Latest Comments by Calinou
Entroware reveal their refreshed Apollo with 11th Gen Intel and Iris Xe Graphics
28 April 2021 at 5:21 pm UTC
Have you looked into undervolting? While recent Intel CPU models have locked down undervolting in the name of security, it's still viable on older models.
28 April 2021 at 5:21 pm UTC
Quoting: spayder26Disclaimer: written on the most uncomfortably hot laptop keyboard possible because of the very same reason.
Have you looked into undervolting? While recent Intel CPU models have locked down undervolting in the name of security, it's still viable on older models.
Build engine port backed by GZDoom tech 'Raze' has a 1.0 release with Vulkan support
13 April 2021 at 2:19 pm UTC
13 April 2021 at 2:19 pm UTC
I played through the entirety of Duke Nukem 3D with Raze last year and it worked pretty well. With 1.0, the interpolation is even better, so it looks butter smooth on high refresh rate displays :)
Retro FPS Ion Fury getting an Aftershock expansion this Summer
25 March 2021 at 12:34 am UTC Likes: 3
There's also the Duke Nukem Forever mod (not to be confused with the game of the same name) and its DLC. Its author went on to work on this very Ion Fury expansion :)
My only issue with the DNF mod is that it requires a specific (2013-old) version of EDuke32 to run properly. It's easier to run the provided executable via WINE than to try compiling an old EDuke32 version specifically for it.
25 March 2021 at 12:34 am UTC Likes: 3
Quoting: TheSHEEEPQuoting: WJMazepasI really loved this game. Last year was the first time i played Duke Nukem and Ion Fury and really enjoyed both of then so now i want to try every FPS made on this engineOnce you run out of the "official" games, I can recommend The AMC TC a lot.
A fan-made total conversion with some custom features, 9 playable characters (yes, really) and some pretty decent to good maps.
There's also the Duke Nukem Forever mod (not to be confused with the game of the same name) and its DLC. Its author went on to work on this very Ion Fury expansion :)
My only issue with the DNF mod is that it requires a specific (2013-old) version of EDuke32 to run properly. It's easier to run the provided executable via WINE than to try compiling an old EDuke32 version specifically for it.
V3DV Vulkan driver for the Raspberry Pi 4 keeps on improving
18 March 2021 at 6:23 pm UTC
Mesa has recently introduced a single-file shader cache option, which can help decrease file sizes (especially if a fast compression algorithm is used as well). Perhaps they could look into doing something like that.
18 March 2021 at 6:23 pm UTC
QuoteFor the RPi4 though, such a feature needs more thought perhaps than just doing it, since drive space can be a bigger issue.
Mesa has recently introduced a single-file shader cache option, which can help decrease file sizes (especially if a fast compression algorithm is used as well). Perhaps they could look into doing something like that.
Building a Retro Linux Gaming Computer - Part 3: Installing Red Hat Linux 9
16 March 2021 at 10:16 pm UTC Likes: 1
Fun fact: Quake 3 Arena has dedicated code to detect Rage Pro GPUs and will use different effects on those GPUs (particles, marks, ...).
16 March 2021 at 10:16 pm UTC Likes: 1
Quote(What was not drawing correctly were the marks left on walls or the shadows under the characters, with them showing up even through solid objects. While unsightly it had no effect on the gameplay, and could thankfully be mitigated by setting both the "cg_marks" and "cg_shadows" variables in the engine console to “0” in order to stop them being drawn. All in all an acceptable compromise for a performance boost in what is a demanding game for a Rage 128 Pro.
Fun fact: Quake 3 Arena has dedicated code to detect Rage Pro GPUs and will use different effects on those GPUs (particles, marks, ...).
Mesa 21.0.0 open source graphics drivers out now
12 March 2021 at 1:34 pm UTC
12 March 2021 at 1:34 pm UTC
There are also known issues with CS:GO Trust Factor, so if you're using AMDGPU, you may want to downgrade or avoid playing matchmaking until it's fixed: https://github.com/ValveSoftware/csgo-osx-linux/issues/2630
Torrent of Impurities is a brand new single-player and co-op Quake Episode
9 March 2021 at 9:32 pm UTC Likes: 2
If you can't stand QuakeSpasm's lack of physics interpolation (which makes the game feel less smooth), you can use QuakeSpasm-Spiked instead.
