Latest Comments by Anza
Deck-based mash-up adventure Loop Hero launching on March 4
6 February 2021 at 3:04 pm UTC Likes: 1
6 February 2021 at 3:04 pm UTC Likes: 1
I agree, it's good time waster. Based on demo it can feel bit of grind at times, but once you get learn more how to progress, there's more things you can start experimenting. It took a while for me to realize for example that hero has levels and can get skills.
It's quite weird mashup indeed.
It's quite weird mashup indeed.
Steam Game Festival February 2021 edition is live now with lots of demos
4 February 2021 at 8:51 pm UTC Likes: 1
I played it two weeks ago, so it worked at least earlier.
4 February 2021 at 8:51 pm UTC Likes: 1
Quoting: EikeQuoteDon't Forget Me
"A jazz-punk adventure game with a twist, Don’t Forget Me is a new breed of puzzle game. Dive into the memories of your patients, use your own observations to unwrap their minds and uncover a dark conspiracy set to claim dominion over humanity."
When I click on the demo button, in browser or the Steam client, nothing happens (while four other demos were downloading all fine).
Anybody got the same or a different experience with it?
I played it two weeks ago, so it worked at least earlier.
The Big Adventure Event is live on Steam with plenty of demos to try until Jan 25
24 January 2021 at 3:56 pm UTC Likes: 2
24 January 2021 at 3:56 pm UTC Likes: 2
I played bunch of the demos that were available:
Good
Not sure
Broken
In general plenty of retro graphics around and pixels are not necessarily getting smaller. Games are quite varied though and they are trying out different things.
Good
- The Drifter I played this much earlier. But based on the demo it's a good sci-fi thriller.
- Slender Threads Horror adventure where things tend to go from bad to worse. Worth trying out.
- Crowns and Pawns: Kingdom of Deceit Seems to quite interesting adventure game. Puzzles are not too hard and graphically quite nice.
- Darkside Detective Both games are quite similar. Basically they're adventure games with lot of humour thrown in. For some the humor might be bit cringe-worthy, so maybe it's better to try the demos before buying.
Graphics are OK, though it's more pixelated than the most of the retro games. Pixels are in right place though.
Not sure
- Mechanic 8230 Quite nice looking adventure game with odd user interface. Only one item can be carried and in order to interact with anything, you have to be close to it.
- Oniria Crimes Seems to be crime scene investigation simulation spiced up with some strange humor. I gave up after I got everything almost correct. The thing is that final verdict doesn't tell what you got wrong and in this case there seem to be bit of ambiguity as there seemed to be two possible murderers. I might have missed something.
- Sarawak Mostly text based adventure in kind of WhatsApp style. There are some multiple choices thrown in and few interactive screen with puzzles. If you like a murder mystery story, this one might be for you.
- Roadwarden Kind of text adventure style RPG with some pictures thrown in. Quite interesting mashup, though I'm not sure if I would have patience for it. Demo has few quests and mysteries though I'm not sure if it has end screen. I just found that road has areas that can't be accessed in the demo, but maybe I missed something.
- Don't Forget Me Sci-fi adventure with bit clunky user interface. There's puzzle where you access peoples memories and you have to type words that let you access more memories. Luckily accessing all memories is not mandatory as I had no idea what few of the keywords could be.
- One Dreamer Quite odd one. Kind of hacking adventure game. User interface is bit clunky and game graphics are so low resolution that it gets bit hard to figure where to go. On the other hand there few scenes with nice enough aesthetics and plot seems to be somewhat heartwarming.
- Rosewater Quite ambitious adventure game. I watched small slice of the interview and there seems to be some story branching and multiple solutions to puzzles. Some of the animations are also rotoscoped.
I got stuck into the second room. There's integrated hint system, but it doesn't seem to helpful. Also I have no idea why I'm trying to do the the thing that the hint suggests.
Main menu says it's alpha, so final version could be lot better.
Graphically it has quite charming style, though it doesn't try to be modern.
Gameplay is pretty much clicking everything you can find and solving few puzzles. Demo had 3D minesweeper and safe with a code that you have to find. So in a sense bit like room escape game.
Graphics are voxels, but resolution is quite low. So quite retro.
Worldbuilding is done quite nicely with details about the world slowly revealed.
Worth a try anyway.
Puzzles are quite hard, so I didn't finish the demo last time and demo is not always available. So if you're interested in a western adventure, better try it quick in just in case if it vanishes again.
Broken
- Watch Over Christmas Nothing happens when starting up. There's visplayer process doing something.
- Not Another Weekend Same as previous.
- Forgotten Fields Partly playable, but there are graphical bugs. Some of the interacted things are just magenta squares. Randomly clicking things works for a while, but using inventory is impossible as whole screen gets magenta.
