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Latest Comments by Calinou
Godot Engine gets AMD FidelityFX Super Resolution
25 November 2021 at 7:16 pm UTC

Godot doesn't have motion vectors yet, so implementing a temporal AA/upscaling solution is still a way off. Support for TAA is planned in a future 4.x release, not 4.0.

NVIDIA's DLSS SDK is proprietary, which means that support would have to be done by a third-party engine fork (it can't be done officially or at an add-on level).

Intel plans to open source XeSS once their GPUs are released, so this may be an usable solution that could be integrated in the engine (depending on how good it turns out to be).

Wolfenstein: Enemy Territory Single-Player mod is out now
24 November 2021 at 4:37 pm UTC

Quoting: DrakkerUnless they tweaked it over the years, medics are not only strong fighters, they are totally overpowered! Their berserk thing when used by an experienced player made them close to unstoppable.

The Adrenaline powerup is disabled on the server I mentioned because it's pretty OP :)

Wolfenstein: Enemy Territory Single-Player mod is out now
23 November 2021 at 9:22 pm UTC Likes: 2

Quoting: iiariI have heard great things about this old title but never played it in the day. Is it worth trying in the modern age for those without any nostalgia?

ET: Legacy still has an active community nowadays, although the skill level is high given some players have been around for more than 15 years now. It's one of the earlier successful examples of a class-based multiplayer FPS, but class layout isn't quite as restrictive as they would be in a game such as Team Fortress 2 (medics are really strong fighters, for instance).

If you're a new player, I recommend playing on the TeamMuppet Legacy public server. It may take a bit to get used to the gameplay, but I think it's worth it :)

NVIDIA takes on AMD FSR with their new open source Image Scaling
17 November 2021 at 12:35 am UTC

Quoting: MohandevirThe FSR maintainers should have a look at DLSS and see what can be integrated that will boost FSR performances... Isn't it open source, afterall?

This is not possible for two reasons:

- The DLSS SDK is proprietary. In fact, even Quake 2 RTX (maintained by NVIDIA) doesn't include DLSS support because integrating the DLSS SDK would violate the GPL.
- DLSS requires motion vectors, which makes it much more difficult to integrate in an existing engine. In contrast, FSR is a post-processing shader that can even be injected into applications that weren't designed for it (at the cost of UI elements looking worse than with a "proper" implementation).

Operation Riptide is live for Counter-Strike: Global Offensive
23 September 2021 at 11:36 pm UTC

Quoting: x_wingBTW, the game feels quite different in the controls. Maybe they switched the engine?

The engine didn't change, but some people have reported that the crouch view smoothing acts differently since the update, especially in local bot matches. I've seen that using `sv_cheats 1; net_fakelag 1` fixes this in a local game, but that's not an option for online games if you ever encounter that issue.

PS4 emulator Spine gets a new demo release
10 September 2021 at 8:51 pm UTC Likes: 1

Quoting: BielFPsI actually think it's a good move to keep it closed source for now until this "emulator"(?) becomes more mature. Open source it right now would probably result in more feature requests than contributing code, so it's good for the devs to focus on the basic needs right now, without external interference.

About being Linux "exclusive", once it becomes open source someone else will probably port it to windows too and I think we should respect the developer's desire to not work in a port if he doesn't want to.

Open sourcing the code does not require you to allow people to post feature requests on official issue trackers. In fact, you could even disable the public issue tracker entirely and relegate issue tracking to a separate repository accessible only via donating somehow (e.g. Patreon). This is how some open source projects handle user support to keep the volume of requests reasonable.

The classic PowerSlave can now be picked up from GOG and Steam
2 September 2021 at 6:21 pm UTC Likes: 1

If I'm not mistaken, the data files from this release should be usable just fine with the Raze source port.

Zink driver for OpenGL over Vulkan continues maturing with a big performance fix
31 August 2021 at 4:02 pm UTC Likes: 1

Looking at the screenshot, it seems the Tesseract benchmark is capping the rendering resolution at 1920×1080 or so. Besides, it could also use higher-end settings to be a more relevant stress test for modern GPUs. This is likely an issue within the Phoronix Test Suite benchmark, but I feel like it should be fixed eventually (although this will invalidate existing scores).

The rendering resolution issue is fixed by using the `/screenres W H` command (e.g. `/screenres 2560 1440`).

GTA III and Vice City reverse-engineered code is back up on GitHub
29 June 2021 at 5:19 pm UTC Likes: 1

It's great to see the project is back. I was worried it would be lost in limbo, which would be a shame since they are now working on support for Liberty City Stories.

The 'Wooting two HE' sounds like a great analog RGB keyboard to keep an eye on
25 June 2021 at 2:03 pm UTC

I preordered one back in March. This will be my first foray into "non-mainstream" keyboards, so we'll see if it lives up to the hype :)