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Latest Comments by TheSHEEEP
Civilization VI: Rise and Fall expansion arrives on Linux tomorrow (actually out now)
22 March 2018 at 7:58 am UTC Likes: 1

I honestly don't get why people like this game as much as they seem to.
In contrast to even Civ 5, the UI is horrible (mostly just wasted space, just look at the diplomacy screen), the AI is horrible, too (even on harder difficulties the AI doesn't seem to know what it is doing) and the graphics just look like mobile-for-kids.

Hell, I was playing on ... what was it? Immortal? ... and by mid-game I was at the top and just started clicking next turn and do only what advisors suggested - still ended up winning. The game basically played itself.
The whole game seems to be aiming to be a "baby's first 4X".

Maybe it would be some fun online with friends, but playing solo I felt totally underwhelmed, uninstalled and just moved back to play Endless Space 2 and Stellaris.

Sandbox space exploration game 'Space Impossible' has a Linux test build that works well
15 March 2018 at 10:07 am UTC Likes: 1

QuoteI'm such a sucker when it comes to games involving space travel, exploration and building a ship.

We Need To Go Deeper, a cooperative submarine exploration game adds Linux support
11 March 2018 at 7:02 am UTC

Awesome!
It was on my wishlist already, but linux support always increases the chance that I actually buy something :)

2D RPG 'By Any Means Necessary' is now officially available on Linux
11 March 2018 at 7:01 am UTC

Quoting: razing32Hmm , very few reviews on steam.
Yes, zero...

It is interesting that this wasn't built with RPG Maker.
Why? I mean, it would have been perfectly suited.
The result sure looks like it was made with it...

Tannenberg & Verdun FPS games updated, Linux versions have some big input issues
8 March 2018 at 6:58 pm UTC

Quoting: pete910As said in previous posts, it's not COD/BF type game. Rambo style tactics just don't work. you need to work as a team!
Spawning then all running off generally leads to what you have experienced!
Which tactic other than "wait for the enemy to show their head, then shoot" can even be applied in such a game for anyone but teams who know each other for some time and communicate well?
If you try to sneak towards your enemy, you'll just be shot. If you advance on the main field, you will be shot.
I could see maybe a few people surviving if everyone would wait for a signal to attack - but that would require an amount of teamwork that is rarely seen in online games with random people.

Quoting: LinuxpunkBelieve me, this game is tons of fun. It thrives to be "realistic", so single player "rambo tactics" won't work and you'll prob. get killed. You need to follow your squad and play as a group. Also, always stay in cover, if you shoot out of cover you'll prob. get killed before you get to safety.
I don't like team based games as that either means I will drag the team down cause I suck or someone on the team will drag me down cause they suck.
I prefer to rely on myself, so this game in all likelyhood just isn't for me.

Planetside 2, as another example, allows both playstyles. The big advances and battles are team efforts, but there is always room for some sly soloing.
Of course, that is also a completely different scale.

Tannenberg & Verdun FPS games updated, Linux versions have some big input issues
8 March 2018 at 2:45 pm UTC Likes: 3

Someone must explain to me what they find about these games.

I didn't play Tannenberg, but Verdun.

My experience was this:
Get spawned.
4 second later: Die
Spawn.
Die.
Slowly sneak along to the - die.
Spawn.
Try and catch up to the moving frontline - die.
Spawn.
Throw a grenade. Killed someone!
Die.
Spawn.
Be extra careful, moving at snail speed and around bushes. Survive at least 15 seconds. Don't move an inch.
Kill the fool that just spawned. Kill the fool that tries to sneak. Kill the fool running towards the frontline.
Need to move now.
Die.
Repeat a few times.
Quit the game. Uninstall. Took about 20 minutes.

And I played with 3 friends. Only the one who suggested the game had any fun.
The rest was as quick to move on to other games as I was.

I honestly don't get it. Why would you play a shooter in which moving means certain death?
I like my shooters skill-based, run balls blazing into the hellfire of enemies, dodge with superior reflexes, kill with superior aim - well, or die trying. In Verdun, I had the feeling both movement and aiming are almost irrelevant. As long as you can aim somewhat surely, an enemy in your sight is insta-dead. Just as you are.
Pick a good place, camp around, get some kills. Compared to the like of UT, CSGO, etc. it just seems.... boring.

So... someone PLEASE explain how this can be considered enjoyable, because obviously there are some enjoying this.

Sunless Skies to officially leave Early Access in September, also now has gamepad support
8 March 2018 at 1:38 pm UTC Likes: 1

Quoting: Beamboom
Quoting: TheSHEEEPNope, genres do not change as time goes by. There is not a single example of this.
A ridiculously bold statment.
And yet one you failed to prove wrong.