There are some usability issues. Sometimes game goes between cutscene and intaractive mode bit too smoothly. It takes a moment to realize that interaction is needed.
Plotwise it seems to bit of slice of life thing about writer having writers block.
In general plenty of retro graphics around and pixels are not necessarily getting smaller. Games are quite varied though and they are trying out different things.
Quirky comedy action-adventure Skellboy Refractured is out now
23 January 2021 at 8:12 pm UTC
23 January 2021 at 8:12 pm UTC
If you're curious about the game, there's actually Linux demo available.
Get a free copy of Bomber Crew during the Humble Winter Sale
14 January 2021 at 8:14 pm UTC
14 January 2021 at 8:14 pm UTC
I had bit of bad luck as I bought Bomber Crew two weeks ago. Not that it was that expensive.
As for the selection, I already own bit over half of them and I agree, pretty good games. All that I have played are so different that it's hard to pick favorites.
Two Point Hospital gets bit repetitive, though it got room templates some time ago, which might make building rooms much faster.
As for the selection, I already own bit over half of them and I agree, pretty good games. All that I have played are so different that it's hard to pick favorites.
Two Point Hospital gets bit repetitive, though it got room templates some time ago, which might make building rooms much faster.
Monster taming metroidvania Monster Sanctuary looks like it will have a busy 2021
11 January 2021 at 4:53 pm UTC
11 January 2021 at 4:53 pm UTC
If you're on the fence, there is Linux demo available.
Our top favourite Linux games released in 2020
25 December 2020 at 9:19 pm UTC Likes: 2
25 December 2020 at 9:19 pm UTC Likes: 2
These ones have been most memorable (all of these are native, no love for Proton games within this years releases):
The Pedestrian
Graphically inventive puzzle platformer. Uses lot of two color schemes for the puzzles, but they're beautifully integrated to the environment (puzzle can be for example inside a traffic sign). Puzzles so far have been challenging, but not impossible.
Black Mesa
Proper Half Life remaster. Officially done source engine refreshes have been fine, but Black Mesa does more than that as it's built from scratch. It fixes and improves things by doing stuff that wasn't feasible when original Half Life was released while still retaining enough of the old level design and memorable moments to still feel like the original.
Space Haven
Spaceship management simulation. Still in early access and bit harsh for beginners, but already enough things are right that it's already fun to play if you have bit of patience to learn mastering the systems without being told exactly how they work.
Let's hope that team can keep improving the game. Game is being developed by a three person team, so some patience is needed.
Red Planet Farming
Agriculture simulation, but on Mars that doesn't take itself too seriously. Growing enough food for the settlers in Mars is not always easy as conditions are harsh. Game is free, so if you're interested by the premise, it's worth trying out.
Shapez.io
Factorio inspires production chain simulator, but instead of regular things, produced things are shapes. Game is open source and seems to have people making pull requests, so it's not totally just source dump.
Beyond a Steel Sky
Great third person view adventure game and sequel to Beneath a Steel Sky. It's great fun and not as difficult as the more traditional adventure games. There's even an integrated hint system, which is handy for few trickier puzzles.
Original game is freely available from distribution repositories and Steam. So catching up with the story is quite easy.
Superhot: Mind Control Delete
Superhot with kind of overworld and challenges beyond completing one level at a time. If you're not familiar with Superhot, it's action movie inspired game set in virtual world where slow motion doesn't end (time speeds up somewhat if you move though).
Superliminal
Short first person puzzle game. As game happens inside a dream, mechanics go wild starting from perspective tricks. It really doesn't stop there, but in short each level does something unique.
The Pedestrian
Graphically inventive puzzle platformer. Uses lot of two color schemes for the puzzles, but they're beautifully integrated to the environment (puzzle can be for example inside a traffic sign). Puzzles so far have been challenging, but not impossible.
Black Mesa
Proper Half Life remaster. Officially done source engine refreshes have been fine, but Black Mesa does more than that as it's built from scratch. It fixes and improves things by doing stuff that wasn't feasible when original Half Life was released while still retaining enough of the old level design and memorable moments to still feel like the original.
Space Haven
Spaceship management simulation. Still in early access and bit harsh for beginners, but already enough things are right that it's already fun to play if you have bit of patience to learn mastering the systems without being told exactly how they work.
Let's hope that team can keep improving the game. Game is being developed by a three person team, so some patience is needed.
Red Planet Farming
Agriculture simulation, but on Mars that doesn't take itself too seriously. Growing enough food for the settlers in Mars is not always easy as conditions are harsh. Game is free, so if you're interested by the premise, it's worth trying out.
Shapez.io
Factorio inspires production chain simulator, but instead of regular things, produced things are shapes. Game is open source and seems to have people making pull requests, so it's not totally just source dump.
Beyond a Steel Sky
Great third person view adventure game and sequel to Beneath a Steel Sky. It's great fun and not as difficult as the more traditional adventure games. There's even an integrated hint system, which is handy for few trickier puzzles.
