Latest Comments by Anza
The Steam Game Festival: Autumn Edition is up with fresh demos to play
10 October 2020 at 5:50 pm UTC
10 October 2020 at 5:50 pm UTC
I stumbled upon some gems, but all of the haven't been that inspiring. Some of them haven't been mentioned here yet.
Good
Mediocre
Bad
Good
- Aurora: The Lost medallion: seems solid point and click adventure game
- Marble Age remastered: Kind of greek civilization with training wheels on
- Skellboy: Hack and slash platformer with gameplay variety already in the demo
- Space Crew: Spaceship simulator with emphasis on crew management (at the moment requires Proton, though all the signs are there that native version will be available)
Mediocre
- Ampersat: ASCII themed twin stick shooter and hack slash game, has some potential
- Perilous Warp: FPS that doesn't seem to have anything that hasn't been seen already quite many times
Bad
- Jungles of Maxtheria: Puzzle platformer with multiple gameplay issues
- Boy Beats World: Intro that feels like it takes forever and freezes when hugging a tree (I have no idea why I did that twice)
Graveyard Keeper 'Game Of Crone' DLC announced for late October
10 October 2020 at 5:16 pm UTC
Graveyard Keeper is silly enough to have zombie based automation though. Zombies are bit dumb though and need little bit of help now and then...
10 October 2020 at 5:16 pm UTC
Quoting: EhvisJust finished the previous DLC a month ago. I think I'm ready for a little more silly grinding.
Graveyard Keeper is silly enough to have zombie based automation though. Zombies are bit dumb though and need little bit of help now and then...
Try out the demo for the action-RPG 'Skellboy Refractured' - it's super charming
10 October 2020 at 5:04 pm UTC Likes: 3
10 October 2020 at 5:04 pm UTC Likes: 3
Demo was quite a surprise. Beginning started by telling me that I can't jump without feet. After that it was simple hack and slash for a while, but towards the end it started to throw in new weapons and enemies. Weapons and enemies even change the gameplay in some way. Seems like developers know some good game design tricks.
For some reason first version I got was the Windows version, with little bit fiddling around I managed to download the native Linux version. After playing the demo I noticed that graphics can be improved little bit in the settings. Game will still retain the retro looks though, so the pixels won't go anywhere.
For some reason first version I got was the Windows version, with little bit fiddling around I managed to download the native Linux version. After playing the demo I noticed that graphics can be improved little bit in the settings. Game will still retain the retro looks though, so the pixels won't go anywhere.
Ziggurat 2 - it looks awesome and it appears they're planning Linux support
10 October 2020 at 12:24 pm UTC Likes: 1
Easiest difficulty helps a lot. It still gives some challenge, but makes it possible to finish the game instead being stuck in first few levels.
10 October 2020 at 12:24 pm UTC Likes: 1
Quoting: legluondunetlook fun in the trailer.
I tried the first game and I found it very difficult.
Easiest difficulty helps a lot. It still gives some challenge, but makes it possible to finish the game instead being stuck in first few levels.
Powerful Linux video editor Kdenlive gets a huge new release
27 September 2020 at 10:09 am UTC Likes: 1
Avidemux has been mentioned already once in the discussion and it has options for copying the video and audio codec as is and it did save the file very quickly.
Speaking of Avidemux, it's actually great for small set of things it does, like cutting pieces out of the video. For serious editing something else is better. It for example doesn't support multiple video tracks.
As for the "some frames", they usually called key frames and how frequently they appear in the video can vary. They're actually like still images and subsequent frames calculate differences from that key frame until the next key frame, which will reset the situation again.
Having them more frequently means that the file is bigger, but having them on scene changes makes sense as picture will change quite drastically, so having key frame there most likely will save space.
If file has very few key frames, things will get harder as if video editor needs to show anything between the key frames, it needs to find the previous key frame and then render all the frames up to the point.
That I don't know for sure that if you actually have to re-encode anything if you cut between key-frames. At least in theory it could leave the partial stream as is and then reconstruct new key frame at cut point.
It seems at least that Avidemux does some magic and it works.
27 September 2020 at 10:09 am UTC Likes: 1
Quoting: EikeQuoting: CFWhitmanThis is a lot about how video codecs and containers are constructed technically rather than being against the goals of video editing software. With most video containers, it is not possible to just split a file without re-encoding it.
I'm not aware of (and I can hardly imagine) a video format that would need reencoding of more than some frames (before the cut). Remuxing is fine and should be fast.
Avidemux has been mentioned already once in the discussion and it has options for copying the video and audio codec as is and it did save the file very quickly.
Speaking of Avidemux, it's actually great for small set of things it does, like cutting pieces out of the video. For serious editing something else is better. It for example doesn't support multiple video tracks.
As for the "some frames", they usually called key frames and how frequently they appear in the video can vary. They're actually like still images and subsequent frames calculate differences from that key frame until the next key frame, which will reset the situation again.
Having them more frequently means that the file is bigger, but having them on scene changes makes sense as picture will change quite drastically, so having key frame there most likely will save space.
If file has very few key frames, things will get harder as if video editor needs to show anything between the key frames, it needs to find the previous key frame and then render all the frames up to the point.
That I don't know for sure that if you actually have to re-encode anything if you cut between key-frames. At least in theory it could leave the partial stream as is and then reconstruct new key frame at cut point.
It seems at least that Avidemux does some magic and it works.