New sub genres are new genres, they can be influenced by or derived from existing ones, sure.
But that doesn't change the fact that an Action-RPG is neither a pure RPG nor a pure Action game. It is its own new (sub) genre. Calling it RPG (or Action) only is simply not sufficient.
The fact that it came to be did not at all change the nature of either the RPG nor the Action genre.
Just like in programming, a class having child classes does not change the parent class.

Quoting: Beamboom
Quoting: TheSHEEEPThey are defined around the time they pop up and then remain.
And if something does not fit a genre, it is either a new genre or a mix.
... Or a subgenre. Like rock, who has then evolved into a multitude of subgenres, all truly belonging to the main label "rock". Even the first rock'n'roll tracks from back in the days.
No, rock did not "evolve". Rock is rock, has always been (well, once it appeared), will always be.
New subgenres (and subgenres of subgenres) have sprung up, but calling any band/song/album of one those subgenres just "rock" does the actual thing as little justice as calling an Action-RPG just "RPG".

Besides, music genre definitions are even more messed up than game genres today...

Quoting: BeamboomBut my point is, the RPG genre has evolved into being more about the characters and story, and less about the strategies and dice rolls.
No, what has changed is certainly not the RPG genre.
Instead, new subgenres (or mixes) have for the moment (and probably forever as they are easier to digest for most people) overtaken releases of the pure RPG genre.
But the fact that there still are actual RPGs being released shows that the more narrow definition of RPG is as valid today as it was 25 years ago.


Quoting: BeamboomLook at the latest X-com games. They are categorised as strategy, not RPG - even though they could just as well have been called "oldschool RPGs with a modern coat of paint": Turn based, team based, stat based, dice based, restricted/linear play fields, quests, grid based movements, world map, NPCs, it's got absolutely everything. But it's categorised under the label "strategy" today.
X-COM as well as the old UFO games have always been strategy games, never anything else.
And games like XCOM or Battle Brothers or similar ones are not RPGs because you do not play a tangible role in those games. In most of them, there isn't even the mention of a "you", and if it is, it is for story only, not gameplay.
You cannot even partake in battles yourself, you are kind of a commander behind the lines. As such, they are not RPGs just as rally games aren't.

Quoting: BeamboomAnd that's how I would describe those RPGs from back then too, to a new gamer today.
Then that new gamer would be in for a surprise if he played X-COM and then tried to play something like Dark Sun or Fallout.
It's not that they share absolutely nothing, but the gameplay focus is entirely different. And both Dark Sun and Fallout share way more with each other than any of them do with X-COM.

Quoting: BeamboomAnd I prefer that my opponents in a discussion at least TRY to understand what I'm saying, instead of constructing claims I never have expressed and make fun of those.
I do fully understand what you are saying.
It's just mostly wrong.

Sunless Skies to officially leave Early Access in September, also now has gamepad support
8 March 2018 at 9:59 am UTC Likes: 1

Quoting: BeamboomAt the same time; things change. Everything, including language, evolves over time. And so do genres.
Quite wrong. What horror movie from 100 years ago would today no longer count as an horror movie? Maybe not scary any more, but still a horror movie.
Same is true for game genres. How are Wolfenstein 3D and the latest Call Of Duty not both FPS games? Assuming the latest CoD is actually first person, I lost interest in that series 10 years ago...
And how would the very first and the very recent Tomb Raider not both be in the same genre?
But, most importantly, why would you suddenly count two radically different games such as, say ADOM and Dishonored into the same genre? The gameplay is entirely different. And the gameplay is what defines the genre, and that can very much be quantified.
If you want to call one an RPG and the other an Action-RPG, fine. But just calling everything an RPG and being done with it shows an incredibly lazy mind.

Nope, genres do not change as time goes by. There is not a single example of this.
They are defined around the time they pop up and then remain.
And if something does not fit a genre, it is either a new genre or a mix.

Quoting: Beamboom
Quoting: TheSHEEEPIt is as if you'd call every movie an action movie just because a person in it does an action.
It is ridiculous and should make it obvious something is wrong with your definition.

The interesting thing with this quote is that it seems that suddenly the tables are turned. It's YOU who's insisted on this game being a RPG based on your definitions, not me. I don't want to include this game into the framework of what a RPG is. But you, with your definitions, insist that it is so.

It is in fact me who say to you what you now say to me in your last sentence there. Quite interesting.
How does that turn the table around?
I said from the beginning that this game, by the logical definition of RPGs, is an RPG.
I also said that a game is NOT a pure RPG, just because it has some stats in it - which is what the comparison with action movies is about and in extension your comparison with a rally game.
Just because you play a driver* and your car has stats, does not make it an RPG.
*(which is very much debatable, since almost all rally games do not make this tangible at all, for example, who do play in Micro Machines and where is that person in the game?)

