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Latest Comments by Anza
Check your Steam Library against Steam Deck compatibility easily
15 February 2022 at 6:52 pm UTC Likes: 1

I got my first unsupported game: Hellblade: Senua's Sacrifice VR Edition

Could possibly be the only one, but sometimes it's hard to remember everything that's in the library

I don't buy VR only games, so that must have been bundled with Hellblade. I don't buy multiplayer games as such either, but there's always possibly that there might be one that I have bought for single player.

Valve releases Steam Deck shell CAD files
12 February 2022 at 3:24 pm UTC

Quoting: slaapliedje
Quoting: mindedie
Quoting: poiuz
Quoting: Purple Library GuyValve is frankly a really weird company. I'm sure all the other companies look at it and think, to quote a certain Dr. from Austin Powers, "Not Evil enough".
Why would they? Valve is nowhere near the open source contributions of other closed source companies (e.g. Apple & Microsoft).

Comparing private (game related software and limited hardware) company with few billion in pocket and few hundred employees with mega software and hardware (hundreds working on input devices alone) corporations with hundred of billions and counting employees in hundred thousand plus...
Ha, yeah was going to mention in my previous post, the key here is Private Company. They can do whatever they want, and don't have shareholders to please.

I guess it really makes sense for the stay that way. It's not like they need extra funds in order to be able to do stuff.

Indie store itch.io comes out swinging against NFTs
12 February 2022 at 3:19 pm UTC

Quoting: PangaeaI'm glad most are opposed to NFTs. Next up: Let's kick out micro-transactions too. And gambling boxes. Get back to actual gameplay in games. That would be nice.

If you play just indie games, your wish is already true

Though more seriously it seems that in case when maximizing profit. Based on that list it seems like that if something is too unpopular, there's no guarantee it will be gone for good (only exception is if legislation forbids it) . And there will be always more things to try. Only alternatives that I can see are to sell more copies of the game or rise the price of the game, which in turn means that it will sell less. Though the question is how much profit is enough?

As customer only options seem to be complain loudly and not buy games that use those methods.

Valheim developers have another fireside chat filled with teasers
12 February 2022 at 3:02 pm UTC Likes: 1

Quoting: ssj17vegetaValheim is great (though I agree on death making you lose hours of XP grinding is a chore).

Only thing that bothers me is the really slow rhythm of updates. I mean, it's nice, stable, and well balanced, but when you see the list of the *new* things we got since the initial release, it's a bit thin. Of course, there's also the possibiliy of a billion hidden features awaiting to be tested enough to make it to release, but somehow I doubt it.

That's downside as Iron Gate at least for now values quality over content. They wouldn't have enough people anyway to produce constant stream of new content.

Additionally as you mentioned, there really are several things that you just have to find out, everything is not advertised in the announcements. Which means that you need to create new world in order to find those things.

That combined to fact that at least for me, it's much easier to start playing something new than replay something old. It's tricky indeed, but I doubt things are suddenly going to chance.

520 games are now rated either Verified or Playable for Steam Deck
12 February 2022 at 2:51 pm UTC

Quoting: pbMy library right now:
VERIFIED: 131 games
PLAYABLE: 100 games
UNSUPPORTED: 30 games

These proportions are looking good.

[edit] you can check your numbers here: https://checkmydeck.herokuapp.com/ (found on r/SteamDeck

I don't have unsupported at all. Lot of unknown though.

With my library I would have 33 verified games and 22 playable games. Not bad result as such as in theoretical situation that I would justify for myself why I would need Steam Deck, I would have something to play for a while. And plenty to buy from store.

I would think as long as every niche has something playable available, there should be plenty of happy Steam Deck users. Unhappy ones might be those that don't have another device to play the popular multiplayer game that hasn't enabled anti-cheat for Linux.

Valheim developers have another fireside chat filled with teasers
11 February 2022 at 7:37 pm UTC Likes: 1

Quoting: anewsonI gave up on Valheim. I really enjoyed some parts of it but I feel like it's two games rolled into one. The first game is an introspective crafting and exploration game with a beautiful, dreamlike visual aesthetic.

The second game is an action RPG with a death mechanic more punishing than Dark Souls. When you die you lose your gear and you lose experience, and there are enemies that will appear and oneshot you with very little warning in midgame (Deathsquito vs bronze armour, anyone?). Enemies that kill you will then stay aggro and camp your corpse.

Why make such brutal death mechanics in a game where exploration is so fun? You want to hop on a boat and sail out on an adventure, but if you die (which again, you can die randomly) then you're all the way back home without your boat and without any gear. So you have to build another boat (the second time making the same journey to collect your body the sea isn't as majestic) and take a back-up set of gear (double the grind) to collect your body. God help you if you die the second time.

