Latest Comments by Anza
Humble has a new RPG Maker bundle up, with some nice Linux stuff included
27 October 2018 at 7:32 am UTC
27 October 2018 at 7:32 am UTC
For people making games, bundle gets quite expensive. For Linux support you need latest versions of the tools and they are all in the highest 50$ tier...
The Linux market share on Steam is at a 14 month high as of September 2018
2 October 2018 at 4:56 pm UTC
2 October 2018 at 4:56 pm UTC
Nobody so far noticed the potential clickbaity headline: "1% of Steam users will use Linux by end of 2018"
In the linked graph market share is rising so rapidly between July and September that if same trend continues graph would reach 1% in end of December.
Though of course for that to happen there needs to be some luck involved (ie. number of Chinese users don't increase, people don't switch back to Windows etc.).
In the linked graph market share is rising so rapidly between July and September that if same trend continues graph would reach 1% in end of December.
Though of course for that to happen there needs to be some luck involved (ie. number of Chinese users don't increase, people don't switch back to Windows etc.).
The Linux version of Civilization VI should get cross-platform online play in the next few weeks
20 July 2018 at 9:38 pm UTC Likes: 2
I was talking about things in general, I was just using Civilization VI as an example. I would suppose what Aspyr has done helps only Aspyr as form of experience. So if they run into same kind of problems, they have better idea of how to tackle them.
But main point was that if with some games cross platform multiplayer is there right from the start, game itself might have implemented accidentally things in portable way. Unless all the supported platforms have been taken into account during the game development, which is rare.
And if cross platform multiplayer takes forever to implement, there might be good reasons for that.
Aspyr didn't give up though, which is why we might get actually cross platform multiplayer.
20 July 2018 at 9:38 pm UTC Likes: 2
Quoting: KristianOkay, so you are talking specific issues with particular games? I mean I get that crossplatform-play presents challenges, but the wording "practically impossible" made me think it was almost unheard of and a major breakthrough by Aspyr.
Edit:
I mean breakthrough in general, not breakthrough with this particular port.
I was talking about things in general, I was just using Civilization VI as an example. I would suppose what Aspyr has done helps only Aspyr as form of experience. So if they run into same kind of problems, they have better idea of how to tackle them.
But main point was that if with some games cross platform multiplayer is there right from the start, game itself might have implemented accidentally things in portable way. Unless all the supported platforms have been taken into account during the game development, which is rare.
And if cross platform multiplayer takes forever to implement, there might be good reasons for that.
Aspyr didn't give up though, which is why we might get actually cross platform multiplayer.
The Linux version of Civilization VI should get cross-platform online play in the next few weeks
20 July 2018 at 8:38 pm UTC Likes: 6
As far as Aspyr has revealed about Civillization VI porting, at least one of the big issues has been third party floating point math library and trying to behave exactly same way in all cases.
Computers are not very good at accurate floating point math, so covering all the corner cases in same way is not that trivial.
That has caused random desyncs. Which means that public release of the cross platform has been delayed quite many times.
I guess with multiplayer code difficulty varies. With clean network code platform doesn't really matter (if that wouldn't be possible, we wouldn't have Internet). But in worst case communication is done with some odd binary protocol that one of the games DLL:s just spews out.
That's something that Samba had to deal with it until Microsoft agreed to meet them half way and make things work bit more like real network protocol.
20 July 2018 at 8:38 pm UTC Likes: 6
Quoting: KristianQuoting: scaineWow, that's pretty huge, isn't it? Cross-platform play has been an issue with ports for...ever. I was led to understand that it's basically impossible (for a ported title). I wonder how they overcame it?
Why would it be basically impossible? I was under the impression that several titles have cross-platform play?
As far as Aspyr has revealed about Civillization VI porting, at least one of the big issues has been third party floating point math library and trying to behave exactly same way in all cases.
Computers are not very good at accurate floating point math, so covering all the corner cases in same way is not that trivial.
That has caused random desyncs. Which means that public release of the cross platform has been delayed quite many times.
I guess with multiplayer code difficulty varies. With clean network code platform doesn't really matter (if that wouldn't be possible, we wouldn't have Internet). But in worst case communication is done with some odd binary protocol that one of the games DLL:s just spews out.
That's something that Samba had to deal with it until Microsoft agreed to meet them half way and make things work bit more like real network protocol.
You can grab Arma 3 plus some DLC in a new Humble Bundle
9 June 2018 at 1:10 pm UTC Likes: 2
Might be that Linux has never been listed in the store page. Port is still experimental after all and might never get official status.
9 June 2018 at 1:10 pm UTC Likes: 2
Quoting: devnullSteam Store no longer lists Arma 3 as supporting linux? :(
Might be that Linux has never been listed in the store page. Port is still experimental after all and might never get official status.
Go mad over popping bubbles in the new puzzle game Tiny Bubbles
10 May 2018 at 3:16 pm UTC
Actually, your Stellaris description fits good puzzle games too...I spent several hours playing Tiny Bubbles. Difference is that games like Tiny Bubbles are more suitable for shorter sessions, if you manage to keep the sessions short...
10 May 2018 at 3:16 pm UTC
Quoting: Purple Library GuyI've been looking for something that I can play for a few minutes in between doing other things. Thing is, most of my games aren't really suited to that--like Stellaris, for instance: Once you're in, it's for a good long time. This looks like just the sort of pause-to-relax-for-a-minute thingie I'm looking for.