Quoting: BeamboomFurthermore, if we are to talk about the oldschool RPGs, I must admit (much to your pleasure now, I suspect) that I find many of the oldschool RPGs to in fact today more belong to the strategy bag than the rpg bag.
Times change!
Midlife crisis confirmed.
Sorry, this is so absurd that I can't think of anything else...

Quoting: BeamboomWith RPGs I want to be immersed in a world. Roleplay, yes BE a character. In a strategy game I want to consider statistics, strategies and probability. i want to win. In a RPG I want to experience and evolve a character.
Your immersion is subjective and therefore irrelevant to definitions. Besides, you can get immersed in every game out there. All depends on the person.
And surely you are not suggesting a definition of RPG that is subjective to everyone, because then we'd be discussing opinions, and that is rather pointless.
Imagine Steam asking you how you feel about a game to determine its genre ;)

If you really think "this is not an RPG to me, but maybe to someone else", then we should stop, as I'm not usually in the mood for Hippie nonsense. I prefer cold facts over kindergarden nice words.

Quoting: BeamboomUnless, of course, we want to operate with "this is a 40%RPG, 20%FPS and 30% strategy, 10% platformer" game. But we don't.
We don't? That sounds to me like a useful definition that allows an image to be created in the mind of everyone who knows those four genres.
I mean, you could leave off the percentages and then we'd have a RPG-strategy-FPS-platformer. That would still not be entirely helpful, sure, but it is a very extreme case (in such, it is better to just watch a video). And it would be way more helpful than just saying "it's an RPG".

So... what is your definition of RPGs, then?
By everything you wrote so far, Sunless Skies should be an RPG to you. You do play a character (ship captain), who does have stats, portrait, etc., who can be evolved and the there are definitely quests and a story, if you require that for your definition.

And, no, "You know it when you see it", is not an answer, it's an excuse.

Sunless Skies to officially leave Early Access in September, also now has gamepad support
8 March 2018 at 6:58 am UTC Likes: 2

Quoting: Beamboom
Quoting: TheSHEEEPWould you not drive yourself, but rather the driving would be mostly done for you
Now you're narrowing RPG down to be of really really oldschool dice throw type things. Most modern RPGs do combine stats and player ability
Just because lots of people repeat something wrong all the time, doesn't make it true.
At some point, lazy marketing folks/devs started calling everything with stats just an RPG, which is as clueless as calling everything an RPG that lets you play a role.
The "oldschool" definition is indeed the correct one. Being old doesn't make it wrong, and people using a wrong definition nowadays quite often doesn't make that one right. Just like people using "literally" wrong a lot doesn't make it right.
And those of us with actual standards won't really stand for it.
The whole thing comes from PnP and that's where the purest definition should remain.

Quoting: TheSHEEEPAnd the deeper into the "action RPG" realm we go, the more player skill focused we get. Still, I'd say they are still indeed RPGs!
Partly, yes. Nobody is arguing that. I think.

Quoting: BeamboomMost games today that contains a character and a story - heck, most genres whatsoever! - has adopted some mechanics that used to be the hallmark of a RPG. We see it everywhere.
Which is precisely what makes a definition of RPG that applies to practically every game out there completely useless.
It is as if you'd call every movie an action movie just because a person in it does an action.
It is ridiculous and should make it obvious something is wrong with your definition.
However, I do agree that by now a lot of games have very slight RPG elements to them - I guess because devs figured out getting new abilities and improving them is fun?

Quoting: BeamboomStill, when you see a RPG, you know it is a RPG. And this game here, is not a rpg.
Honestly, this makes you come off as incredibly narrow-minded.
A game that fulfills all the conditions I posted earlier should not be an RPG just because the visual representation of travel & combat in the game is that of the ship instead of its captain?
Despite the captain being a very tangible character on its own with stats in dialogues, portrait, etc.?

As I said, it may not be a pure RPG, sure. Pure RPGs are games like Caves Of Qud (or pretty much all turn-based roguelikes), Underrail, Age Of Decadence, etc.
While games like Skyrim, Deus Ex, Dishonored, Sunless Sea/Skies are mixtures of RPG with something else.

Quoting: Beamboom
Quoting: TheSHEEEPWhat exactly that list is, is probably debatable, but it would certainly include the ratio of player skill vs character stats and the fact that you need to play a role (or even multiple ones).

It's still not that easy :) Cause in a rally game you play the role of a rally driver, don't you agree? :D Or a FPS - you play the role of a soldier or whatever.
Again, it is a list, and playing a (or multiple) role is one of the conditions, not the only one.
The more conditions fulfilled, the more of a pure RPG.

Besides, yes, you arguably do play the role of a driver, but in what game does that driver actually have (increasable) stats, abilities, etc.? What rally games I know give cars stats, but not the driver.
Hence that rally example you try so hard to dismantle the correct definition of RPG with is just not working, as it is the car that has the stats and all of the gameplay attached to it, not the driver.