relying quite heavily on fantasy cliches to a point where it feels bit amateurish.
Difficulty curve is bit less classic (i.e. difficult) in Dungeons 2. Finishing the last levels of War for the Overworld felt like quite big accomplishment. I tried them so many times before figuring out some tactic that actually worked. Dungeons 2 increases the difficulty quite lot in optional levels, but not so much before that.
Introversion classic Darwinia gets remastered with better Steam Deck support
19 April 2022 at 7:47 pm UTC
19 April 2022 at 7:47 pm UTC
Darwinia must have been one of the first Humble Bundles long time ago. Looks like I have never played it on Steam, but at least now there's excuse to launch it. Might be still fun.
War for the Overworld gets a surprise graphics upgrade, also sees a big discount
13 April 2022 at 3:15 pm UTC
13 April 2022 at 3:15 pm UTC
I think Dungeons series is bit more polished Dungeon Keeper clone (though I have played only the second installment).
War of the Overworld is still good fun, especially if they really got the performance to good level.
War of the Overworld is still good fun, especially if they really got the performance to good level.
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 April 2022 at 5:33 pm UTC
Sounds bit like what Dead Cells did.
I know though that somebody is going to be disappointed that the 3D models were thrown away...
11 April 2022 at 5:33 pm UTC
Quoting: NexxticIt's not cheap actually! Quite the opposite even! It gets rather involved; We have 3D artists make a detailed model first, then have an animator animate the models, and have another dev render them as sprites, make correcte and touch them up to make them pretty. It's quite a process, but the results are great I think.
Thanks for the compliments! Hope you enjoy the upcoming demo
Sounds bit like what Dead Cells did.
I know though that somebody is going to be disappointed that the 3D models were thrown away...
Selaco is an FPS inspired by F.E.A.R and a demo is coming soon
11 April 2022 at 4:13 pm UTC Likes: 6
Lazy certainly is poor choice of words. Flat would have at least have been technically correct
Cheap? Perhaps. Indie studios don't have high budgets.
The thing is though that converting things to higher resolution and polygons doesn't automatically make things better. Artists need to know what to do with those possibilities and be still within the budget.
What Selaco seems to be getting right is aesthetics and that's what matters. Gameplay is still even more important, good aesthetics is still nice to look at though.
11 April 2022 at 4:13 pm UTC Likes: 6
Quoting: NexxticQuoting: Termyi'm really not too big of a fan of the resurgence of sprite enemy models. It can be cool if it gets a modern treatment like for example with prodeus, but most of the time, it just looks lazy to me and could as well be some GZDoom-Wad...
I hope the demo can change your mind and prove to you that we don't do lazy.
Wesley
Lazy certainly is poor choice of words. Flat would have at least have been technically correct
Cheap? Perhaps. Indie studios don't have high budgets.
The thing is though that converting things to higher resolution and polygons doesn't automatically make things better. Artists need to know what to do with those possibilities and be still within the budget.
What Selaco seems to be getting right is aesthetics and that's what matters. Gameplay is still even more important, good aesthetics is still nice to look at though.
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