Latest Comments by Brisse
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
28 January 2019 at 12:14 pm UTC
What AAA studio or publisher that isn't CD Project does DRM free at launch though? Some publishers, like many of SqEnix releases have Denuvo on launch, then eventually they patch it out a few months after it's been cracked.
28 January 2019 at 12:14 pm UTC
Quoting: ShmerlQuoting: BrissePretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...
Less than before IMHO. There are more big budget games coming out DRM-free these days than 5-10 years ago. DRM situation is improving to some extend.
The common offenders are the likes of MS and etc. who outright buy DRM-free friendly studios.
What AAA studio or publisher that isn't CD Project does DRM free at launch though? Some publishers, like many of SqEnix releases have Denuvo on launch, then eventually they patch it out a few months after it's been cracked.
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 January 2019 at 7:01 pm UTC
Pretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...
27 January 2019 at 7:01 pm UTC
Quoting: AllocDRM is a different thing though, wonder how many companies still do that anyway these days though? Can't remember what my last game was that had actual DRM, though I must admit that I rarely play "triple A" games (imho triple A these days sucks most of the time compared to actual "innovations" from indies).
Pretty much every "tripple A" release these days are littered with DRM in many different forms such as Denuvo, proprietary launchers, unnecessary tacked on online requirements etc... Some work fine in Wine, some don't. And yea, I agree those games mostly suck. Indies have done some amazing things and they're often DRM free, multi-platform, consumer friendly etc...
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 January 2019 at 5:01 pm UTC
Yea, I don't know the details but I've heard it's something along those lines. Pretty crazy if you ask me.
27 January 2019 at 5:01 pm UTC
Quoting: Purple Library GuyQuoting: BrisseI believe in the US it's the reverse--the DMCA makes it actually illegal to remove "security features" or "bypass encryption measures" or like that even on something you supposedly own, making EULAs still irrelevant but in the other direction--it would still be illegal even if the EULA specifically gave you the right. I think it's insane, but that's the Digital Millennium Copyright Act for you.Quoting: WoodlandorI have a few single player games that will not work due to DRM issues.
I’m curious as to what Steam’s terms of service are on modifying the game files as there are obviously removal tools from the pirate community.
On one hand, yes you are removing a “security feature” and likely breaking the EULA of that particular game.
On the other hand, since it was purchased on Steam. The fact that you paid for that game is 100% verifiable ?
Don't think it's the same in the US, but in most of Europe you have the legal right to reverse engineer and modify however you see fit as long as you do not violate copyright. This right goes above whatever the EULA says, so if the EULA tries to prevent you, you can just ignore it because it's invalid. This also means that downloading a nocd-patch or similar for a game which you have a licence for is perfectly legal.
Yea, I don't know the details but I've heard it's something along those lines. Pretty crazy if you ask me.
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 January 2019 at 5:00 pm UTC Likes: 2
"In an effort to make copy protection more effective (i.e. resistant to cracks), the methods used by many copy protection products have become complex, difficult to understand (obfuscated), and hard to debug. In some cases Wine would need to be altered to allow for almost rootkit-like functionality of programs to get some of these copy protection schemes to work. To support copy protection Wine developers have to contend with undocumented interfaces, code obfuscation, and maintaining compatibility with *nix security models. "
https://wiki.winehq.org/Copy_Protection
Anti-cheat is probably a similar situation.
27 January 2019 at 5:00 pm UTC Likes: 2
Quoting: Purple Library GuyQuoting: GuestNice release! I'm still impressed how well DXVK works, how fast it has evolved and how much I use Proton(Wine) now. After Valve allowed us to install Linux games with Proton, I've started to test several additional games with DXVK and it is getting really hard to find the ones that do not run or have some graphical issues :-) Yes, BattlEye and other DRM software is an issue, but this is nothing DXVK can change and it is all up to the game developers and maybe Valve to ask for another solution.There's something I don't quite understand about all this: These anti-cheat softwares are . . . software, right? Software that, like, runs on . . . Windows? What exactly is so special about them that makes it hard for Wine to run them? Clearly there must be something or this whole deal wouldn't be an issue, but can anyone explain to me what?