Original game is freely available from distribution repositories and Steam. So catching up with the story is quite easy.
Superhot: Mind Control Delete
Superhot with kind of overworld and challenges beyond completing one level at a time. If you're not familiar with Superhot, it's action movie inspired game set in virtual world where slow motion doesn't end (time speeds up somewhat if you move though).
Superliminal
Short first person puzzle game. As game happens inside a dream, mechanics go wild starting from perspective tricks. It really doesn't stop there, but in short each level does something unique.
Valve continues tweaking the new 'Proton Experimental' for Cyberpunk 2077
15 December 2020 at 5:51 pm UTC
Ideally with every change, all the hardware combinations would be tested and game would be played from beginning all the way to the end. The problem is as you said time. Bigger games can't afford to delay the release for too long as unreleased game is not going to make any money (excluding things like early access and Kickstarter though).
Pretty much all the things can be done is to investing in test automation (gaming is not easiest place to apply that though and it can't tell if the game is fun), prioritizing what to test and how often and maybe hire some temporary workforce in order to be able to increase the testing effort when release gets closer.
15 December 2020 at 5:51 pm UTC
Quoting: kokoko3kQuoting: ArehandoroLet's be fair here, a finished product doesn't exist. Otherwise, updates would be something almost non-existing and rolling release wouldn't even exist.Let's be fair here too, your reasoning seems fallacious to me:
Unfinished product and bugged product could be two different things.
By example, new content/better experience means updates.
And yes, bugfix means updates too, but updates does not necessarily means bugfix.
Quoting: ArehandoroThe bigger the project, and the combination of different hardware to be deployed on, the more chances there are to be a bumpy road.This is not an excuse, it is just aggravating the guiltiness.
Of course what you say is true and a dev knows it better than you and me, so:
"the more chances", the more the time is needed to test it *BEFORE* release.
Ideally with every change, all the hardware combinations would be tested and game would be played from beginning all the way to the end. The problem is as you said time. Bigger games can't afford to delay the release for too long as unreleased game is not going to make any money (excluding things like early access and Kickstarter though).
Pretty much all the things can be done is to investing in test automation (gaming is not easiest place to apply that though and it can't tell if the game is fun), prioritizing what to test and how often and maybe hire some temporary workforce in order to be able to increase the testing effort when release gets closer.
Quake II RTX adds support for the official cross-vendor Vulkan Ray Tracing
15 December 2020 at 5:00 pm UTC
I checked little bit more of the code from that commit and if I understand the code correctly, check is run only on Windows and if GPU is nVidia.
At the moment anyway having AMD support is boon for nVidia as they have clear advantage in ray tracing performance, especially when combined with DLSS.
15 December 2020 at 5:00 pm UTC
Quoting: ZapporQuoting: ZapporQuoting: ToriI assume no AMD card handles this yet? Open and Closed Sourced drivers included.
I guess this is the first thing that you can test AMDs Vulkan RT support on _Windows_ with, but no Vulkan RT on Linux yet afaik.
Oh, this is an NVIDIA project on GitHub.
And I guess that's a big no on AMD since it checks that you're running the correct Nvidia driver version:
https://github.com/NVIDIA/Q2RTX/commit/a4d5017e8fd2a14d76fabfff77a7257a35f59d53
(didn't 100% read through the code...)
I checked little bit more of the code from that commit and if I understand the code correctly, check is run only on Windows and if GPU is nVidia.
At the moment anyway having AMD support is boon for nVidia as they have clear advantage in ray tracing performance, especially when combined with DLSS.
Perception puzzler Superliminal comes to Steam in November, along with Linux support
9 December 2020 at 4:49 pm UTC
In the article for the release, there was this parameter:
That could fix the input lag.
9 December 2020 at 4:49 pm UTC
Quoting: EikeQuoting: tuubiQuoting: EikeI got severe mouse (and keyboard, it seems) lag. System is strong enough. Tried lower resolution, 60 Hertz, Vsync on and off, fullscreen on and off. Anybody got an idea?Did you try disabling AA and/or SSAO in game? I remember one or the other resulting in sluggish input in certain Unity games. Although that was back when my system was quite a bit weaker than yours. I guess you could try switching off your compositor as well.
I tried lowest graphics quality (added that to my post).
There's a Steam thread as well, mostly about mouse sensitivity, though.
I'm always unsure about this compositor stuff, I hope I already generally disabled it (KDE screenshot):
In the article for the release, there was this parameter:
-hwcursor
That could fix the input lag.
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
- Half-Life: Blue Shift remake mod Black Mesa: Blue Shift - Chapter 5: Focal Point released
- Linux kernel 6.12 is out now with real-time capabilities, more gaming handheld support
- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
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