Latest Comments by Calinou
Epic Games has acquired RAD Game Tools so they now own Bink video and more
10 January 2021 at 12:02 am UTC Likes: 1
One issue with AV1 compared to Bink is the sheer cost of decoding. It's even worse if you have to decode it on the CPU, which is likely as hardware support isn't quite common yet.
Even VP8/VP9 suffer from those issues enough to make them difficult to use in mobile games (or low-end desktop). Integration is also not as easy as one might think. When WebM video support was added to Godot (manually, without going through FFmpeg), it ended up being full of bugs. But it seems we'll have to use FFmpeg as an optional plugin just because *video playback is hard*.
In general, it seems the state of open source video formats isn't great as soon as you leave the "typical home video" use case. For instance, there doesn't appear to be an open source equivalent of HAP, a popular format in various professional appliances.
10 January 2021 at 12:02 am UTC Likes: 1
Quoting: ShmerlQuoting: DrMcCoyOf course, newer codecs are more complex with more features, so this isn't that pronounced anymore, but with Bink, drawn and rendered sequences are a main focus, not a distant consideration.
Do you know if AV1 and whatever they are working on as its successor can address this for games sufficiently good?
One issue with AV1 compared to Bink is the sheer cost of decoding. It's even worse if you have to decode it on the CPU, which is likely as hardware support isn't quite common yet.
Even VP8/VP9 suffer from those issues enough to make them difficult to use in mobile games (or low-end desktop). Integration is also not as easy as one might think. When WebM video support was added to Godot (manually, without going through FFmpeg), it ended up being full of bugs. But it seems we'll have to use FFmpeg as an optional plugin just because *video playback is hard*.
In general, it seems the state of open source video formats isn't great as soon as you leave the "typical home video" use case. For instance, there doesn't appear to be an open source equivalent of HAP, a popular format in various professional appliances.
Godot Engine had a very productive 2020, lots coming to this FOSS game engine in 2021
4 January 2021 at 2:56 pm UTC Likes: 6
That was me again :P
4 January 2021 at 2:56 pm UTC Likes: 6
QuoteSo much is going on they created a thoroughly impressive showcase video of Godot's 2020
That was me again :P
Godot Engine set to get better VR support with a new hire thanks to Facebook
12 December 2020 at 8:46 pm UTC Likes: 5
12 December 2020 at 8:46 pm UTC Likes: 5
Speaking of VR, WebXR support is being implemented by a contributor as we speak: https://github.com/godotengine/godot/pull/42397
Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013
2 December 2020 at 6:20 pm UTC
The download was probably overloaded on release, or you landed on a slow mirror due to SourceForge's automatic mirror detection.
Anyway, there's a Sauerbraten Flatpak you can grab from Flathub's servers to avoid SourceForge on Linux. It's up-to-date with the 2020 edition :)
2 December 2020 at 6:20 pm UTC
Quoting: Craggles086Tried downloading it twice from official site
and download drops out before completion
Not sure if I blame SourceForge or something my end but makes me miss
not having a Torrent link.
The download was probably overloaded on release, or you landed on a slow mirror due to SourceForge's automatic mirror detection.
Anyway, there's a Sauerbraten Flatpak you can grab from Flathub's servers to avoid SourceForge on Linux. It's up-to-date with the 2020 edition :)
Free and open source flight sim 'FlightGear' has a brand new release
9 November 2020 at 11:18 pm UTC Likes: 1
I think Rigs of Rods might be your best bet for now. I'm not aware of any open source ETS2-like game where you just drive from a point to another in realistic-looking cities.
9 November 2020 at 11:18 pm UTC Likes: 1
Quoting: JolltI just wish we had a driving car simulator too (not racing)
I think Rigs of Rods might be your best bet for now. I'm not aware of any open source ETS2-like game where you just drive from a point to another in realistic-looking cities.
