Latest Comments by Calinou
Classic open source RTS Warzone 2100 has a Beta out for the upcoming 4.1 release
21 June 2021 at 3:21 pm UTC
There's a Flatpak available on Flathub. That said, I agree having a distribution-neutral .zip/.tar.gz release would be nice.
21 June 2021 at 3:21 pm UTC
Quoting: JuliusI wish they would release a non-snap, non .deb binary version though. given how many people use Manjaro/Arch or similar distros these days for gaming. (yes I am aware that snap works on Manjaro, but I am against snaps on principle that they use a centralized server for primary distribution.)
There's a Flatpak available on Flathub. That said, I agree having a distribution-neutral .zip/.tar.gz release would be nice.
Rolled Out! is a wonderful spiritual successor to Super Monkey Ball
21 June 2021 at 1:15 pm UTC Likes: 2
21 June 2021 at 1:15 pm UTC Likes: 2
Speaking of roll-the-ball games, PlatinumQuest open sourced its code earlier this year (but then announced that it was discontinued, unfortunately). It doesn't have a native Linux version, but it runs great in WINE last time I tried.
Left 4 Dead 2 updated with Vulkan support thanks to DXVK
15 June 2021 at 10:21 pm UTC Likes: 1
No, Half-Life 2 is still using ToGL on Linux. It has less demanding artwork than L4D2 or Portal 2, so it's usually not much of a problem in practice.
15 June 2021 at 10:21 pm UTC Likes: 1
Quoting: 1xokIs Half Life (2) actually on Vulkan?
No, Half-Life 2 is still using ToGL on Linux. It has less demanding artwork than L4D2 or Portal 2, so it's usually not much of a problem in practice.
DOOMBRINGER is a new first-person shooter from veterans of the Doom and Quake communities
7 June 2021 at 12:13 am UTC
It looks like modified Qfusion to me – the HUD reminds me of Warsow a fair bit.
7 June 2021 at 12:13 am UTC
Quoting: JuliusIf I remember correctly this actually uses a modified version of the open-source Doom3 engine.
It looks like modified Qfusion to me – the HUD reminds me of Warsow a fair bit.
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 June 2021 at 9:39 pm UTC Likes: 1
1 June 2021 at 9:39 pm UTC Likes: 1
It will be interesting to see how FSR fares in situations where DLSS (and temporal AA methods) struggle. According to the GPUOpen announcement, FSR is said not to require motion vectors, but maybe it requires the scene to have been antialiased with a temporal method beforehand to look good (which means it needs motion vectors indirectly).
There's experimental patches to bring Vulkan Ray Tracing to older AMD hardware on Mesa
1 June 2021 at 9:26 pm UTC Likes: 1
Regardless of performance, this is really useful for developers who don't have access to the latest GPUs or people who want to learn how to write an hardware-accelerated raytracer :)
1 June 2021 at 9:26 pm UTC Likes: 1
QuoteJoshua goes on to mention "I see no reason why AMD should not expose this in their open/proprietary drivers, even if it runs bad" as it could easily show why newer generations are better and help provide more testing areas for the likes of RADV/ACO and VKD3D-Proton on Linux too.
Regardless of performance, this is really useful for developers who don't have access to the latest GPUs or people who want to learn how to write an hardware-accelerated raytracer :)
Classic freeware shooter 'AssaultCube' is making a comeback
26 May 2021 at 9:15 pm UTC
I think you're talking about Urban Terror, which is also a freeware FPS available natively for Linux (AssaultCube doesn't have ledge grabbing/vaulting).
26 May 2021 at 9:15 pm UTC
Quoting: M@GOidI remember playing this, back when Steam on Linux wasn't even a rumor. It was a option from Counter Strike, but had more realistic weapons manipulation and you could escalate things. So it was a more realistic CS, but since it wasn't mainstream like the Valve game, it didn't have cheaters in every server.
It was sad when the development stopped and the servers became empty. I enjoyed it very much.
I think you're talking about Urban Terror, which is also a freeware FPS available natively for Linux (AssaultCube doesn't have ledge grabbing/vaulting).
GZDoom 4.6.0 rolls out with widescreen graphics for Heretic and Hexen
24 May 2021 at 4:14 pm UTC Likes: 4
24 May 2021 at 4:14 pm UTC Likes: 4
The new sprite shadows are great, and I'm already working on further improvements for them :)
Check out Sonic Robo Blast 2, a 3D open-source Sonic the Hedgehog fangame built from Doom
11 May 2021 at 10:33 pm UTC
The assets are likely under a separate license, but even then, it falls within typical fangame territory. Fangames are not legal by default, but some companies choose to allow them explicitly when they are developed in a non-commercial manner. I think SEGA allows fangames to an extent, but correct me if I'm wrong.
11 May 2021 at 10:33 pm UTC
Quoting: GuestI don’t understand: how can you release under an open source license a game including characters that are owned by another company (Sega in this case)?
The assets are likely under a separate license, but even then, it falls within typical fangame territory. Fangames are not legal by default, but some companies choose to allow them explicitly when they are developed in a non-commercial manner. I think SEGA allows fangames to an extent, but correct me if I'm wrong.
Free Game Thursday - check out Office Point Rescue Deja Vu a new retro FPS
9 May 2021 at 12:57 am UTC Likes: 1
Unfortunately, if the developer didn't plan for it, that's not possible.
The developer should use the `expand` stretch aspect project setting instead of `ignore` (which distorts the image) or `keep` (which adds black bars). Then they should configure their UI nodes to use correct anchors so that UI elements go in the correct corners when the aspect ratio changes. Documentation about supporting multiple resolutions in Godot can be found here: https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html
9 May 2021 at 12:57 am UTC Likes: 1
Quoting: FaalhaasAnybody know how to get this working on an ultrawide? :) It is stretched fullscreen.
Unfortunately, if the developer didn't plan for it, that's not possible.
The developer should use the `expand` stretch aspect project setting instead of `ignore` (which distorts the image) or `keep` (which adds black bars). Then they should configure their UI nodes to use correct anchors so that UI elements go in the correct corners when the aspect ratio changes. Documentation about supporting multiple resolutions in Godot can be found here: https://docs.godotengine.org/en/latest/tutorials/rendering/multiple_resolutions.html
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