Latest Comments by Calinou
Classic Unreal Tournament lives on with a new OldUnreal upgrade, 64bit now on Linux
31 October 2022 at 5:52 pm UTC Likes: 3
Indeed, they gave around the Unreal Engine 1 source code (under NDA) to several modders. This is how OldUnreal patches came to fruition after all.
There are some interesting licensing constraints though. For instance, OldUnreal's UT99 patch has native Apple Silicon support but OldUnreal's Unreal 1 won't get it.
Tim Sweeney said he'd look into open sourcing UE1 one day, but that was years ago and has yet to happen. I assume a legal review of third-party components (and making the original source build on modern compilers) would take a lot of time for no profit, so don't hold your breath for it.
31 October 2022 at 5:52 pm UTC Likes: 3
Quoting: Purple Library GuyQuoteNice that Epic gave it their approval too.Get outta town! Really?
Indeed, they gave around the Unreal Engine 1 source code (under NDA) to several modders. This is how OldUnreal patches came to fruition after all.
There are some interesting licensing constraints though. For instance, OldUnreal's UT99 patch has native Apple Silicon support but OldUnreal's Unreal 1 won't get it.
Tim Sweeney said he'd look into open sourcing UE1 one day, but that was years ago and has yet to happen. I assume a legal review of third-party components (and making the original source build on modern compilers) would take a lot of time for no profit, so don't hold your breath for it.
Godot Engine 4 hits Beta with absolutely loads new
16 September 2022 at 2:23 pm UTC Likes: 2
The OpenGL renderer is already implemented (in WIP state); it's just not exposed in the project manager yet. You can create a project from the command line then start the editor using the `--rendering-driver opengl3` command line argument.
16 September 2022 at 2:23 pm UTC Likes: 2
Quoting: elmapulOpenGL compatibility for older / low-end devices.
not yet
The OpenGL renderer is already implemented (in WIP state); it's just not exposed in the project manager yet. You can create a project from the command line then start the editor using the `--rendering-driver opengl3` command line argument.
Slimbook recently refreshed a bunch of their Linux laptops
14 July 2022 at 11:01 pm UTC
2560×1600 on 16" should be usable with 150% scaling (not too bad on KDE X11 or Wayland), which gives you a screen real estate of 1706×1066 (but with improved text clarity over 100% scaling).
You could also try 130% or 140% scaling in KDE (as KDE doesn't seem to offer 125% scaling, unlike Windows).
14 July 2022 at 11:01 pm UTC
Quoting: damarrinA 16” 16:10 screen, huh. That’s pretty cool. Shame about the res, I wonder what type of fractional scaling it needs to be useable.
2560×1600 on 16" should be usable with 150% scaling (not too bad on KDE X11 or Wayland), which gives you a screen real estate of 1706×1066 (but with improved text clarity over 100% scaling).
You could also try 130% or 140% scaling in KDE (as KDE doesn't seem to offer 125% scaling, unlike Windows).
winesapOS is another way to get something like SteamOS on desktop
6 July 2022 at 3:23 pm UTC
6 July 2022 at 3:23 pm UTC
Edit: Disregard what I said below, as winesapOS 3.1.0 seems to address precisely this. I was looking at the project's README last week, and there was no preinstalled NVIDIA driver back then. Thanks :)
I like the idea of a preinstalled machine on an USB stick for use as a testing device (when your PC only runs Windows and you can't dual boot for some reason). That said, I think it'd be more usable if the proprietary NVIDIA driver was preinstalled and ready to work on the live media. This is something that's missing in most live Linux distributions, but it massively improves the experience when you need to test a 3D application on a live Linux distribution (where VMs are unsuitable by design).
For those wondering, the use case here is to test Linux ports of 3D applications when you don't have a bare metal Linux installation elsewhere (e.g. when you work on Linux-specific code).
Last time I checked, Manjaro is one of the few distributions to provide a boot option for this, but I don't know if they still do.
For those wondering, the use case here is to test Linux ports of 3D applications when you don't have a bare metal Linux installation elsewhere (e.g. when you work on Linux-specific code).
Last time I checked, Manjaro is one of the few distributions to provide a boot option for this, but I don't know if they still do.
AOKZOE are the latest to attempt a Steam Deck rival with the AOKZOE A1
4 July 2022 at 6:24 pm UTC
Thinking about it again, 1920×1200 on a handheld may not be such a bad idea. You get razor sharp visuals on 2D/indie games/retro 3D games, but you can choose to render in 960×600 with integer scaling in demanding AAA titles for better performance than what you'd get in 1280×800. Integer scaling does a much better job at preserving overall image sharpness compared to bilinear scaling – sometimes better than FSR 1.0, while also being cheaper on the GPU.
