Latest Comments by Anza
System76 patches APT for Pop!_OS to prevent users breaking their systems
10 November 2021 at 9:08 pm UTC Likes: 2
I think his point was to represent average user. That was also his reasoning not to ask help from Anthony (or other people he knows). That seems to result in that he is less willing to investigate things further. He can always reason that it would be something regular user wouldn't do. Not reading messages and proceeding on is pretty much regular user behavior.
He must have been quite tired at that point though, which doesn't make things easier.
Luckily Luke seems to bring in some balance as he clearly knew what he's getting into.
10 November 2021 at 9:08 pm UTC Likes: 2
Quoting: GuestQuoting: GuestHe could have asked Anthony, but being stubborn, didn't.
I get the impression Linus is not as clueless as he makes out and ultimately manipulated his viewers.
This I think was the point. To generate a bunch of rage to draw in clicks & viewers. It's a tactic that works all too often sadly enough, and I really would not be surprised if it was the case here as well.
I think his point was to represent average user. That was also his reasoning not to ask help from Anthony (or other people he knows). That seems to result in that he is less willing to investigate things further. He can always reason that it would be something regular user wouldn't do. Not reading messages and proceeding on is pretty much regular user behavior.
He must have been quite tired at that point though, which doesn't make things easier.
Luckily Luke seems to bring in some balance as he clearly knew what he's getting into.
Horror-themed turn-based puzzler Dark Crypt is out now
4 November 2021 at 5:45 pm UTC Likes: 1
4 November 2021 at 5:45 pm UTC Likes: 1
If you're curious, there's a demo available. I had some problems with controls, but maybe release is better or it was just me.
As for the game, in short it's bit odd one. Might be the horror theme.
As for the game, in short it's bit odd one. Might be the horror theme.
Graveyard Keeper DLC: Better Save Soul is out now
1 November 2021 at 5:13 pm UTC
I can somewhat relate, there's fair bit of grinding. But still somehow despite of that, good fun.
I should give Better Save Soul a try quite soon. Reviews are bit mixed as there's not much content and it's still buggy. But I'm still curious.
1 November 2021 at 5:13 pm UTC
Quoting: Purple Library GuyI happen to have just finished the base game. It was fun, but I might wait a bit before doing any DLC.
I can somewhat relate, there's fair bit of grinding. But still somehow despite of that, good fun.
I should give Better Save Soul a try quite soon. Reviews are bit mixed as there's not much content and it's still buggy. But I'm still curious.
Roguelite FPS dungeon crawler Ziggurat 2 has left Early Access
1 November 2021 at 4:15 pm UTC Likes: 4
It has been moving little bit into that direction. First one was closer to rogue-like than the current one. Ziggurat 2 is really rogue-lite in many ways.
First one was practically one randomly generated dungeon. If you died, you had to start over (there might be at least character unlocks though, would have replay it to be sure). Ziggurat 2 has more permanent progression. You can grind new perks and new weapons by doing side quests. Side quests are basically more of the same though.
What Immortal Redneck has though is that the few room designs are good, but as there's so few, they get old pretty fast.
Haven't played Gunfire Reborn, so I have no idea how that compares.
1 November 2021 at 4:15 pm UTC Likes: 4
Quoting: TcheyI wish it was less a roguelite and more a Borderland type of game
It has been moving little bit into that direction. First one was closer to rogue-like than the current one. Ziggurat 2 is really rogue-lite in many ways.
First one was practically one randomly generated dungeon. If you died, you had to start over (there might be at least character unlocks though, would have replay it to be sure). Ziggurat 2 has more permanent progression. You can grind new perks and new weapons by doing side quests. Side quests are basically more of the same though.
Quoting: scaineI had NO IDEA this was going to be native. For some reason, I'd gotten it into my head that while the first one was native, this one wasn't!! Amazing news. Bought it - let's see how it stacks up to a) the original b) Immortal Redneck and c) Gunfire Reborn (via proton).I think Ziggurat in general has few things that are better than Immortal Redneck.
- difficulty levels (Immortal Redneck has one, which is bit too difficult for me)
- mutators
- more variation in enemies
- more varied rooms (though they are not completely random, so there might still be familiar looking ones now and then)
- better enemy death animations
- Ziggurat 2 has the already mentioned permanent progression
What Immortal Redneck has though is that the few room designs are good, but as there's so few, they get old pretty fast.
Haven't played Gunfire Reborn, so I have no idea how that compares.
Colonize the red planet in Terraformers: First Steps on Mars, a free prologue out now
31 October 2021 at 9:27 am UTC Likes: 1
They could have called it Terraformers: Age of Extinction just to confuse people...
31 October 2021 at 9:27 am UTC Likes: 1
Quoting: Purple Library GuyI'm kind of surprised they didn't go for the pun. Y'know, call it "TerraforMars"
They could have called it Terraformers: Age of Extinction just to confuse people...
Ubuntu 21.10 'Impish Indri' is out now with GNOME 40, Kernel 5.13
30 October 2021 at 11:17 pm UTC Likes: 1
For me the multiple inputs and outputs kind of works. It might just take little fiddling around for the first time. Disabling unused outputs also helps, otherwise Pulseaudio might prefer to pick the wrong one. At least with Pavucontrol fixing the inputs the outputs is quick once you learn what are the most common problems. Definitely could be better though.
There's no going back to ALSA though as many games will insist on using Pulseaudio. So having Pulseaudio compatibility is must. I was quite happy with ALSA, but the support has been dwindling, so I have been on Pulseaudio for a while now.
