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Latest Comments by Shmerl
The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 March 2018 at 1:45 pm UTC

Quoting: nitroflowThat trailer doesn't seem any better then SotA quality though...

You can't really see any performance metrics there, so it's hard to say. I wonder if they'll use Vulkan with Unity for it.

The RPG 'Shroud of the Avatar: Forsaken Virtues' has released
29 March 2018 at 11:30 am UTC

I didn't back it, but reports of poor quality are upsetting. Meanwhile, another Ultima related game - Underworld Ascendant by OtherSide is supposedly progressing well: https://otherside-e.com/wp/update-aelita-the-abyss-and-more/

View video on youtube.com

Valve to open source 'GameNetworkingSockets' to help developers with networking, Steam not required
29 March 2018 at 11:22 am UTC

Quoting: MayeulCI read that as Steamworks requires Steam, not the other way around (Steam doesn't require Steamworks).

Exactly.

Mesa 18.0 released, further advancing Linux graphics drivers
29 March 2018 at 4:58 am UTC

Quoting: jensIt would have been a lot more polite if you would have at least acknowledged jaycee's experience. Instead you completely ignored what he said in your direct response and just posted a general essay.

He was answering to my point, not I to his. However, saying that open development "doesn't necessarily help at all" because it doesn't guarantee fast bug fixing was not the topic I was talking about. How fast something is fixed doesn't depend on it.

Mesa 18.0 released, further advancing Linux graphics drivers
29 March 2018 at 1:56 am UTC

Quoting: jens@jaycee wrote a concrete example where cooperate support worked better for him than FOSS support.

For him, but not for others who had no idea about his bug report, and didn't know whether it was fixed, whether there are workarounds or the bug will be around forever. How would they know, since the whole bug reporting process isn't public? Many probably filed multiple duplicate bug reports for the same problem because of it, wasting theirs and others' time.

So there was nothing to demonstrate how open development is not better than closed one for these matters that I listed above. Whether some bug is fixed faster or slower is a completely separate topic. Others brought above examples of bugs that Nvidia didn't fix for years.

Mark of the Ninja: Remastered announced by Klei with a brief teaser (updated)
28 March 2018 at 10:31 pm UTC

What about GOG? They released original game there.

HTC Vive PRO HMD pre-orders open, standard Vive has price drop
28 March 2018 at 10:17 pm UTC

Quoting: elmapulGREAT, now we have 3 competing standards...

https://github.com/ValveSoftware/openvr
http://www.osvr.org/what-is-osvr.html
https://www.khronos.org/openxr

the question is wich one should be followed?

I think only OpenXR is a collaborative effort, so the answer is obvious.

Mesa 18.0 released, further advancing Linux graphics drivers
28 March 2018 at 9:47 pm UTC

Quoting: jensHe wont see your point due to his unconditional love for Open Source and FOSS in general.

This point is not about attitude towards FOSS. That's just how open development operates, bugs are open and you can track progress (unlike blob, closed driven development as can be expected). It doesn't equal a guarantee that your bug will magically get higher priority than otherwise. However, since Mesa developers asked to make a special page just for games, @jaycee can go ahead and use it, before complaining.

Mesa 18.0 released, further advancing Linux graphics drivers
28 March 2018 at 2:15 pm UTC Likes: 1

Quoting: GuestHow does that "Games broken on Mesa" list help get it fixed exactly?

Games related bugs gets more visibility among other Mesa bugs. Mesa developers asked for such list, as a way for users to request attention for games bugs. Feel free to use it, or not.

Quoting: GuestYou claimed that Mesa is superior because it's public. As i've just demonstrated, this is not necessarily true.

It is. With Nvidia blob reporting method you have no clue if anyone already reported the issue or not. So lot's of duplication is expected, no way to track history, workarounds and so on.

Quoting: Guestglsl_correct_derivatives_after_discard=true kills the framerate apparently

Not with TW2, but it does reduce it with TW3. Not sure about Arma games - never played them.

Mesa 18.0 released, further advancing Linux graphics drivers
28 March 2018 at 12:24 pm UTC

Quoting: GuestMesa ? Hm well..
https://bugs.freedesktop.org/show_bug.cgi?id=101739

Reported since July last year. No Mesa devs have even looked at it or acknowledged it.

So what's stopping you from adding it here? This list is made specifically for games.

Also, proposed glsl_correct_derivatives_after_discard=true sounds like the same method as needed for TW2. Interestingly, TW3 in Wine needs the same setting with wined3d.