Actually, your Stellaris description fits good puzzle games too...I spent several hours playing Tiny Bubbles. Difference is that games like Tiny Bubbles are more suitable for shorter sessions, if you manage to keep the sessions short...
Factorio will have a price increase this month and leave Early Access soon
2 April 2018 at 8:55 am UTC
I have trouble all the time placing blue belts right way around. Maybe your trick should help. Must be some kind of combination of fast movement and low contrast...
As for those worrying about wasting money on game they might not like, there's Linux demo on Steam (and maybe elsewhere too, I haven't checked). That gives pretty good idea what the game is about.
2 April 2018 at 8:55 am UTC
Quoting: StratagermQuoting: JanneIs the game UI and components as small as in the video on Steam?
The Options/Interface menu allows UI scaling up to 200 percent. I haven't found the need to change it from the default, though, even though my eyesight isn't the best.
There is one minor occasion when poor color contrast makes something hard to discern: when placing a blueprint of a straight belt the direction arrows can be hard to see against blank terrain. I've misplaced a number of belts backwards due to this. There's a simple workaround—when a blueprint overlaps something already placed, it's shown in high contrast. Thus while placing it's just a simple move of the mouse to position the blueprint to check the belt direction. Complex blueprints don't have this problem, it just happens with simple belt patterns.
I strongly recommend buying this game, particularly before the price increase. The developers are dedicated to making the game as good as they can make it and their craftsmanship is quite apparent. Read some entries from their weekly blog and you'll see their commitment to excellence.
Few developers care as much. We gamers have seen many lackluster products shipped too early in search of income.
Wube Software is one of the best game studios around.
I have trouble all the time placing blue belts right way around. Maybe your trick should help. Must be some kind of combination of fast movement and low contrast...
As for those worrying about wasting money on game they might not like, there's Linux demo on Steam (and maybe elsewhere too, I haven't checked). That gives pretty good idea what the game is about.
Something for the weekend - Spec Ops: The Line is free on Humble Store
31 March 2018 at 4:51 pm UTC
I have vague memory that there was a fix that involved modifying OpenAL configuration file. I found this configuration file from my disk:
.alsoftrc
And contents are following:
Those settings might help or not. That's order in which audio drivers are tried. What driver works best might depend on your setup.
I think that configuration came from Virtual Programming GitHub, but as that's no longer public, I can't really check the original source.
31 March 2018 at 4:51 pm UTC
Quoting: SchattenspiegelDefinitely a nice game.
In case someone is having problems with stuttering starting on the menu screen: for some reason loading into a game closing it completely and then and starting it a second time always fixed it for me.
I have vague memory that there was a fix that involved modifying OpenAL configuration file. I found this configuration file from my disk:
.alsoftrc
And contents are following:
drivers=alsa,pulse,oss
Those settings might help or not. That's order in which audio drivers are tried. What driver works best might depend on your setup.
I think that configuration came from Virtual Programming GitHub, but as that's no longer public, I can't really check the original source.
Humble Indie Bundle 19 is now live!
27 March 2018 at 8:25 pm UTC Likes: 1
27 March 2018 at 8:25 pm UTC Likes: 1
Linux games that I don't have (except SOMA) and easy way to support GamingOnLinux? This bundle might be too good to pass...
Keith Packard's video from 'LinuxConfAu 2018' talking about Virtual Reality and Linux is up
30 January 2018 at 3:10 pm UTC
In some form it has been possible for long time. Oldest one around is to make all monitors separate X displays. Makes things pretty cumbersome though as clients programs can't be dragged between the displays and which display programs end up is determined with an environment variable. And setup can't be really changed dynamically. Getting rid of the setup requires editing configuration file and the restarting the Xorg server.
Xephyr was somewhat more practical, it's basically a window that contains another X server, ie. nested X server.I don't think I have ever tried to play games with it though. But in theory it could be possible at it should have GLX support now. I don't think mouse is locked inside the window though, which for some games might not be practical.
30 January 2018 at 3:10 pm UTC
Quoting: TheSHEEEPQuoting: AnzaBut even now, there's some cool stuff coming out because people are working to get VR working properly on Linux. Basically that was something that simplifies sharing displays on multi-seat setup much easier.Sounds interesting, multiple separate X sessions at the same time are a really something that is missing at the moment. Not only for VR, but in general. A few weeks ago, I was in a situation where I would've really needed that...
If I'm able to explain it correctly, it's way to lease the display to a program that wants exclusive (but still revocable) access for a display, while making sure that client doesn't have access to the clients running on the real X server. X server or kernel can revoke the access at any time and control comes back to the X server without any disastrous issues.
In some form it has been possible for long time. Oldest one around is to make all monitors separate X displays. Makes things pretty cumbersome though as clients programs can't be dragged between the displays and which display programs end up is determined with an environment variable. And setup can't be really changed dynamically. Getting rid of the setup requires editing configuration file and the restarting the Xorg server.
Xephyr was somewhat more practical, it's basically a window that contains another X server, ie. nested X server.I don't think I have ever tried to play games with it though. But in theory it could be possible at it should have GLX support now. I don't think mouse is locked inside the window though, which for some games might not be practical.
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