Latest Comments by Shmerl
3D Realms & Voidpoint's Build engine shooter Ion Maiden is now on GOG
23 March 2018 at 2:54 am UTC
23 March 2018 at 2:54 am UTC
Just bought the game - it's great and I like the classic textures look more :) Hopefully full campaign will be great too!
GOG version works very well.
GOG version works very well.
Brutal action shooter 'RUINER' might finally arrive on Linux in April
22 March 2018 at 6:39 pm UTC
They said that new release of Unreal Engine fixed them and they switched to it. Also, those issues were fixed with Mesa update itself even for the older UE release. So that can't be the current reason.
22 March 2018 at 6:39 pm UTC
Quoting: LeopardThey must support it officially and from what i've seen they decided to not do it due to AMD related issues.
They said that new release of Unreal Engine fixed them and they switched to it. Also, those issues were fixed with Mesa update itself even for the older UE release. So that can't be the current reason.
Brutal action shooter 'RUINER' might finally arrive on Linux in April
22 March 2018 at 6:14 pm UTC
Didn't they say they fixed all the bugs already? So why can't they make it official?
22 March 2018 at 6:14 pm UTC
Quoting: LeopardIt will never be official and because of that it will never release on GOG.
Didn't they say they fixed all the bugs already? So why can't they make it official?
Brutal action shooter 'RUINER' might finally arrive on Linux in April
22 March 2018 at 5:27 pm UTC Likes: 1
22 March 2018 at 5:27 pm UTC Likes: 1
Sounds good.
While we are on the topic of delayed releases, what's going on with Everspace? They were supposed to be "almost ready" several months ago, but GOG still doesn't sell Linux version.
While we are on the topic of delayed releases, what's going on with Everspace? They were supposed to be "almost ready" several months ago, but GOG still doesn't sell Linux version.
Ion Maiden, a new 3D Realms FPS has launched in Early Access with Linux support
18 March 2018 at 11:38 pm UTC
I guess their goal was not to run the game on vintage computers, but to provide old look'n'feel for modern ones.
18 March 2018 at 11:38 pm UTC
Quoting: kneekooI mentioned our old computers, and most of them are 32-bit.
I guess their goal was not to run the game on vintage computers, but to provide old look'n'feel for modern ones.
Ion Maiden, a new 3D Realms FPS has launched in Early Access with Linux support
18 March 2018 at 10:45 pm UTC
Why would you want to mess with 32-bit binaries on 64-bit systems? No one is using 32-bit Linux anymore.
18 March 2018 at 10:45 pm UTC
Quoting: kneekooIs 64-bit really required for a 256-color palette retro game?
Why would you want to mess with 32-bit binaries on 64-bit systems? No one is using 32-bit Linux anymore.
If you can, please support GamingOnLinux
18 March 2018 at 5:54 pm UTC
Same idea as most ads use. You click on it, GOG registers the click and pays to the publisher site (in this case GOL) some rate for certain amount of clicks. I suppose they track unique visitors per certain period.
18 March 2018 at 5:54 pm UTC
Quoting: Comandante ÑoñardoHow the GOG's link work?
Same idea as most ads use. You click on it, GOG registers the click and pays to the publisher site (in this case GOL) some rate for certain amount of clicks. I suppose they track unique visitors per certain period.
Wine 3.4 released with more Vulkan support
18 March 2018 at 2:48 pm UTC
I didn't really research Wine wrapping usage. From the officially supported Wine wrapped versions I remember Two Worlds for Linux by TopWare and The Witcher for MacOS (CDPR / VirtualProgramming). You can check whether they are source or binary wrapped. In the end, developers would probably pick what's easier and I expect binary wrapping to be more trivial than source wrapping. Source wrapping can provide some benefits though, since they can adjust things more directly if needed, but naturally it's more work. See: https://wiki.winehq.org/Winelib_User%27s_Guide
18 March 2018 at 2:48 pm UTC
Quoting: LakortaDo you have an example for a source wrapped game/program using wine? Or is that just a "theoretical" possibility?
I didn't really research Wine wrapping usage. From the officially supported Wine wrapped versions I remember Two Worlds for Linux by TopWare and The Witcher for MacOS (CDPR / VirtualProgramming). You can check whether they are source or binary wrapped. In the end, developers would probably pick what's easier and I expect binary wrapping to be more trivial than source wrapping. Source wrapping can provide some benefits though, since they can adjust things more directly if needed, but naturally it's more work. See: https://wiki.winehq.org/Winelib_User%27s_Guide
Wine 3.4 released with more Vulkan support
18 March 2018 at 12:45 pm UTC Likes: 1
Some Linux users. Others prefer a supported version. That's the only difference, and same applies already now and applied for a while, since Wine can run many games for a long time already. That didn't stop porting (i.e. releasing officially supported versions) as above.
18 March 2018 at 12:45 pm UTC Likes: 1
Quoting: smnI don't think you got what he said. If the linux users already bought it because it ran well in wine then the developer won't see any extra money from them by going through the effort of porting as they already bought the game.
Some Linux users. Others prefer a supported version. That's the only difference, and same applies already now and applied for a while, since Wine can run many games for a long time already. That didn't stop porting (i.e. releasing officially supported versions) as above.
Wine 3.4 released with more Vulkan support
18 March 2018 at 12:38 pm UTC
Feral use source wrapping. VirtualProgramming use static translation (binary wrapping). Wine allows both methods for the reference. Performance wise, there isn't much of a difference really. It's just swapping the translation from compilation to dynamic linking.
18 March 2018 at 12:38 pm UTC
Quoting: sbolokanovInteresting! Which ports by Feral are binary wrapped? Asking only for scientific reasons…
Feral use source wrapping. VirtualProgramming use static translation (binary wrapping). Wine allows both methods for the reference. Performance wise, there isn't much of a difference really. It's just swapping the translation from compilation to dynamic linking.
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