Latest Comments by Calinou
PlayStation 3 exclusive Heavenly Sword now runs in RPCS3 emulator
24 August 2020 at 8:05 pm UTC Likes: 11
24 August 2020 at 8:05 pm UTC Likes: 11
Fun fact: Heavenly Sword's source code is publicly available, which is pretty uncommon for a console exclusive.
Vulkan API support for Raspberry Pi 4 is progressing well
14 June 2020 at 6:11 pm UTC Likes: 1
As it currently stands, the editor is unfortunately a bit too resource-intensive for this. That said, simpler 2D games can be made to work well on Raspberry Pi 3/4 by building an ARM Linux export template from source.
Godot 3.2.2 will get 2D batching which will speed up 2D rendering significantly, but I'm not sure if it'll be enough to run the 2D editor in an usable manner on an overclocked Raspberry Pi 4 (a best case scenario).
14 June 2020 at 6:11 pm UTC Likes: 1
Quoting: ValckDoes Godot run on ARM machines?
As it currently stands, the editor is unfortunately a bit too resource-intensive for this. That said, simpler 2D games can be made to work well on Raspberry Pi 3/4 by building an ARM Linux export template from source.
Godot 3.2.2 will get 2D batching which will speed up 2D rendering significantly, but I'm not sure if it'll be enough to run the 2D editor in an usable manner on an overclocked Raspberry Pi 4 (a best case scenario).
GZDoom 4.4.0 is out and the last to have 32bit builds
14 June 2020 at 6:11 pm UTC
That was me :)
I've seen this feature in Crispy Doom and felt the need to port it to GZDoom.
14 June 2020 at 6:11 pm UTC
QuoteAdd a cvar to control weapon bobbing while firing
That was me :)
I've seen this feature in Crispy Doom and felt the need to port it to GZDoom.
BStone, a source port for Blake Stone: Aliens of Gold and Planet Strike adds a new OpenGL renderer
18 March 2020 at 8:54 pm UTC
ECWolf seems to be the go-to source Wolfenstein 3D port these days. It doesn't have OpenGL rendering though. It's all software rendering, which means it's slow at large resolutions like 1440p or 4K.
18 March 2020 at 8:54 pm UTC
Quoting: aukondkThe upscaling works surprisingly well on these graphics. Wouldn't mind seeing it on a Wolf3D port (not sure which is the best these days)
ECWolf seems to be the go-to source Wolfenstein 3D port these days. It doesn't have OpenGL rendering though. It's all software rendering, which means it's slow at large resolutions like 1440p or 4K.
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