Latest Comments by Shmerl
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 March 2018 at 2:48 pm UTC Likes: 1
This was discussed at length already. Linux games (I assume you mean native Linux games) depend on engines support for Linux, and engines support is improving quite well, regardless of Wine. Case in point - Unreal, Unity, Cry, Nitrous and etc. So amount of native Linux games is growing healthily.
The only ones who are pressured by Wine competitively, are other wrapper developers such as Feral and VirtualProgramming. They'll have to cope with competition and adapt their approach. For example by open sourcing their own wrappers.
26 March 2018 at 2:48 pm UTC Likes: 1
Quoting: NeverthelessDefinitely! The question is: What do we do about it? The more Windows titles work with Wine, the less people want to wait for a native version, the less will ask for one, the less demand for Linux games will be seen on Steam.
Wine gamers will get no support for their platform, but count as Windows users. I think we should always be aware of that.
This was discussed at length already. Linux games (I assume you mean native Linux games) depend on engines support for Linux, and engines support is improving quite well, regardless of Wine. Case in point - Unreal, Unity, Cry, Nitrous and etc. So amount of native Linux games is growing healthily.
The only ones who are pressured by Wine competitively, are other wrapper developers such as Feral and VirtualProgramming. They'll have to cope with competition and adapt their approach. For example by open sourcing their own wrappers.
DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine
26 March 2018 at 12:48 pm UTC Likes: 3
26 March 2018 at 12:48 pm UTC Likes: 3
dxvk had amazing progress. Some features though are quite hard to implement, such as stream output, because Vulkan lacks comparable functionality. So that's still in the TODO list.
Overall performance is very good, unlike with wined3d which now currently is bugged by buffer mapping issues (but Wine developers are working on it).
For TW3, in the wilderness, dxvk gives 65+fps:
In areas with many NPCs, it gives 55+fps:
That's without vsync, 1920x1200, Vega 56 8GB VRAM.
Overall performance is very good, unlike with wined3d which now currently is bugged by buffer mapping issues (but Wine developers are working on it).
For TW3, in the wilderness, dxvk gives 65+fps:
In areas with many NPCs, it gives 55+fps:
That's without vsync, 1920x1200, Vega 56 8GB VRAM.
Confessions of a Brogue junkie
26 March 2018 at 12:47 am UTC Likes: 1
26 March 2018 at 12:47 am UTC Likes: 1
Speaking of old games. This reminded me of Mordor: The Depths of Dejenol. Quite basic dungeon crawler with minimal graphics, but what a fun game back in the day. It runs nice in Wine (you need to run some midi synth for music).
Reminder: Update your PC info for the next round of statistics updates
25 March 2018 at 12:30 pm UTC
25 March 2018 at 12:30 pm UTC
One suggestion about dual-booting. It's probably better to ask: "Do you dual-boot with Windows?" Since some might dual-boot with FreeBSD or the like :)
Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support
23 March 2018 at 8:45 pm UTC
23 March 2018 at 8:45 pm UTC
Turn-based RPG Ash of Gods: Redemption is now out with day-1 Linux support
23 March 2018 at 8:16 pm UTC
23 March 2018 at 8:16 pm UTC
For the reference, it was crowdfudned: https://www.kickstarter.com/projects/aurumdust/ash-of-gods
And music for the game was written by composers who worked on The Witcher.
The style was inspired by: https://imgur.com/a/Zlp1P
And music for the game was written by composers who worked on The Witcher.
The style was inspired by: https://imgur.com/a/Zlp1P
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
23 March 2018 at 2:39 pm UTC Likes: 4
23 March 2018 at 2:39 pm UTC Likes: 4
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
23 March 2018 at 2:06 pm UTC Likes: 1
23 March 2018 at 2:06 pm UTC Likes: 1
Good, that should answer the hype that MS are trying to create with their lock-in.
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
23 March 2018 at 1:58 pm UTC
23 March 2018 at 1:58 pm UTC
What's the story with actually open OpenCL implementation for Linux?
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