Latest Comments by Brisse
Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
29 August 2018 at 5:06 pm UTC Likes: 1
You should see this page: https://github.com/doitsujin/dxvk/wiki/Driver-support
I've been lucky not to have run into those issues myself, but apparently there are issues with GPU hangs when using LLVM6.
29 August 2018 at 5:06 pm UTC Likes: 1
Quoting: soulsourceQuoting: BrisseQuoting: soulsourceWait a second, doesn't Steam Play require LLVM 7 (which isn't out) and Mesa 18.2 (which isn't out either) on AMD hardware?
https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md
That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.
Well, I tried it for one (not whitelisted) game, and had a GPU-hang almost immediately.
You should see this page: https://github.com/doitsujin/dxvk/wiki/Driver-support
I've been lucky not to have run into those issues myself, but apparently there are issues with GPU hangs when using LLVM6.
Valve have rolled out Steam Play into the stable Linux Steam Client, along with touch controls for Steam Link
29 August 2018 at 4:23 pm UTC
That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.
29 August 2018 at 4:23 pm UTC
Quoting: soulsourceWait a second, doesn't Steam Play require LLVM 7 (which isn't out) and Mesa 18.2 (which isn't out either) on AMD hardware?
https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md
That's what Valve recommends, but it's been running fine for me on Debian Sid with Mesa 18.1.6 and LLVM 6.0.1.
Reminder: Update your PC info for the next round of statistics updates
28 August 2018 at 1:40 pm UTC Likes: 1
28 August 2018 at 1:40 pm UTC Likes: 1
Since Proton is so closely related to Wine, why not just rephrase the question from "Wine" to "Wine / Steam Play"?
Reminder: Update your PC info for the next round of statistics updates
28 August 2018 at 10:35 am UTC Likes: 3
28 August 2018 at 10:35 am UTC Likes: 3
Still no way to enter multi-GPU setups. What about a button called something like "Add GPU" which gives us another row like "GPU-2 model"?
Feral Interactive are teasing a brand new native Linux port
25 August 2018 at 3:39 pm UTC
That's not always going to be the case. So this is somewhat based on assumptions, but since Feral stated they get their cut on Linux sales that happen before a port is released as long as it's a game they have already announced, and considering Proton counts as Linux, it seems that you can go out and buy for example LiS:BtS right now, play it in Proton, and Feral will still get their cut since it's a game they already announced, and the sale counts as Linux.
25 August 2018 at 3:39 pm UTC
Quoting: KohlyKohlQuoting: MayeulCQuoting: BrisseQuoting: EikeQuoting: BrisseDon't quote me on this, but I believe I've read on Feral's Twitter that if you buy a game that was announced but not released by Feral, and you do it from a Linux-machine, they still get their cut, as long as you avoid playing it on a Windows-machine within the first two weeks.
I remember the same! That would make one interesting question...
What I'm curious to know is if you buy it now and play using Proton, does Feral still get their cut? Someone should ask on their Twitter, but I don't have a Twitter-account :)
Yes, the platform you play it more on in the two weeks following the purchase determine the platform that it's counted at. Proton is counted as Linux. This has been stated many times before, and repeated by the Great Liam Himself in the two [bottom] proton articles lately. (a permalink to article updates would be nice, Liam)
The real question here is rather: does the Feral radar count as an official announcement?
Sure it'll be counted as Linux. However, since there is no Linux developer at the time, the money will go to the main developer.
Once a Linux developer publishes a Linux version, from there on the money for the Linux purchases will go to them.
So the problem with Proton in this case is that if someone develops and then publishes a Linux version at some point in the future, they will lose out on the previous Linux purchases using Proton.
This is just my understanding of how it all works.
That's not always going to be the case. So this is somewhat based on assumptions, but since Feral stated they get their cut on Linux sales that happen before a port is released as long as it's a game they have already announced, and considering Proton counts as Linux, it seems that you can go out and buy for example LiS:BtS right now, play it in Proton, and Feral will still get their cut since it's a game they already announced, and the sale counts as Linux.
Feral Interactive are teasing a brand new native Linux port
25 August 2018 at 12:37 pm UTC Likes: 1
What I'm curious to know is if you buy it now and play using Proton, does Feral still get their cut? Someone should ask on their Twitter, but I don't have a Twitter-account :)
25 August 2018 at 12:37 pm UTC Likes: 1
Quoting: EikeQuoting: BrisseDon't quote me on this, but I believe I've read on Feral's Twitter that if you buy a game that was announced but not released by Feral, and you do it from a Linux-machine, they still get their cut, as long as you avoid playing it on a Windows-machine within the first two weeks.
I remember the same! That would make one interesting question...
What I'm curious to know is if you buy it now and play using Proton, does Feral still get their cut? Someone should ask on their Twitter, but I don't have a Twitter-account :)
Feral Interactive are teasing a brand new native Linux port
25 August 2018 at 11:52 am UTC
A lot of Unity games require stream output. In Life is Strange: Before the Storm it's a critical feature since without it, the characters are all invisible. Stream output might not be needed for Vulkan games in general, but it is needed for wrapping these d3d11 games in an efficient manner. Pretty sure this is what's blocking LiS: Before the Storm, and it's the same in Wine+DXVK / Proton. The game runs great in Wine without DXVK though. You can run it in Proton right now if you add the following start parameter:
25 August 2018 at 11:52 am UTC
Quoting: GuestQuoting: MohandevirQuoting: liamdaweQuoting: ZapporWould be nice to see the series continued on Linux, however I personally would prefer something different.Quoting: riusma"Working with fire and steel" is a song from China Crisis... there is always a song in the clue!
