Latest Comments by Brisse
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
3 November 2017 at 2:13 pm UTC
That's an OpenGL feature. This game is running Vulkan.
3 November 2017 at 2:13 pm UTC
Quoting: rcaridade145Can __GL_THREADED_OPTIMIZATIONS or mesa_gl_threaded be used?Wonder if that would make a difference in those tests?
That's an OpenGL feature. This game is running Vulkan.
Linux marketshare on Steam dropped again in October, as China takes a massive chunk of the market
3 November 2017 at 2:00 pm UTC Likes: 1
Yeah, but my point is that you seemed to imply with your last comment that pirates don't count towards Steam statistics which is just plain wrong.
3 November 2017 at 2:00 pm UTC Likes: 1
Quoting: g000hQuoting: BrisseThere's no reason someone who pirated Windows wouldn't have a legit Steam account with a few legally owned games on it. The world isn't that black and white.
Here's some Black and White for you..
You play legitimately bought games on pirated Windows - you're a pirate.
You play pirated games on pirated Windows - you're a pirate.
You play legitimately bought games on free Linux - you're not a pirate.
Yeah, but my point is that you seemed to imply with your last comment that pirates don't count towards Steam statistics which is just plain wrong.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
3 November 2017 at 1:14 pm UTC Likes: 1
The answer depends on whether you are running GNOME on Wayland or Xorg.
3 November 2017 at 1:14 pm UTC Likes: 1
Quoting: meggermanCould it be Gnome again ? I have experienced slower performance on select games under Gnome, it's one of the reasons i moved away from it. Phoronix testing was done under Unity AFAIK and that uses compiz, ubuntu-unity(compiz) is still the default recommended platform for most linux titles and id imagine many are tested on there.
Does Gnome desktop really take it's hand off the compositing fully ? If so how does the full screen hot key to mode work so seamlessly to grab the game window and present it in overview mode. Perhaps now Ubuntu has moved to Gnome, future games can be developed and tested on Gnome.
The answer depends on whether you are running GNOME on Wayland or Xorg.
Linux marketshare on Steam dropped again in October, as China takes a massive chunk of the market
3 November 2017 at 1:10 pm UTC
There's no reason someone who pirated Windows wouldn't have a legit Steam account with a few legally owned games on it. The world isn't that black and white.
3 November 2017 at 1:10 pm UTC
Quoting: g000hQuoting: GuestQuoting: g000hI think what annoys me about this news is the fact that most of the copies of Windows being used in China are pirated. Previous news stories estimate 90% of Windows in China is pirated. A few years ago, Steve Ballmer stated it being the case. It is clear that Chinese do not want to pay for software, probably because typical earnings are not great and probably because they can get away with it without fear of repercussions.
The thing is... They could be using Linux instead, and for FREE. And no WannaCry or other malware that has gone through Windows installs over there. Imagine the boost to Linux if all those Chinese had not been pirating...
What makes you think that Chinese Linux users would bother to pay for the games?
Answering your question: Anyone who pirates operating system software is just as likely to pirate games or application software. In the case of games which don't have an online multiplayer component, e.g. playing The Witcher 3, Skyrim, Dark Souls, then I'm sure that piracy is rife.
However, games which use a gamer id to login to an online multiplayer game, e.g. Overwatch, PUBG - Then the publishers can identify pirates and ban them. In these cases, I expect there are game purchases being made. Also noting that these are Steam statistics, so I expect the game has been bought (or the steam key acquired fraudulently) for the pirate to play it.
There's no reason someone who pirated Windows wouldn't have a legit Steam account with a few legally owned games on it. The world isn't that black and white.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
3 November 2017 at 1:03 pm UTC
Phoronix was using a faster CPU clocked much higher. There's your answer.
Also, I don't think we can compare with Guru3D. That's like comparing apples versus oranges. If you want a comparison to Windows, it must be done on the same machine using the same settings like liamdawe did.
3 November 2017 at 1:03 pm UTC
Quoting: JahimselfThere must be something with Liam's setup or some regression, or it's on phoronix side who have too much perf?
Phoronix Bench on ultra at the bottom of the page:
Phoronix Bench
Guru 3D Bench, bottom of the page:
Guru 3D bench
The game performs better than on windows if we take those two benchmarks. Can those difference be explained by the CPU side? Does Vulkan perf benefits more from the cpu than dx11?
Phoronix was using a faster CPU clocked much higher. There's your answer.
