Latest Comments by Brisse
GNOME 40 is out now with the redesigned Activities Overview
24 March 2021 at 11:50 pm UTC Likes: 1
Maybe you know this already, but there's a utility called gnome-tweaks which contains additional settings to those in gnome-control-center, including mouse acceleration. Contrary to gnome-control-center, the gnome-tweaks app contains settings which the casual user is unlikely to touch, and it is therefore usually not installed by default.
24 March 2021 at 11:50 pm UTC Likes: 1
Quoting: Guesti would like more options in the mouse settings though in regards to acceleration. the default acceleration profile causes my mouse to move way to fast. i would prefer a more "flat" profile. or an option to disable acceleration.
Maybe you know this already, but there's a utility called gnome-tweaks which contains additional settings to those in gnome-control-center, including mouse acceleration. Contrary to gnome-control-center, the gnome-tweaks app contains settings which the casual user is unlikely to touch, and it is therefore usually not installed by default.
GNOME 40 is out now with the redesigned Activities Overview
24 March 2021 at 4:44 pm UTC
24 March 2021 at 4:44 pm UTC
Really been looking forward to this one but I probably have to be a bit patient since Debian is currently frozen in preparation for the next big release. Been keeping an eye on the experimental-repo but there's no GNOME 40 yet.
VKD3D-Proton works towards Ray Tracing, new small Proton Experimental build up
12 March 2021 at 12:18 pm UTC
12 March 2021 at 12:18 pm UTC
Control was a pretty cool game I have to admit. Finished it along with the DLC's a couple of days ago.
Valheim is now one of the most successful survival games on Steam with two million sold
16 February 2021 at 1:45 pm UTC Likes: 2
I haven't played it, but I've seen that there are a lot of streamers/influensers on social media praising it. I'm sure that has something to do with it's sudden popularity.
16 February 2021 at 1:45 pm UTC Likes: 2
Quoting: woox2kI would also like to know how is this possible?
It's good the game is doing good and it is a good game, but to be on the very top of the charts while still being EA?
I haven't played it, but I've seen that there are a lot of streamers/influensers on social media praising it. I'm sure that has something to do with it's sudden popularity.
Terraria for Stadia cancelled, due to Google locking the developer out
8 February 2021 at 1:35 pm UTC Likes: 9
8 February 2021 at 1:35 pm UTC Likes: 9
Good to see all the degoogling advocates here
+1 for Protonmail. I'd like to add https://disroot.org/ and https://tutanota.com/ to the list of the many smaller European alternatives to big tech.
+1 for Protonmail. I'd like to add https://disroot.org/ and https://tutanota.com/ to the list of the many smaller European alternatives to big tech.
Classic open source simulation game OpenTTD is coming to Steam
5 February 2021 at 8:12 pm UTC
5 February 2021 at 8:12 pm UTC
Brilliant. Personally I pull it in directly from Debian's repo and that isn't going to change. There's also a flatpak for those who prefer, but if I was on a Windows or macOS-machine with Steam installed, this would probably be the way to go.
Transport Fever 2 to release Vulkan API support on February 23
28 January 2021 at 1:04 pm UTC
28 January 2021 at 1:04 pm UTC
Is this kind of like OpenTTD but with fancy graphics?
VKD3D-Proton begins work to support DirectX Raytracing on Linux
26 January 2021 at 1:17 pm UTC Likes: 1
26 January 2021 at 1:17 pm UTC Likes: 1
They should call it VKD3D-Proton-Photon.
What we expect to come from Valve to help Linux gaming in 2021
16 January 2021 at 8:49 pm UTC
16 January 2021 at 8:49 pm UTC
Maybe they are integrating a feature to create and maintain a bootable USB-stick directly from the Steam-client? That would be great as it would expose this ability to a lot of new users who either doesn't know how to do it the traditional way, or simply aren't interested enough to seek out the software on their own. Could be an effective way to boost Linux gaming market share.
AMD make switching between Vulkan drivers AMDVLK and RADV easier
8 January 2021 at 6:20 pm UTC
I've had both RADV and AMDVLK installed for a long time and it always used to be RADV that loaded first unless I specifically asked for AMDVLK using environment variable. I think the reason for this is that the icd loaders resided in different folders and the folder with the mesa drivers was checked first so it didn't matter that "r" as in "radeon" comes after "a" as in "amd".
This behaviour seems to have changed lately however, because when a saw this thread I decided to check again by launching a game in Lutris and checking the DXVK_HUD. Without specifying a driver by environment variable, it was now running AMDVLK for some reason.
I wonder if there was an update that changed the folder structure at some point. The AMDVLK loader is currently in /etc/vulkan while the RADV one is in /usr/share/vulkan.
On a different note: To those of you wondering if you should install AMDVLK alongside RADV, the short answer is that you can, but you probably don't have a good reason besides just for testing. Multiple userspace Vulkan drivers can happily coexist on the same system and you can specify which to use by environment variable, but RADV is so good that it most likely covers all your needs on it's own.
8 January 2021 at 6:20 pm UTC
Quoting: x_wingIf I remember correctly, installing AMDVLK or AMD Proprietary Vulkan drivers along side RADV makes them the default driver due that Vulkan Loader exposes the icd files in alphabetical order.
I've had both RADV and AMDVLK installed for a long time and it always used to be RADV that loaded first unless I specifically asked for AMDVLK using environment variable. I think the reason for this is that the icd loaders resided in different folders and the folder with the mesa drivers was checked first so it didn't matter that "r" as in "radeon" comes after "a" as in "amd".
This behaviour seems to have changed lately however, because when a saw this thread I decided to check again by launching a game in Lutris and checking the DXVK_HUD. Without specifying a driver by environment variable, it was now running AMDVLK for some reason.
I wonder if there was an update that changed the folder structure at some point. The AMDVLK loader is currently in /etc/vulkan while the RADV one is in /usr/share/vulkan.
On a different note: To those of you wondering if you should install AMDVLK alongside RADV, the short answer is that you can, but you probably don't have a good reason besides just for testing. Multiple userspace Vulkan drivers can happily coexist on the same system and you can specify which to use by environment variable, but RADV is so good that it most likely covers all your needs on it's own.
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