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Latest Comments by Cybolic
Pop!_OS Linux gets better game performance and desktop responsiveness
4 February 2022 at 1:23 pm UTC

Quoting: mmstickWhat ananicy does is only a fraction of what system76-scheduler is doing.
Quoting: Cybolic
Quoting: CybolicThis sounds like something that could also be implemented with bspwm, so I'll be sure to keep an eye on what tweaks they're doing.
Here's a quick version for anyone interested. Thanks to mmstick for correcting me on the logic.
bspwm-scheduler.sh

Doesn't appear to be applying the background process priority to all background processes, or matching all descendants of a PPID and their descendants, descendants. It'd be easier to simply do

 
dbus-send --system --dest=com.system76.Scheduler \
    /com/system76/Scheduler \
    com.system76.Scheduler.SetForegroundProcess \
    uint32:${PID}

That would certainly be easier, yes :)

Pop!_OS Linux gets better game performance and desktop responsiveness
4 February 2022 at 11:57 am UTC

Quoting: DebianUser
Quoting: Cybolic
Quoting: CybolicThis sounds like something that could also be implemented with bspwm, so I'll be sure to keep an eye on what tweaks they're doing.
Here's a quick version for anyone interested. Thanks to mmstick for correcting me on the logic.
bspwm-scheduler.sh

Thanks, seems interesting.
I see it uses bspc command, does it require bspwm ? or it will work under mutter with bscp command installed ?

It very much depends on bspwm. If there's another tool that continuously prints out the WID when the focused window changes, it could be adapted, but I don't know of any.

Pop!_OS Linux gets better game performance and desktop responsiveness
4 February 2022 at 7:53 am UTC

Quoting: CybolicThis sounds like something that could also be implemented with bspwm, so I'll be sure to keep an eye on what tweaks they're doing.
Here's a quick version for anyone interested. Thanks to mmstick for correcting me on the logic.
bspwm-scheduler.sh

Pop!_OS Linux gets better game performance and desktop responsiveness
3 February 2022 at 12:17 pm UTC Likes: 4

This sounds like something that could also be implemented with bspwm, so I'll be sure to keep an eye on what tweaks they're doing.

EDIT: Seems that they're just giving a -5 nice value to the pid of the focused window and its parent processes, keeping track of those changes and setting them back to 5 when the foreground pid changes. This should be doable with a shell script :)

AMD FidelityFX Super Resolution comes to Gamescope for the Steam Deck
2 February 2022 at 12:00 pm UTC

Quoting: Solitary
Quoting: CybolicWhile I haven't had any use for FSR on my desktop, I can definitely see it being useful on a 7-inch screen with limited battery life! It wouldn't surprise me if some games even look better than native with a bit of that sharpening on the small screen.
Seriously doubt that with such a low resolution you will ever get better looking result, because the source resolution will have to be even lower and there just might not be enough information to upscale in the first place, definitely not with reasonable quality. With FSR being applied fullscreen you will also get all texts and HUD scaled, and just that will be noticable on its own (it is noticable when you apply FSR on 1440p using ultra quality preset => which effectively scales 1108p to 1440p). This will most likely be utilized for external monitors and some heavy games where people will accept the quality loss.
I can also imagine it being used in simple games where the scaling might not affect the quality much (some simple 2D games?) where it could possibly improve battery life.
I don't think you need to lower the game resolution in order to use the RCAS sharpening part of FSR.

AMD FidelityFX Super Resolution comes to Gamescope for the Steam Deck
1 February 2022 at 11:18 am UTC

While I haven't had any use for FSR on my desktop, I can definitely see it being useful on a 7-inch screen with limited battery life! It wouldn't surprise me if some games even look better than native with a bit of that sharpening on the small screen.

STAR WARS: Squadrons looks to be preparing anti-cheat for the Steam Deck
31 January 2022 at 3:12 am UTC Likes: 1

Quoting: Purple Library GuySay, talking of VR . . . does anyone happen to know how much of a difference it would be likely to make if you were using VR and had in effect just one eye?
While I haven't tried gaming in "2D VR", I have stumbled on plenty of 360 videos on YouTube that aren't stereoscopic and it usually takes me a couple of seconds to notice, if I even notice it at all. I'd say the stereoscopy can be important for judging distance in rhythm games, but the most important part of VR is the immersion you get from having that head-strapped screen actually match your in-game presence's perspective.
So, in short, I'd say the difference is about as much as in real life.

Keyboard and mouse mapping to gamepad tool AntiMicroX v3.2.1 out now
4 January 2022 at 9:44 pm UTC

How does this compare to SC Controller? I have several profiles set up in that, but I'm curious if AntiMicroX might have some benefits.

Use Wine for gaming on Linux? Try out Bottles
15 December 2021 at 8:48 pm UTC

Quoting: Comandante ÑoñardoI am testing it, and I wonder how to change the default location for the bottles...

Same here. I started by looking at the code and the only way I see is to symlink ~/.local/share/bottles/bottles.

Amazon hiring for Proton / Wine and Linux developers for streaming service Luna
15 December 2021 at 1:57 pm UTC Likes: 8

As much as I dislike Amazon and their ventures into streaming, can I just say how much I love how Valve seems to have turned the industry into seeing Linux as the obvious future platform and Windows as something that needs a legacy support system?
Game companies haven't quite jumped ship yet, but the trend looks pretty clear at this point.