Also, I don't think we can compare with Guru3D. That's like comparing apples versus oranges. If you want a comparison to Windows, it must be done on the same machine using the same settings like liamdawe did.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
3 November 2017 at 11:46 am UTC Likes: 4
Michael over at Phoronix averaged 117fps with a GTX1060 at 1080p Ultra, so yeah I don't see why a GTX1060 wouldn't be excellent while running the Linux port :)
3 November 2017 at 11:46 am UTC Likes: 4
Quoting: niarbehtQuoting: GrazenI bought it but frankly after reading this I'm going to run it in Windows. I have a GTX 1060 and based on this report it will run closer to the performance of a GTX 950 in Linux. I see no reason to suffer through horrible framerates and crappy performance just to support Feral's crappy port.
I see no data to support these wild assertions.
Michael over at Phoronix averaged 117fps with a GTX1060 at 1080p Ultra, so yeah I don't see why a GTX1060 wouldn't be excellent while running the Linux port :)
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 November 2017 at 5:42 pm UTC Likes: 1
Well, it depends. Looks like liamdawe runs into a CPU bottleneck at around 120fps when lowering the settings, so a lower end CPU will only make the comparison look worse for the Linux port. A lower end GPU however might favour Linux because the CPU bottleneck becomes less important.
2 November 2017 at 5:42 pm UTC Likes: 1
Quoting: omer666As usual, the Linux port seems to be bottlenecked, which can possibly translate in performances more comparable to Windows with more modest hardware, but it's not always the case.
Well, it depends. Looks like liamdawe runs into a CPU bottleneck at around 120fps when lowering the settings, so a lower end CPU will only make the comparison look worse for the Linux port. A lower end GPU however might favour Linux because the CPU bottleneck becomes less important.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 November 2017 at 5:37 pm UTC Likes: 4
Not going to argue with that. The performance hit is much bigger than I would like, but still, it's working perfectly fine.
And let's not forget, we are talking d3d11 through Vulkan here, not native Vulkan. Lot's of people seem to not understand the difference there. I wouldn't ever expect a translation layer to Vulkan to perform better than the native d3d11 implementation.
2 November 2017 at 5:37 pm UTC Likes: 4
Quoting: LeopardYou're trying to justify it but don't do that.
Performance is very bad , why even a Windows user wants to convert to Linux after seeing these kind of results again and again?
I'm okay with %10 performance loss but it is nearly %40 percent and it is not even a graphically intense game.
Not going to argue with that. The performance hit is much bigger than I would like, but still, it's working perfectly fine.
And let's not forget, we are talking d3d11 through Vulkan here, not native Vulkan. Lot's of people seem to not understand the difference there. I wouldn't ever expect a translation layer to Vulkan to perform better than the native d3d11 implementation.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 November 2017 at 5:16 pm UTC Likes: 2
And yet the game works perfectly fine. If you have a system like liamdawe's and hook it up to a 60hz monitor you wouldn't even notice the difference compared to Windows when maxing out the settings.
2 November 2017 at 5:16 pm UTC Likes: 2
Quoting: LeopardThat performance is a joke.
If a Vulkan port came out like that , sorry but all Vulkan hassle from Feral sounds like a selling tool.
What will be the difference when they do that on OpenGL? I think it wouldn't be worse.
And yet the game works perfectly fine. If you have a system like liamdawe's and hook it up to a 60hz monitor you wouldn't even notice the difference compared to Windows when maxing out the settings.
F1 2017 released for Linux as Feral Interactive’s first Vulkan-only title, here’s a port report
2 November 2017 at 4:58 pm UTC
The numbers are absolute. They are objective facts. The issue is that a lot of people don't know how to interpret them properly and how they translate into subjective experience. People don't understand what the numbers tell us, and what they don't tell us. For one thing, they don't tell us anything absolute about the all important input latency, although it tends to decrease with increasing frame-rates.
2 November 2017 at 4:58 pm UTC
Quoting: liamdaweOf course, benchmarks only tell a tiny part of the story. I personally never put too much faith in benchmarks, considering you need to have the exact same hardware and software setup to see my scores. The question is, how does the game actually feel to play? Hopefully I will answer that and more below!
The numbers are absolute. They are objective facts. The issue is that a lot of people don't know how to interpret them properly and how they translate into subjective experience. People don't understand what the numbers tell us, and what they don't tell us. For one thing, they don't tell us anything absolute about the all important input latency, although it tends to decrease with increasing frame-rates.
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