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Latest Comments by kaiman
The comedy adventure game 3 Minutes to Midnight is on Kickstarter with Linux support
17 October 2019 at 4:43 pm UTC Likes: 2

Thanks for clearing up the somewhat ambiguous wording around Linux support! I had backed it nonetheless (trusting Wine to do the job in the worst case), but I'm happy to see a native release is planned no matter what. Though I hope they have already done their due diligence and don't discover that they are sitting on a vital dependency that absolutely does not run on Linux when it comes to executing that plan.

Fantasy tavern management sim 'Crossroads Inn' to release on October 23rd
9 October 2019 at 4:47 pm UTC

And another one for my ever growing wishlist. I'm not quite the simulation enthusiast, but the campaign mode sounds like unique and interesting.

Hold onto your humanity as the incredibly stylish Neo Cab is coming to Linux
8 October 2019 at 9:18 pm UTC

Had that one on my radar for quite a while. Hope it also makes it to GOG.

Quoting: Doc AngeloI don't share these dark views on automation ...
I think there's good and bad things. I'd definitely be happy if my car drove the 360km to my parents place on its own ... I'd visit more frequently that way :-). But when I ride my bike or walk the streets, I find the advent of self-driving cars quite intimidating.

In some cases, I also have the impression that with automation comes a reduction of service. Nowadays, I need to check myself in at the airport, tag my luggage and haul it to the drop-off. In the supermarket, there are more and more of those self-checkout stations that'll force you to do a cashiers job on top of the groceries shopping. Who knows what's next!?

And then -- that's what the game seems to be about -- there's the human component. If you get mostly served by machines, only communicate with bots, etc., it's easy to lose touch with other humans, and who knows what that'll do to humanity (as a whole and your own).

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
8 October 2019 at 7:00 pm UTC

Quoting: natis1So Unity actually cited Stadia as why they added il2cpp on Linux into their engine. So I guess that’s something, even if it gets us no games which let’s be real it probably won’t.
Huh? Didn't some of the developers that are dropping Linux support from their game cite IL2CPP as one of the reasons for doing so? *confused*

Alen Ladavac, co-founder of Croteam has left to join the Google Stadia team, plus other Stadia news
7 October 2019 at 5:36 pm UTC Likes: 4

Quoting: BielFPsFor those who think's that Google Stadia will help to get anticheat games to run in Linux forget it, they probably will just remove the anticheat in the stadia versions, since in theory it's impossible to run third party software with it.
Sounds very likely.

Quoting: BielFPsThe only thing stadia might help Linux games is forcing developers to get familiarized with Vulkan and to not use Microsoft media foundation (Presuming that stadia won't fail either).
Not just that. It might force the makers of game engines and various game-related middleware to improve and/or add Linux support, which could be beneficial for those developers that actually do have the intention to bring their games to the Linux desktop.

Of course, it's hard to say what will come of it. I personally am not convinced that streaming will work out for gaming the same way it does for TV and Radio. And even if it did, I would at least expect that all those really fine indie games that have no chance to get onto a streaming service initially will continue to fuel desktop gaming, on Linux and elsewhere.

Intel giving hints at a possible Intel Xe dedicated GPU release in June 2020
7 October 2019 at 5:13 pm UTC Likes: 2

This could be interesting. Right now I'm leaning towards AMD for both a new CPU and GPU, though I will not upgrade until well into next year or even later. Unless there is a game that absolutely does not run I usually don't see a compelling reason.

Regardless, a third, serious competitor might not be bad for consumers, in the short term. In the long run, I'm not sure. There's only so much demand for discrete GPUs, so nVidia and AMD will eventually make less money. Might lead to new innovations, but could also spell doom and gloom.

The Eternal Castle: Remastered is now available on Linux
3 October 2019 at 5:58 pm UTC

It's amazing to see what can be done with just 4 colors. Graphics wise, I'd love to play this, but it's the type of game I know I will suck at. So I'll have to pass it by, unfortunately.

Psyonix have announced what is replacing Rocket League loot boxes and it sounds reasonable
1 October 2019 at 8:22 pm UTC Likes: 6

Anyone else that read Psygnosis in the headline? :-)

The Linux and gaming Sunday round-up paper
30 September 2019 at 4:56 pm UTC Likes: 1

Quoting: BotonoskiSteam basically killed physical PC game releases so finding a used PC game old enough to have a physical release floating around while simultaneously new enough to require Steam is pretty difficult.
Depends where in the world you live, I guess. Here in Germany, physical releases were still relatively common until recently, and the majority of those require Steam. So likely anything sold past 2010 is tied to Steam.

I've got a few DRM free games on disc, such as Broken Age, Broken Sword V and Book of Unwritten Tales 2, all of which even include the native Linux version right on the DVD, but the few more recent physical releases (Pillars of Eternity II, Kingdom Come: Deliverance) are tied to Steam, unfortunately.

I've been on the fence about physical vs. DRM for a while, but right now I'd rather have my stuff DRM free on GOG than a box with nice feelies that requires Steam. How cool was Thimbleweed Park in that regard: big box, feelies and a GOG key! (That had been a U.S. import, though)

The Linux and gaming Sunday round-up paper
29 September 2019 at 2:11 pm UTC Likes: 4

QuoteMore and more developers have been kicking up a fuss about changes to MacOS, with a lot across our Twitter feed mentioning they will no longer support it with their games in future.
Having maintained macOS builds for my old open source project since what seems like forever, this is something that has been nagging me at the back of my head for a while as well. I have not yet given too much thought about the issue, but will do so when 10.15 is available in a stable enough version to actually risk installing it :-).

This is a prime example though how important an open OS like Linux is, where no single entity is able to control or dictate which software runs and which doesn't.