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Latest Comments by TheSHEEEP
Development on the new System Shock has been paused
17 February 2018 at 8:15 am UTC Likes: 3

Quoting: HendrinMckayNot good news at all. Not in the game development industry but am a programmer. Anytime a project I've worked on is put on hold that usual spells the end of it. It's just too hard to have a team go back a month or two(or more) later and try to pick up where things left off.

I hope I'm wrong, I really do.
Nah, you're not wrong. I have the same experience. The money is gone, obviously, after all this time.
The only chance for them is to find some external money source and start over from scratch.

And when has that ever happened successfully?
At best, we're looking at a Duke Nukem Forever situation here.

Starmancer, a space station sim inspired by Dwarf Fortress will have Linux support, looks awesome
14 February 2018 at 10:19 am UTC Likes: 1

Awesome, backed!
15$ for some hope is a good deal ;)

Dawn of War III likely to get no more major updates as it hasn't sold well
14 February 2018 at 10:18 am UTC Likes: 1

Quoting: omer666
Quoting: TheSHEEEP"Professional" journos liked the game somewhat because they never really play games for long and are mostly just amazed by pretty or pretentious things.
Yeah, good old conspiracy theories about magazines getting paid for producing free advertising.
How did you even get the conspiracy theory out of that statement?
Maybe put the tinfoil hat back into the shelf, it seems to obstruct your view.

Dawn of War III likely to get no more major updates as it hasn't sold well
13 February 2018 at 9:06 am UTC Likes: 1

Quoting: Spud13yFrom this I learned that there's going to be an Age of Empires 4 and my heart aches because Microsoft owns it :(
Yeah, that is the worst takeaway of this whole situation.
Who knows what they're going to do to the series...

But AoE being Windows-exclusive is not really news. It has been since the inception of the series.

Dawn of War III likely to get no more major updates as it hasn't sold well
13 February 2018 at 9:04 am UTC Likes: 1

Quoting: omer666So the rampant negativity won in the end. Well, whatever...
There's no rampant negativity here.
Just a game that's all-around pretty underwhelming, developed with a mystifying lack of vision or understanding of what people actually liked about the previous games and design decisions that are borderline inane (mobile-junk-like unit unlockables in my RTS game, no thanks).

Even developers themselves are aware of that.

"Professional" journos liked the game somewhat because they never really play games for long and are mostly just amazed by pretty or pretentious things.

Summer Islands strategy and simulation game will see Linux support (updated)
10 February 2018 at 10:33 pm UTC Likes: 1

Holiday Island was one of my favourite games growing up.
The sounds, the art, everything was just super fascinating to me.

I don't know how many islands I ended up driving into financial ruin :D

Parkitect beta 3 released with a new ride, new props and bug fixes
6 February 2018 at 12:52 pm UTC

At some point they talked about how "cosmetic" improvements should actually work more complex than in Planet Coaster, for example - where it is just "if cosmetic stuff close to the ride, then attractiveness++".

Has this been implemented yet?

Colourful action RPG 'The Swords of Ditto' is confirmed for Linux
5 February 2018 at 7:31 am UTC Likes: 5

How can I kill anything if everything is so cute?! :O

Pretty and welcoming roguelike 'Tangledeep' has left Early Access
2 February 2018 at 10:38 am UTC

I also wrote a review on Steam, it's fairly good (the game, I mean).

Godot Engine, the open source game engine has evolved with the big 3.0 release
31 January 2018 at 8:40 am UTC Likes: 3

Quoting: KimyrielleAre there any decent (and free) asset libraries for this engine out there? I can code well enough, but I am artistically challenged.
The great thing about Godot is that it supports OBJ, DAE and (since 3.0) GLTF natively.
And there is an extra exporter for Blender.

So anything that is in the first three formats OR can be loaded into Blender (which is pretty much everything) and then exported from there can be used.

Basically, you can use stuff from any asset library, load it into Blender, export and you're done.
And learning basic Blender controls is pretty much a must for any open source dev anyway ;)