9 March 2021 at 9:32 pm UTC Likes: 2
Quoting: GuestNot a big deal though. I'll use quakespasm for this one for now and stay with DP for the rest. Might even switch to QS, if I like it better. The choice for DP I did many years ago, and never re-evaluated
If you can't stand QuakeSpasm's lack of physics interpolation (which makes the game feel less smooth), you can use QuakeSpasm-Spiked instead.
Play Wolfenstein: Enemy Territory with the new release of ET: Legacy
1 March 2021 at 5:29 pm UTC Likes: 1
That was me again :P
I also made a change in the Legacy mod which highlights the Limbo respawn counter when it's close to 0 seconds. This brings the attention to the counter when you need it, so that you don't forget to hit the Space bar and miss an opportunity to spawn as early as possible.
The Legacy mod has been gaining traction lately, so if all you do is play on servers that run the Legacy mod (such as the popular TeamMuppet servers), you should be able to play with a 64-bit build.
1 March 2021 at 5:29 pm UTC Likes: 1
QuoteAllow setting multisample to 8x for increased visual quality
That was me again :P
I also made a change in the Legacy mod which highlights the Limbo respawn counter when it's close to 0 seconds. This brings the attention to the counter when you need it, so that you don't forget to hit the Space bar and miss an opportunity to spawn as early as possible.
QuoteFor the Linux version, you're going to want the 32bit build otherwise you're going to have issues joining servers as as it seems most servers still only provide 32bit mods. Hopefully they will eventually remove those servers from the list in the 64bit client.
The Legacy mod has been gaining traction lately, so if all you do is play on servers that run the Legacy mod (such as the popular TeamMuppet servers), you should be able to play with a 64-bit build.
GTA III and Vice City get reverse engineered with a new game engine
24 February 2021 at 2:27 pm UTC
24 February 2021 at 2:27 pm UTC
You don't have to use libstrangle to use a custom FPS limit in re3/reVC. Enable the frame limiter, press Ctrl+M during gameplay (Ctrl+, on an AZERTY keyboard), open the Debug section and change the frame limit from 30 to the desired FPS value by pressing the arrow keys (72 works well on a 144 Hz monitor).
Unfortunately, this value is reset to 30 on every startup but at least it works without external software.
Unfortunately, this value is reset to 30 on every startup but at least it works without external software.
Godot Engine gets a sixth 3.2.4 beta with a new CPU lightmapper
19 January 2021 at 12:58 am UTC
Do you have a screenshot or video with that easter egg? :)
Actually, MP3 has only been fully patent-free since 2017-04-16. Also, to be fair, MP3 support in games isn't critical most of the time. There are a few use cases for it nowadays:
- Supporting user-supplied tracks (mainly for rythm games).
- Playing compressed audio with less CPU usage compared to Ogg Vorbis/Opus. This is mainly relevant on mobile, or when playing many compressed sounds at once on low-end desktop platforms.
Other than that, Ogg Vorbis or Opus is a better fit for games since they have better quality/file size ratios.
19 January 2021 at 12:58 am UTC
Quoting: somebody1121Maybe a little bit off topic but i find a little Easter egg on Cyberpunk. On the photo mode there is a pose call Waiting for Godot
Do you have a screenshot or video with that easter egg? :)
Quoting: KimyrielleFINALLY they're going to add MP3 support. About time, really. MP3 has been a free format since about 2014 and like it or not, is still used about 99% of the time for compressing audio files. There was never really a point in NOT supporting it.
Actually, MP3 has only been fully patent-free since 2017-04-16. Also, to be fair, MP3 support in games isn't critical most of the time. There are a few use cases for it nowadays:
- Supporting user-supplied tracks (mainly for rythm games).
- Playing compressed audio with less CPU usage compared to Ogg Vorbis/Opus. This is mainly relevant on mobile, or when playing many compressed sounds at once on low-end desktop platforms.
Other than that, Ogg Vorbis or Opus is a better fit for games since they have better quality/file size ratios.
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- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
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- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
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