Actually funnily Pipewire Wikipedia article lists several Pulseaudio annoyances that it fixes: https://en.wikipedia.org/wiki/PipeWire#Reception
30 October 2021 at 11:17 pm UTC Likes: 1
Quoting: scainePA is a bit of a car crash. It was a useful step up from Alsa for multiple-stream support... for about a year, then ALSA got that baked in, but most distros had committed to PA by then. I can't think of a single upgrade to PA that's made using it any more pleasant. It's stale, and I'm extremely glad Pipewire is shaking things up again.
For me the multiple inputs and outputs kind of works. It might just take little fiddling around for the first time. Disabling unused outputs also helps, otherwise Pulseaudio might prefer to pick the wrong one. At least with Pavucontrol fixing the inputs the outputs is quick once you learn what are the most common problems. Definitely could be better though.
There's no going back to ALSA though as many games will insist on using Pulseaudio. So having Pulseaudio compatibility is must. I was quite happy with ALSA, but the support has been dwindling, so I have been on Pulseaudio for a while now.
Actually funnily Pipewire Wikipedia article lists several Pulseaudio annoyances that it fixes: https://en.wikipedia.org/wiki/PipeWire#Reception
Colonize the red planet in Terraformers: First Steps on Mars, a free prologue out now
30 October 2021 at 9:33 pm UTC
30 October 2021 at 9:33 pm UTC
I was bit unlucky that I tried the earlier demo when it was broken. Thankfully the prologue worked and actually even the old demo works now.
It's practically nice Terraforming Mars inspired game. It even plays in a way that would work nicely as a board game.
Wishlisted.
It's practically nice Terraforming Mars inspired game. It even plays in a way that would work nicely as a board game.
Wishlisted.
Alisa is a horror game throwback to '90s 3D games like Resident Evil
25 October 2021 at 5:39 pm UTC
There's a demo and if things haven't changed, controls are pretty old fashioned. I struggled with climbing down the stairs and I gave up when I didn't figure out how to shoot towards the floor.
25 October 2021 at 5:39 pm UTC
Quoting: NezchanHopefully it doesn't have tank controls, which can happily be left back in the old days.
There's a demo and if things haven't changed, controls are pretty old fashioned. I struggled with climbing down the stairs and I gave up when I didn't figure out how to shoot towards the floor.
Apple is now funding Blender development joining many big names
18 October 2021 at 9:00 pm UTC Likes: 1
How it could happen is when popular open source program switches to open core of full closed source model. Also code under non copyleft open source licenses can be integrated into closed source programs (especially BSD and alike have practically that option).
Market will try to fix the former, latter is bit more muddy. In former forking works. In latter case you can keep using the original project just fine, closed source side is the fork. Being burned by vendor lock-in makes it harder to switch to closed source side in either case. Some people might get shivers just by thinking about Microsoft or Oracle.
Once the closed source programs lose their market share, it's hard to gain market share with new closed source program. Most extreme case is something like browsers where best way gain good niche is to build on top on Chromium. Building something from scratch is just too much work. With Blender we're maybe not there just yet.
18 October 2021 at 9:00 pm UTC Likes: 1
Quoting: Purple Library GuyThinking about Blender just made me realize something: When a category of software is dominated by closed, commercial software, sometimes an open source offering will catch up, gain mind share, and replace the main closed offerings as the standard.
But it never happens the other way, that I've ever seen. Once a category's lead offering is open source, that's it, closed has lost. Sometimes something new will displace it, but if so that new thing will also be open source, sometimes a fork of the old thing. Closed source commercial software never displaces open source category leaders.
How it could happen is when popular open source program switches to open core of full closed source model. Also code under non copyleft open source licenses can be integrated into closed source programs (especially BSD and alike have practically that option).
Market will try to fix the former, latter is bit more muddy. In former forking works. In latter case you can keep using the original project just fine, closed source side is the fork. Being burned by vendor lock-in makes it harder to switch to closed source side in either case. Some people might get shivers just by thinking about Microsoft or Oracle.
Once the closed source programs lose their market share, it's hard to gain market share with new closed source program. Most extreme case is something like browsers where best way gain good niche is to build on top on Chromium. Building something from scratch is just too much work. With Blender we're maybe not there just yet.
Apple is now funding Blender development joining many big names
16 October 2021 at 4:05 pm UTC
Blender actually started as closed source, transitioned to freeware and was gone for a while due bankruptcy until it was resurrected as open source. I would suppose there could have been wish that Blender would be great if there would be money to keep developing it. So securing the funding must have been important right from start of the open source journey.
Blender Foundation also has grandiose plans. They have been doing short film projects specific improvements to Blender in mind and again and again proven that Blender can be used in animation projects that actually look good. There's list of several short films at https://en.wikipedia.org/wiki/Blender_Foundation#Open_projects. I think most if not all should have source files available somewhere.
16 October 2021 at 4:05 pm UTC
Quoting: inkheyQuoting: BeamboomIt begs the question... Why? What's in it for them? And that goes for all of them. What's the motivation behind it?
There's a LOT of open source projects out there that are used by large corporations. Many of whom also have large commercial competitors.
It's not too say I imagine this is the only oss that's supported out there, that's far from the truth, but Why do blender enjoy this massive, very wide support?
I do suppose that partially because Blender itself bas a strategy from the beginning to get money from different organisation. There are many OSS software where there is not clear path for subventions nor company patron.
Blender actually started as closed source, transitioned to freeware and was gone for a while due bankruptcy until it was resurrected as open source. I would suppose there could have been wish that Blender would be great if there would be money to keep developing it. So securing the funding must have been important right from start of the open source journey.
Blender Foundation also has grandiose plans. They have been doing short film projects specific improvements to Blender in mind and again and again proven that Blender can be used in animation projects that actually look good. There's list of several short films at https://en.wikipedia.org/wiki/Blender_Foundation#Open_projects. I think most if not all should have source files available somewhere.
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