FPS game engine GZDoom 4.5.0 is out as the first 64bit only release
4 November 2020 at 3:08 pm UTC Likes: 9
I made that :)
There's also a fix in the weapon sprite interpolation that previously didn't behave correctly when your speed changed (e.g. when starting to run). With these two changes, players can now enjoy a butter smooth experience in GZDoom that's comparable to older source ports like PrBoom+.
Freedoom is always worth a look at. If you've played it a few years ago, I recommend going through its latest version again as it's now a more polished experience with a fully complete campaign.
4 November 2020 at 3:08 pm UTC Likes: 9
QuoteInterpolate positions and angles in the automap for smoother appearance
I made that :)
There's also a fix in the weapon sprite interpolation that previously didn't behave correctly when your speed changed (e.g. when starting to run). With these two changes, players can now enjoy a butter smooth experience in GZDoom that's comparable to older source ports like PrBoom+.
QuoteWhat are some of your favourite DOOM mods, total conversions and perhaps actual games built with GZDoom?
Freedoom is always worth a look at. If you've played it a few years ago, I recommend going through its latest version again as it's now a more polished experience with a fully complete campaign.
Godot 3.2.4 has a first beta with 2D batching for GLES3
23 October 2020 at 8:43 pm UTC Likes: 5
I did that :)
Also, we'll probably merge a debanding option for viewports before 3.2.4 is released: https://github.com/godotengine/godot/pull/42942
I added that debanding shader to `master` last week and took the time to backport it to the `3.2` branch for GLES3.
23 October 2020 at 8:43 pm UTC Likes: 5
Quoting: setzer22Another notable change is that they brought back FXAA!
I did that :)
Also, we'll probably merge a debanding option for viewports before 3.2.4 is released: https://github.com/godotengine/godot/pull/42942
I added that debanding shader to `master` last week and took the time to backport it to the `3.2` branch for GLES3.
Them's Fightin' Herds getting real close to Linux support, with macOS to follow after
8 October 2020 at 2:45 pm UTC
OpenGL support on recent Intel hardware is pretty decent (though not as good as NVIDIA's). The same goes on AMD hardware, although you have to pay a performance penalty compared to Direct3D on AMD's Windows drivers. (This is one of the problems that Vulkan solves.)
8 October 2020 at 2:45 pm UTC
Quoting: JuliusAlso OpenGL support is or at least used to be hilariously bad on the Intel GPU drivers provided with Windows (no idea how it is these days, haven't touched Windows for OpenGL gaming in quite some time). Linux users are really "missing out" on that, since we got great OpenGL and even Vulkan support on Intel for quite a while now.
OpenGL support on recent Intel hardware is pretty decent (though not as good as NVIDIA's). The same goes on AMD hardware, although you have to pay a performance penalty compared to Direct3D on AMD's Windows drivers. (This is one of the problems that Vulkan solves.)
Warzone 2100 to get a graphics boost with Vulkan support
28 September 2020 at 1:56 pm UTC Likes: 2
Translating to Direct3D is often done to workaround issues with poor OpenGL drivers on Windows (typically on old graphics cards, especially from AMD and Intel).
On good OpenGL implementations, it often hurts more than it helps, though.
28 September 2020 at 1:56 pm UTC Likes: 2
Quoting: LinasWhen they have native OpenGL, OpenGL ES, and Vulkan backends, what's the point of translating to DirectX?
Translating to Direct3D is often done to workaround issues with poor OpenGL drivers on Windows (typically on old graphics cards, especially from AMD and Intel).
On good OpenGL implementations, it often hurts more than it helps, though.
Classic multiplayer action game Soldat is now open source
18 September 2020 at 2:04 pm UTC Likes: 1
Here, have as many as you want! :P
https://github.com/Soldat/soldat
18 September 2020 at 2:04 pm UTC Likes: 1
Quoting: WildCoderI'd like a copy!
Here, have as many as you want! :P
https://github.com/Soldat/soldat
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