900p and 1080p displays make integer scaling a much harder proposition, as the vertical height alloted (450p and 540p respectively) is often not enough to display modern game UIs in a easily readable fashion. The former's 450p resolution is also worse than most OG Xbox games, so it's not exactly flattering, even on an handheld.
Still, I think Valve did the right move by using a 1280×800 display, but I wouldn't mind if it was OLED or could go above 60 Hz :)
4 July 2022 at 6:24 pm UTC
Quoting: CyborgZetaThe resolution seems high. I think 720p is sufficient for a handheld. Less taxing on the GPU, but still looks good on a display designed for that resolution.
Thinking about it again, 1920×1200 on a handheld may not be such a bad idea. You get razor sharp visuals on 2D/indie games/retro 3D games, but you can choose to render in 960×600 with integer scaling in demanding AAA titles for better performance than what you'd get in 1280×800. Integer scaling does a much better job at preserving overall image sharpness compared to bilinear scaling – sometimes better than FSR 1.0, while also being cheaper on the GPU.
900p and 1080p displays make integer scaling a much harder proposition, as the vertical height alloted (450p and 540p respectively) is often not enough to display modern game UIs in a easily readable fashion. The former's 450p resolution is also worse than most OG Xbox games, so it's not exactly flattering, even on an handheld.
Still, I think Valve did the right move by using a 1280×800 display, but I wouldn't mind if it was OLED or could go above 60 Hz :)
Valve designer warns people not to put 2242 M.2 drives in their Steam Deck
27 June 2022 at 5:46 pm UTC Likes: 1
27 June 2022 at 5:46 pm UTC Likes: 1
HD texture pack options are still fairly common in AAA games. For instance, Far Cry 6 has such an option last time I checked. When you don't download the HD texture pack, you're left with textures that have their resolution halved (with 25% of the original pixel count, that is). This looks decent in most cases but it leaves a lot to be desired in some cases (e.g. in car interiors).
Low-poly 3D rail shooter Ex-Zodiac hits Early Access on July 21st
27 June 2022 at 5:26 pm UTC Likes: 3
Surely libstrangle or the Gamescope FPS limiter can achieve this :)
27 June 2022 at 5:26 pm UTC Likes: 3
Quoting: GuestLooks pretty good. Bit unsure about the soundtrack though.
One thing these retro inspired games lack, is a 20fps option. Games like shredders revenge and SOR4, as great as they are, don't always feel quite right to me being a full 60fps. An option to lock them at 30, 20, or even 15fps could give it a bit more of a retro feel. At least for me anyway.
Surely libstrangle or the Gamescope FPS limiter can achieve this :)
Action Quake 2 (AQtion), considered the 'precursor' to Counter-Strike now on Steam
10 June 2022 at 11:15 pm UTC
10 June 2022 at 11:15 pm UTC
I'm an arena FPS fan, but I happened to miss this release, so thanks for posting about it :)
I have a Q2PRO setup for playing Action Quake 2, but this standalone configuration looks nice (and doesn't require a Quake 2 installation to work).
I have a Q2PRO setup for playing Action Quake 2, but this standalone configuration looks nice (and doesn't require a Quake 2 installation to work).
Fly Dangerous, the 'love letter' to Elite Dangerous racing is now on Steam
25 May 2022 at 9:41 pm UTC
25 May 2022 at 9:41 pm UTC
I remember playing a free-to-play antigrav racing game when I was a kid (around 2006-2007). This one reminds me a lot of it.
Looks like the Steam Deck will get Refresh Rate Switching
21 April 2022 at 1:33 pm UTC
I didn't know the Steam Deck's display could be overclocked. It's an interesting avenue for those retro games running at 35 or 70 FPS (and without source ports that support arbitrary framerates).
21 April 2022 at 1:33 pm UTC
Quoting: kokoko3kI used this kind of tricks to play Rise of the tomb raider at 48hz, but the input latency was so bad that i opted for 75hz instead.
Can't even imagine the feeling with a FPS.
BTW, since the deck uses Wayland, things are not so easy like with xorg and a custom EDID has to be crafted and loaded at boot by modifying the kernel command line.
https://github.com/kevinlekiller/linux_intel_display_overclocking
(skip the xrandr part ofc)
I didn't know the Steam Deck's display could be overclocked. It's an interesting avenue for those retro games running at 35 or 70 FPS (and without source ports that support arbitrary framerates).
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