Latest Comments by Brisse
A quick run over some details from the recent ProtonDB data
6 February 2019 at 10:14 pm UTC Likes: 2
I see you are using xfce and I'm not surprised. TearFree is enabled out of the box on most sane mainstream DE's like Gnome and KDE. I'm not saying xfce is bad because it certainly has it's place, but the issue in your case isn't with AMD, it's with xfce's bad defaults.
6 February 2019 at 10:14 pm UTC Likes: 2
Quoting: tuubiI only recently switched (back) to AMD, and immediately had to enable TearFree to fix tearing issues so the difference isn't as dramatic as you make it seem.
I see you are using xfce and I'm not surprised. TearFree is enabled out of the box on most sane mainstream DE's like Gnome and KDE. I'm not saying xfce is bad because it certainly has it's place, but the issue in your case isn't with AMD, it's with xfce's bad defaults.
A quick run over some details from the recent ProtonDB data
4 February 2019 at 12:34 pm UTC
Only RadeonSI (the OpenGL driver) has support for variable refresh rate so far. For Vulkan, we have the unofficial RADV driver and AMD's AMDVLK. Neither of them supports variable refresh at the moment, but it shouldn't be too much work to implement.
With that said, I tried to build everything from git and using the latest kernel release candidate and I could not get Freesync to work so it's not looking great. I find it ironic that Nvidia actually beat AMD with providing Freesync support on Linux first :D
4 February 2019 at 12:34 pm UTC
Quoting: XpanderQuoting: ShmerlQuoting: CreakFreeSync/VRR should arrive with Linux 5.0 (in a few weeks)
Is anyone working on Vulkan and Wayland support for it?
Vulkan needs something extra for making it to work? I didn't have issues with Vulkan and Freesync on nvidia.
Wayland is another question though. Not being able to use Dual-monitor is the biggest issue for me. Let's see if that can be fixed in X at all or if it will work in Wayland some day.
Only RadeonSI (the OpenGL driver) has support for variable refresh rate so far. For Vulkan, we have the unofficial RADV driver and AMD's AMDVLK. Neither of them supports variable refresh at the moment, but it shouldn't be too much work to implement.
With that said, I tried to build everything from git and using the latest kernel release candidate and I could not get Freesync to work so it's not looking great. I find it ironic that Nvidia actually beat AMD with providing Freesync support on Linux first :D
A quick run over some details from the recent ProtonDB data
3 February 2019 at 3:58 pm UTC Likes: 1
Wierd. I was under the impression that the native Linux version ran the same as the Windows version. I wonder how Proton compares to the Windows version then. Maybe I'm just wrong....
3 February 2019 at 3:58 pm UTC Likes: 1
Quoting: Comandante ÑoñardoYes. Metro run MUCH better via forced Proton.
Wierd. I was under the impression that the native Linux version ran the same as the Windows version. I wonder how Proton compares to the Windows version then. Maybe I'm just wrong....
A quick run over some details from the recent ProtonDB data
3 February 2019 at 12:00 pm UTC
Doubt it. They have been hiring graphics developers and they were listing MS API's as required experience. Not a word about open API's.
3 February 2019 at 12:00 pm UTC
Quoting: mylkaor at least support proton with vulkan
Doubt it. They have been hiring graphics developers and they were listing MS API's as required experience. Not a word about open API's.
NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
31 January 2019 at 11:21 am UTC
I think the real problem is that 99% of games run through xwayland which still has some serious synchronisation issues even on fixed refresh rate displays.
31 January 2019 at 11:21 am UTC
Quoting: EhvisQuoting: TheRiddickDo you think the problem will be resolved in Xserver? how does gsync work under wayland? better?
That's the trillion dollar question. Will Free/G-Sync work better in Wayland in theory? Will it even work at all? It currently doesn't work though.
I think the real problem is that 99% of games run through xwayland which still has some serious synchronisation issues even on fixed refresh rate displays.
NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
30 January 2019 at 8:24 pm UTC Likes: 2
There's a manual override for non whitelisted monitors. Their list is kind of ridiculous btw. See my comment on Phoronix.
30 January 2019 at 8:24 pm UTC Likes: 2
Quoting: EikeDoes it allow to use G-Sync with any FreeSync monitor or only with those officially supported by Nvidia?
There's a manual override for non whitelisted monitors. Their list is kind of ridiculous btw. See my comment on Phoronix.
NVIDIA have put out a new Linux beta driver with support for 'G-SYNC Compatible monitors'
30 January 2019 at 8:23 pm UTC
Pretty sure Wayland doesn't have to explicitly support variable refresh rate. As long as the compositors don't have any particular quirks that might interfere, then it should just work, but that is just my observation from an amateurs point of view. I've seen comments from developers that suggests this is the case anyway.
30 January 2019 at 8:23 pm UTC
Quoting: XpanderDoes Wayland support GSync/Freesync even?
Pretty sure Wayland doesn't have to explicitly support variable refresh rate. As long as the compositors don't have any particular quirks that might interfere, then it should just work, but that is just my observation from an amateurs point of view. I've seen comments from developers that suggests this is the case anyway.
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
29 January 2019 at 12:29 pm UTC Likes: 1
Not only did they accept a "bribe" from Epic in turn for exclusivity, but it also has Denuvo.
29 January 2019 at 12:29 pm UTC Likes: 1
Quoting: Comandante ÑoñardoDelete Deepsilver from that list, @Shmerl, for what They did today with Metro Exodus.
Not only did they accept a "bribe" from Epic in turn for exclusivity, but it also has Denuvo.
Steam Play versus Linux Version, a little performance comparison and more thoughts
28 January 2019 at 5:57 pm UTC Likes: 2
And again speaking of Metro Exodus. Apparently they have decided last minute before release to ditch Steam and become an Epic Store exclusive. This actually pisses me off 1. because eff exclusives and 2. makes Linux release seem less likely and 3. those stupid enough to pre-order are being screwed over.
https://www.rockpapershotgun.com/2019/01/28/metro-exodus-becomes-epic-games-store-exclusive/
28 January 2019 at 5:57 pm UTC Likes: 2
Quoting: wvstolzingQuoting: BrisseSpeaking of Metro, they released the system requirements for Metro Exodus today. Normally I wouldn't care about such event but I did notice it had "Windows" written all over it. :><:
dx11 minimum / dx12 'recommended' -- pretty much says it all.
And again speaking of Metro Exodus. Apparently they have decided last minute before release to ditch Steam and become an Epic Store exclusive. This actually pisses me off 1. because eff exclusives and 2. makes Linux release seem less likely and 3. those stupid enough to pre-order are being screwed over.
https://www.rockpapershotgun.com/2019/01/28/metro-exodus-becomes-epic-games-store-exclusive/
Steam Play versus Linux Version, a little performance comparison and more thoughts
28 January 2019 at 5:51 pm UTC
28 January 2019 at 5:51 pm UTC
Same here with Tomb Raider 2013. Overall it was mostly fine but there were occasions of dropping into the twenties. One way to reliably replicate that was looking at the smoke plumes (smoke grenade / objective marker thingy) in some of the open areas. Don't remember having that issue on Windows back in 2013.
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