Latest Comments by Shmerl
Wine 3.4 released with more Vulkan support
18 March 2018 at 6:57 am UTC Likes: 3
Same could be said about DX9 for a long time already, that didn't stop porting. Some actually used Wine itself for exactly this purpose. It's just catching up for DX11 now, that's all. Surely, if they don't release Linux version on day one, some will play it in Wine without official support. But if they do, they can play an official version... in the same Wine :) The difference is, that Linux users will more likely buy a supported game.
18 March 2018 at 6:57 am UTC Likes: 3
Quoting: jensThis long way will be disturbed when statistics claim that earning money on Linux ain't possible (since Linux gamers will buy the windows versions of games anyway due to wine/dxvk progress).
Same could be said about DX9 for a long time already, that didn't stop porting. Some actually used Wine itself for exactly this purpose. It's just catching up for DX11 now, that's all. Surely, if they don't release Linux version on day one, some will play it in Wine without official support. But if they do, they can play an official version... in the same Wine :) The difference is, that Linux users will more likely buy a supported game.
Wine 3.4 released with more Vulkan support
18 March 2018 at 6:37 am UTC Likes: 2
Ease of porting makes day one release way more accessible. So why should they wait for who knows how long?
This is true for everything. When something becomes a commodity rather than rarity, you don't need to spend a lot on it. Market is more accessible and you focus on the result, rather than the tool.
In this case, tools and effort (engines and porting) are becoming increasingly commoditized. I think it only increases the prospects of more Linux games, rather than the opposite. Sure, there can be more competition among those who do the porting work, but there is nothing wrong with that. The way it's all heading is, that porting would become easy enough that most will be doing it in house. And the rest will be using engines with cross platform support to begin with (i.e. native games).
18 March 2018 at 6:37 am UTC Likes: 2
Quoting: jensYes, but it wont be enough value to let the average Linux gamer wait for a Linux release.
Ease of porting makes day one release way more accessible. So why should they wait for who knows how long?
Quoting: jensThis is may be true for a few indie titles, but certainly not for the big productions.
This is true for everything. When something becomes a commodity rather than rarity, you don't need to spend a lot on it. Market is more accessible and you focus on the result, rather than the tool.
In this case, tools and effort (engines and porting) are becoming increasingly commoditized. I think it only increases the prospects of more Linux games, rather than the opposite. Sure, there can be more competition among those who do the porting work, but there is nothing wrong with that. The way it's all heading is, that porting would become easy enough that most will be doing it in house. And the rest will be using engines with cross platform support to begin with (i.e. native games).
Wine 3.4 released with more Vulkan support
18 March 2018 at 6:28 am UTC Likes: 2
I wrote above. Officially supported version is still better than unsupported one, so there is added value.
You can make the same claim about current closed wrappers from Feral and VP, i.e. they supposedly hurt the market of native games. Yet we see the opposite, major game engines are improving Linux support, and increasing amount of native games are coming out these days.
18 March 2018 at 6:28 am UTC Likes: 2
Quoting: jensYou are missing my point. Sure, porting would get a lot easier. But no game dev/pubslisher will do this anymore because they won't make any money with it anymore
I wrote above. Officially supported version is still better than unsupported one, so there is added value.
Quoting: jensThere is simply no market anymore for (Linux-) games (wrapped or native) on Linux.
You can make the same claim about current closed wrappers from Feral and VP, i.e. they supposedly hurt the market of native games. Yet we see the opposite, major game engines are improving Linux support, and increasing amount of native games are coming out these days.
Wine 3.4 released with more Vulkan support
18 March 2018 at 3:07 am UTC Likes: 4
Because supported version is still better than unsupported one. That's self explanatory.
The impact of Wine and dxvk won't be less ports, but hopefully more ports that will use them, instead of closed wrappers from Feral and the like. I don't think it will have any additional impact on native ports which were always more expensive to make. Native ports will come from engines that gain Linux support (which is happening anyway).
And you are wrong, the progress is very welcome, since it actually makes porting (wrapper style one at least) a lot easier for developers. Feral and Co. can adapt to this shift in the technology. They can as well compare their wrappers to Wine and dxvk, and if the later are better (and I see no reason why they can't become such), they can just use them, instead of reinventing the wheel. That's the power of FOSS.
There is always value in expertise itself. Studios can of course find experts in house, but some could prefer to hire external contractors to do the work. And why should it make any difference to them whether such contractors (like Feral) use Wine+dxvk or their own closed wrapper? As long as they get a good result - that's exactly what they needed.
18 March 2018 at 3:07 am UTC Likes: 4
Quoting: LeopardBut seeing so many people have it , dev would simply say : You already bought it , sale is done. Why should i bother with it and put effort for supporting it?
Because supported version is still better than unsupported one. That's self explanatory.
The impact of Wine and dxvk won't be less ports, but hopefully more ports that will use them, instead of closed wrappers from Feral and the like. I don't think it will have any additional impact on native ports which were always more expensive to make. Native ports will come from engines that gain Linux support (which is happening anyway).
Quoting: jensWhile wine (and dxvk) are technically astonishing I do share the anxiousness that we, the Linux community, are shooting ourselves in the foot when trying to compete with the few companies that are earning money with games on Linux..
And you are wrong, the progress is very welcome, since it actually makes porting (wrapper style one at least) a lot easier for developers. Feral and Co. can adapt to this shift in the technology. They can as well compare their wrappers to Wine and dxvk, and if the later are better (and I see no reason why they can't become such), they can just use them, instead of reinventing the wheel. That's the power of FOSS.
There is always value in expertise itself. Studios can of course find experts in house, but some could prefer to hire external contractors to do the work. And why should it make any difference to them whether such contractors (like Feral) use Wine+dxvk or their own closed wrapper? As long as they get a good result - that's exactly what they needed.
Pillars of Eternity II: Deadfire delayed until May
15 March 2018 at 12:17 am UTC Likes: 9
15 March 2018 at 12:17 am UTC Likes: 9
I don't mind the delay. Obsidian are professionals.
Slime Rancher's big Mochi's Megabucks update is out, fixes Linux blackscreen issues
14 March 2018 at 12:44 pm UTC
14 March 2018 at 12:44 pm UTC
Thanks for pinging developers about the GOG build.
Slime Rancher is another Unity game to have black screen problems on Linux, here's a temp fix
14 March 2018 at 3:02 am UTC
Is it coming out on GOG too? The last update there was in 29th November 2017.
14 March 2018 at 3:02 am UTC
Quoting: CheesenessToday's Slime Rancher update resolves this issue.
Is it coming out on GOG too? The last update there was in 29th November 2017.
KING Art may be doing a Kickstarter for RTS 'Iron Harvest', they're asking for feedback
13 March 2018 at 1:20 pm UTC
13 March 2018 at 1:20 pm UTC
QuoteWe released most of our games for Linux and Mac. Nevertheless, at this point, we do not want to promise something we might not be able to deliver. On the technology side, Iron Harvest is much more complex than our other games, for example because of the multiplayer features. Therefore, we are going to evaluate Linux/Mac versions as soon as we take a look at the consoles.
The Linux beta of EVERSPACE has been updated with Unreal Engine 4.17 and bug fixes
12 March 2018 at 5:46 pm UTC
12 March 2018 at 5:46 pm UTC
So, when is actual Linux release coming?
Neverwinter Nights: Enhanced Edition release date announced for March 27th, day-1 Linux support
11 March 2018 at 4:23 am UTC
11 March 2018 at 4:23 am UTC
It's good that they are handling that lack of LFS issue.
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