China you say? Guess it's Total War: THREE KINGDOMS then.
Not going to blame Feral about the situation, I highly respect all the work they have done from day one, but it feels like it's hard to get ports outside of these 2 or 3 franchises for which they have developped all the tools for a smooth porting process. I guess the AAA studios they used to make deals with are harder to convince compared to what it was back in 2014-2015... We all know why.
Edit: Weird formulation.
Quoting: YoRHa-2BQuoting: liamdaweWould be nice to see the series continued on Linux, however I personally would prefer something different.This is kind of my main gripe with Feral as well, it's great to get stuff ported over, but they are doing mostly stuff that I personally don't care about. At all.
The Tomb Raider franchise being an exception. I hope they'll do Shadow of the Tomb Raider as well, and within a few months of the Windows release at most.
Well, I understand not everyone likes Total War games but it's a huge franchise on PC.
And in the past couple of years there have been quite the variety in ports I think.
Deus Ex, Hitman, Tomb Raider, XCOM, Life is Strange, Dawn of War, Mad Max, F12017, Dirt Rally and probably more I forgot about.
Ofc in the end is a matter of personal preferences, and likely your favorite games that you'd love on Linux is not thete, but there's only so many titles Feral can port and I think it has a pretty wide and varied catalog.
Quoting: jensMy guess is that Ferals is also waiting for a DX stream-output like feature to get into Vulkan specifications and drivers.
Why would that be the case? That's not a stopping in the least.
For all intents and purposes the stream-output fuctionality can be emulated easily and it's not really needed by Vulkan.
Metal doesn't even has geometrt or (proper) tessellation shader support, but that has never been a blocker ;)
A lot of Unity games require stream output. In Life is Strange: Before the Storm it's a critical feature since without it, the characters are all invisible. Stream output might not be needed for Vulkan games in general, but it is needed for wrapping these d3d11 games in an efficient manner. Pretty sure this is what's blocking LiS: Before the Storm, and it's the same in Wine+DXVK / Proton. The game runs great in Wine without DXVK though. You can run it in Proton right now if you add the following start parameter:
PROTON_USE_WINED3D11=1 %command%
Feral Interactive are teasing a brand new native Linux port
25 August 2018 at 11:48 am UTC
Don't quote me on this, but I believe I've read on Feral's Twitter that if you buy a game that was announced but not released by Feral, and you do it from a Linux-machine, they still get their cut, as long as you avoid playing it on a Windows-machine within the first two weeks.
25 August 2018 at 11:48 am UTC
Quoting: elmapuli have no clue, but as much as this "guess the game" game is fun, i think they should stop making it now that valve announced proton.
just think about it, if an game start to working on linux before they finish their port, many people will buy it before the game even get ported.
if they dont even announce what they are porting, many people will start troubleshooting it on wine, as if there isnt tomorrow (as if the game would never be ported otherwise)
so when they finish the port, they may earn almost nothing!
Don't quote me on this, but I believe I've read on Feral's Twitter that if you buy a game that was announced but not released by Feral, and you do it from a Linux-machine, they still get their cut, as long as you avoid playing it on a Windows-machine within the first two weeks.
NVIDIA have officially announced the GeForce RTX 2000 series of GPUs, launching September
21 August 2018 at 5:45 pm UTC
I think you will be paying a lot for the extra tensor cores and ray tracing cores which takes up a lot of die space and made these chips physically much larger than the previous generation, and thus I assume also more expensive to manufacture. Thing is, I don't think they will add any game performance. Until games specifically start using them, they will mostly just sit there while doing nothing, but you still have to pay a premium for them. As for real world performance increase, I expect the usual ~30% we see on average between each generation.
21 August 2018 at 5:45 pm UTC
Quoting: libgradevI am curious, given the pricing, as to just how faster these cards are in games...
I think you will be paying a lot for the extra tensor cores and ray tracing cores which takes up a lot of die space and made these chips physically much larger than the previous generation, and thus I assume also more expensive to manufacture. Thing is, I don't think they will add any game performance. Until games specifically start using them, they will mostly just sit there while doing nothing, but you still have to pay a premium for them. As for real world performance increase, I expect the usual ~30% we see on average between each generation.
NVIDIA have officially announced the GeForce RTX 2000 series of GPUs, launching September
21 August 2018 at 11:52 am UTC Likes: 2
21 August 2018 at 11:52 am UTC Likes: 2
I mine Ethereum on my two Fury's and I can't even get them to draw more than 190W when mining at full speed. They are rated for 260W and games will often have them draw well above 200W per card, so I'm not too concerned about mining affecting the longevity of my GPU's.
Usually I run them at 60-140W (depending on ambient room temperature) while mining due to noise and heat, and >140W the profit doesn't really increase much becouse of the diminishing returns in performance and increase in power consumption.
Miners who know what they are doing will not overclock. Most likely they will underclock instead, But then again, can you trust the miner selling his/her second hand card?
Usually I run them at 60-140W (depending on ambient room temperature) while mining due to noise and heat, and >140W the profit doesn't really increase much becouse of the diminishing returns in performance and increase in power consumption.
Miners who know what they are doing will not overclock. Most likely they will underclock instead, But then again, can you trust the miner selling his/her second hand card?
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