The better way to explore is to stop every five minutes to build a teleport or a bed so you're never too far from your body. But that kind of ruins the experience and feels very gamey. Don't get me wrong I love the combat when I was prepared for it, and I like tough games, but getting completely screwed over again and again when I wanted to explore rather than fight was too much for me.

If I remember correctly, the reasoning was that death mechanic forces you to build multiple bases. Not being able to teleport ores enforces that even more.

My last run stopped when I died to fall damage in mountain biome. I was bit too sure of myself and didn't create forward base and I don't think I have much spare items as I had endgame gear from my previous playthrough. Only thing holding me back was food as I was missing ingredients for the good stuff.

Might still start totally fresh game though once mist biome cames. I know it's bit grindy, but on the other hand exploring and building is pretty fun.

Sci-fi building and crew management sim Space Haven Alpha 14 is out
11 February 2022 at 5:23 pm UTC Likes: 1

It has been over a year since I have played the game. Lot of things definitely have changed. And now there's some more changes. Electricity for example had bit of a learning curve, but this latest update should make things easier.

For that reason I have separate collection in Steam for games that have had major update to gameplay since I have played them.

Dying Light 2 Stay Human is out and works well on Linux
8 February 2022 at 10:25 pm UTC Likes: 1

Quoting: Beamboom
Quoting: dpanterThe horror aspect is lessened yes. As much more of the gameplay is focused on nighttime, Techland aimed to make the night more accessible for all players.

Really? That's great news for me, because I found the first game to be way too bloody scary. The missions I were forced to do at nighttime made me quit playing!

For me they were just right amount of scary. I don't play horror games that much, but I guess it helps that Dying Light has enough gameplay in the daytime. Also having incentives to go out during the nighttime gives things a purpose. So on the other hand you don't want to go out during the night, but then again you should as the risk is totally worth it.

With other horror games I might have less patience as it's all horror and the scarier ones are almost entirely walking simulators with some running mixed in.

I guess games should have possible to tone down horror in same way that there's possibility to adjust difficulty. It's hard to have one level suitable for all.

Epic Games CEO says a clear No to Fortnite on Steam Deck
8 February 2022 at 10:10 pm UTC Likes: 1

Quoting: F.UltraSo did a quick google (since Fortnite is not a game that I have ever played, and since I don't use cheats) and the first response was to (link removed just in case) which have a long list of cheats for Fortnite, that works on Windows 10 and Windows 11.

The cheats are sold for money so there are monetary incentives to break EAC which points back to my earlier post that Windows is open source if you are a hacker. Not only does the closed source of Windows help it in any way possible, we can also see that Epic is lying out their teeth, there is no need for cheaters to force Fortnite to work on the Steam Deck in order to cheat, they can cheat right now using Windows (and they also carry cheats for consoles).

EAC only keeps out the amateurs, and the amateurs wouldn't know where to begin to create Linux kernel drivers in the first place either so this is all moot.

With bit of money it's possible to build that close to impossible to detect. Basically if you can feed the screen output to another computer where the hacks run, that another computer can send input back to computer where game runs via USB.

I would assume hardest part is to train the visual recognition model. I don't know where you can get that stuff if you don't want to build it from scratch. But apparently that stuff is out there.

PS: you should remove the direct link just in case and let the interested people just Google for it, direct link is bit too close to promoting hacks

Epic Games CEO says a clear No to Fortnite on Steam Deck
8 February 2022 at 9:57 pm UTC Likes: 2

Quoting: slaapliedje
Quoting: GuestI wonder if the Steam Deck is going to be a great success if Mr. Sweeny would change his mind. Just give it some time Linux is the future of gaming, we are seeing the change, keep in mind android (while heavy modified) is still Linux.

Just question yourself this:

Why can't tripple A studio's make things work on Linux with a 100+ employers studio's, while an single indie developer can make there game enjoyable and perfectly work with either Proton or even Native.

Example: Splitgate the "equ8" AC isn't build for linux but they managed to get it working for Linux without issues. And there are more examples, instead of investing is "Epic Exclusives" they should put there money in evolution.
In all honesty... it seems to me that there is a potential of MS getting a sniff of some companies considering releasing ports to Linux (and even macs) and decide to pay to make them Windows Exclusive. It literally happens everywhere for consoles and has since their inception. Why not in the PC realm?

Microsoft has been buying big studios, so they do already control big chunk of the market. Wikipedia has some kind of list of acquired studios, though list is missing Activision: https://en.wikipedia.org/wiki/Xbox_Game_Studios#Subsidiaries_and_divisions

Few of the listed ones have done Linux ports in the past. They totally can shut down Linux porting efforts if they want to.

Luckily they don't own the whole market. They would have to spend lot more and there are other big groups making big purchases.