Post-apocalyptic road-trip strategy Overland has a big 1.2 update with an all-dogs mode
27 September 2020 at 8:52 am UTC
Not in the Humbles bundle at least. There was Overgrowth and Overlord II though...
It's always possible that it has been in some other bundle.
27 September 2020 at 8:52 am UTC
Quoting: PopeRigbyThis one was in the racial justice bundle, right?
Not in the Humbles bundle at least. There was Overgrowth and Overlord II though...
It's always possible that it has been in some other bundle.
Futuristic, mysterious, full of physics and circuits - puzzle game The Long Gate is out
22 September 2020 at 6:58 pm UTC Likes: 3
At least demo had bit rough start as it doesn't really tell you what to do. Once you figure out how to get into places there's just plenty of odd devices.
Things get easier once you start trying to interact with everything that looks like it maybe could be interacted with. Demo had several puzzle types, some of them harder to figure out than the rest, but all nerdy. Audio ones were the hardest as first problem was figuring out what the game wants you to do. Logic gates on the other hand were...logical.
22 September 2020 at 6:58 pm UTC Likes: 3
Quoting: EikeI can't remember the reason, but I didn't like the demo at all. Waiting for reviews to tell me why. :D
At least demo had bit rough start as it doesn't really tell you what to do. Once you figure out how to get into places there's just plenty of odd devices.
Things get easier once you start trying to interact with everything that looks like it maybe could be interacted with. Demo had several puzzle types, some of them harder to figure out than the rest, but all nerdy. Audio ones were the hardest as first problem was figuring out what the game wants you to do. Logic gates on the other hand were...logical.
Borderlands 2 will see no further updates for Linux / macOS from Aspyr Media
18 September 2020 at 7:12 pm UTC Likes: 1
There was free weekend some time ago and I played most of the intro. At that point videos didn't work with default Proton, which prevented me from advancing further. Proton GE should have worked, though apparently switching between Proton versions needs some additional fiddling around. At that point I gave up.
So you haven't missed that much...
18 September 2020 at 7:12 pm UTC Likes: 1
Quoting: GuestI'm going to go out on a limb and point out that Borderlands 3 was an Epic Games Store exclusive for a while. Every time I see the name Epic become involved, Linux support seems to go away. Didn't something similar happen with Rocket League? Or am I remembering wrong? I refused to buy BL3 until I saw cross-play fixed for Linux on BL2. I guess I'll never know what BL3 is like. I'm stubborn like that.
There was free weekend some time ago and I played most of the intro. At that point videos didn't work with default Proton, which prevented me from advancing further. Proton GE should have worked, though apparently switching between Proton versions needs some additional fiddling around. At that point I gave up.
So you haven't missed that much...
Civilization VI's next DLC arrives on September 24, will bring in Byzantium and Gaul
14 September 2020 at 9:14 pm UTC
Both Firaxis and Gearbox are owned by 2K though. But very likely Borderlands problems have been internally known for longer time. So if it would have been 2K level problem, Civilization would have also stopped receiving patches.
There's also Mac OS X port of Borderlands 3 and that's not done by Aspyr. Which would hint some kind of problem or priority change with Gearbox.
If Borderlands issues are down to profitability from Aspyrs side, Civilization should be doing better. There's additional platforms, like iOS and Android and there's still DLC coming up. Not that we know how Aspyr gets paid, but I assume they get paid somehow.
14 September 2020 at 9:14 pm UTC
Quoting: Liam DaweQuoting: Purple Library GuyIf it does break cross-platform multiplayer, how much confidence do we have that Aspyr will even fix it this time?I assume you're getting at the Borderlands 2 issue. Well, it's a completely different original developer and so a different agreement. They've kept it up to date constantly. I see no reason for concern.
Both Firaxis and Gearbox are owned by 2K though. But very likely Borderlands problems have been internally known for longer time. So if it would have been 2K level problem, Civilization would have also stopped receiving patches.
There's also Mac OS X port of Borderlands 3 and that's not done by Aspyr. Which would hint some kind of problem or priority change with Gearbox.
If Borderlands issues are down to profitability from Aspyrs side, Civilization should be doing better. There's additional platforms, like iOS and Android and there's still DLC coming up. Not that we know how Aspyr gets paid, but I assume they get paid somehow.
Borderlands 2 will see no further updates for Linux / macOS from Aspyr Media
12 September 2020 at 8:19 pm UTC Likes: 1
AFAIK they get paid if you either buy directly from their store or you buy it from Steam and play it in next two weeks. If you buy it from Steam, but never play it, it counts as a Windows sale.
That's why I have delayed activating keys from Humble Bundle. If I activate too many keys at once, it's too likely that I never get around playing all of them in the two week period.
For the first party ported titles it doesn't matter as much as they can also monitor playtime per platform.
12 September 2020 at 8:19 pm UTC Likes: 1
Quoting: dr_jekyllWould be interesting to know how the share of Feral is determined on Steam.
Does Feral get paid, when I play a Game in the native Linux Version?
AFAIK they get paid if you either buy directly from their store or you buy it from Steam and play it in next two weeks. If you buy it from Steam, but never play it, it counts as a Windows sale.
That's why I have delayed activating keys from Humble Bundle. If I activate too many keys at once, it's too likely that I never get around playing all of them in the two week period.
For the first party ported titles it doesn't matter as much as they can also monitor playtime per platform.
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- Unofficial PC port of Zelda: Majora's Mask, 2 Ship 2 Harkinian has a big new release out
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- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
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