"In an effort to make copy protection more effective (i.e. resistant to cracks), the methods used by many copy protection products have become complex, difficult to understand (obfuscated), and hard to debug. In some cases Wine would need to be altered to allow for almost rootkit-like functionality of programs to get some of these copy protection schemes to work. To support copy protection Wine developers have to contend with undocumented interfaces, code obfuscation, and maintaining compatibility with *nix security models. "
https://wiki.winehq.org/Copy_Protection
Anti-cheat is probably a similar situation.
DXVK 0.96 is now officially out with CPU & GPU overhead improvements plus plenty more
27 January 2019 at 1:38 pm UTC Likes: 3
Don't think it's the same in the US, but in most of Europe you have the legal right to reverse engineer and modify however you see fit as long as you do not violate copyright. This right goes above whatever the EULA says, so if the EULA tries to prevent you, you can just ignore it because it's invalid. This also means that downloading a nocd-patch or similar for a game which you have a licence for is perfectly legal.
27 January 2019 at 1:38 pm UTC Likes: 3
Quoting: WoodlandorI have a few single player games that will not work due to DRM issues.
I’m curious as to what Steam’s terms of service are on modifying the game files as there are obviously removal tools from the pirate community.
On one hand, yes you are removing a “security feature” and likely breaking the EULA of that particular game.
On the other hand, since it was purchased on Steam. The fact that you paid for that game is 100% verifiable ?
Don't think it's the same in the US, but in most of Europe you have the legal right to reverse engineer and modify however you see fit as long as you do not violate copyright. This right goes above whatever the EULA says, so if the EULA tries to prevent you, you can just ignore it because it's invalid. This also means that downloading a nocd-patch or similar for a game which you have a licence for is perfectly legal.
Steam Play versus Linux Version, a little performance comparison and more thoughts
25 January 2019 at 7:28 pm UTC
25 January 2019 at 7:28 pm UTC
Speaking of Metro, they released the system requirements for Metro Exodus today. Normally I wouldn't care about such event but I did notice it had "Windows" written all over it. :><:
Some information on why Wine is not going to be using DXVK
25 January 2019 at 5:58 pm UTC Likes: 2
25 January 2019 at 5:58 pm UTC Likes: 2
How to reach out efficiently:
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Write something controversial on a public mailing list.
Have "news"-articles about it on websites we know the other person frequents.
Congratulations, you have now successfully established communications. :D
Steam Play versus Linux Version, a little performance comparison and more thoughts
19 January 2019 at 1:25 pm UTC Likes: 1
99% certain they mean Steam Play. "Emulators" could just be a language barrier thing since the devs are Italian. There are lots of people outside of the GNU/Linux community who doesn't know what the Wine reverse acronym stands for.
19 January 2019 at 1:25 pm UTC Likes: 1
Quoting: jens- Fixed possible server issue on linux emulators
99% certain they mean Steam Play. "Emulators" could just be a language barrier thing since the devs are Italian. There are lots of people outside of the GNU/Linux community who doesn't know what the Wine reverse acronym stands for.
Steam Play versus Linux Version, a little performance comparison and more thoughts
18 January 2019 at 4:39 pm UTC Likes: 13
18 January 2019 at 4:39 pm UTC Likes: 13
This just proves once again that the performance disparity between Gnu/Penguin and Windows isn't in the OS, but in the game porting process.
Linux hardware vendor Entroware has unleashed Hades, their first AMD CPU desktop
15 January 2019 at 12:29 pm UTC
debianxfce is not wrong about Threadripper though. It's basically two Ryzen's slapped into the same package and it has some of the same issues that dual socket setups have with latency and scheduling between NUMA-nodes and such, and while Linux is better at handling that than Windows, it's still not ideal, and the fastest Ryzen's will mostly beat Threadripper's in games.
15 January 2019 at 12:29 pm UTC
Quoting: CFWhitmanQuoting: GuestThreadripper CPUs are for servers and overkill for a gaming PC: best gaming cpus
This article is written from a Windows-centric viewpoint (understandably so from a mainstream site). Vulkan graphics benefit more from extra threads. However, the biggest reason to consider AMD CPUs is that they are better bang for the buck processors, and that benefit is pretty much erased if you are going to buy from a computer vendor that charges a premium like Entroware.
debianxfce is not wrong about Threadripper though. It's basically two Ryzen's slapped into the same package and it has some of the same issues that dual socket setups have with latency and scheduling between NUMA-nodes and such, and while Linux is better at handling that than Windows, it's still not ideal, and the fastest Ryzen's will mostly beat Threadripper's in games.
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