Latest Comments by Cybolic
Surreal point & click horror adventure Strangeland released for Linux
30 June 2021 at 11:23 am UTC Likes: 7
30 June 2021 at 11:23 am UTC Likes: 7
I can confirm that this is worth your time. It's a very well written game, with gorgeous (squishy) art and an excellent, atmospheric soundtrack. The game is darkly philosophical and seems very personal, so expect more musings than action or flat out jokes (though there is humour here, however dark).
Disclaimer: I helped beta test the game, just in case that affects anyone's perception of what I wrote.
Disclaimer: I helped beta test the game, just in case that affects anyone's perception of what I wrote.
Encased, a sci-fi post-apocalyptic RPG to release this 'Fall' with a Linux version
13 June 2021 at 11:28 am UTC Likes: 1
13 June 2021 at 11:28 am UTC Likes: 1
We're nitpicking file names and build/port terminology now? Wow, how could any developer ever think we're a closed-off, dismissive group
.exe means nothing. It's a convention, not really related to any technical choice. E.g. many Amiga programs are labelled .exe as well, even though that platform doesn't even use file names for mime types.
For games, it even makes somewhat sense to follow that convention so newcomers to Linux have an easier time knowing what's what.
build vs port: Yes, it's a native build which likely has seen parts of its code ported to run on Linux. As native build could also mean that they didn't port anything, but compiled against Wine, I think this phrasing actually makes things pretty clear. We all know what they mean here and the terms they use aren't even wrong, just short-hand. Give them a break.
.exe means nothing. It's a convention, not really related to any technical choice. E.g. many Amiga programs are labelled .exe as well, even though that platform doesn't even use file names for mime types.
For games, it even makes somewhat sense to follow that convention so newcomers to Linux have an easier time knowing what's what.
build vs port: Yes, it's a native build which likely has seen parts of its code ported to run on Linux. As native build could also mean that they didn't port anything, but compiled against Wine, I think this phrasing actually makes things pretty clear. We all know what they mean here and the terms they use aren't even wrong, just short-hand. Give them a break.
NVIDIA driver 470 for Linux to include support for async reprojection
10 June 2021 at 8:57 am UTC Likes: 2
10 June 2021 at 8:57 am UTC Likes: 2
Finally! This was honestly the main reason I was looking to replace my RTX 2080 Ti with an AMD card; both Alyx and Elite: Dangerous are nausea-inducing without async reprojection, which really shouldn't have been the case on a rig like mine.
Detective adventure Backbone looks incredible and launches on June 8
28 May 2021 at 9:46 am UTC
It wouldn't suffer much to be lowered 1-2dB though, so maybe that's something to suggest to them if it's actually causing you discomfort.
28 May 2021 at 9:46 am UTC
Quoting: GuestThe noise in the trailer is unbearable :(.You mean the distorted rhythmic bass element? While it's certainly characteristic, I didn't find it troublesome at all.
It wouldn't suffer much to be lowered 1-2dB though, so maybe that's something to suggest to them if it's actually causing you discomfort.
GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code
12 May 2021 at 10:51 am UTC Likes: 1
I think it's just the title. "Github restores ..." does make it sound (on first glance) that they did it. Perhaps "Fork of .... restored on Github" would make it more obvious for the ones that don't actually read the article?
Anyway, good to see someone willing to fight this DMCA nonsense.
12 May 2021 at 10:51 am UTC Likes: 1
Quoting: Liam DaweQuoting: nevvyThe article title makes it sound as if this was a proactive stance by github, whereas they are just mechanically following the DMCA protocols, as the original TF article clarifies.Really not sure why you got that impression. It was very clearly noted that Theo got GitHub to restore it, not that GitHub did it to help anyone out. I've added another part to explain it even further.
I think it's just the title. "Github restores ..." does make it sound (on first glance) that they did it. Perhaps "Fork of .... restored on Github" would make it more obvious for the ones that don't actually read the article?
Anyway, good to see someone willing to fight this DMCA nonsense.
Arcade top-down hack & slash Battle Axe is out now
4 May 2021 at 1:32 pm UTC Likes: 2
4 May 2021 at 1:32 pm UTC Likes: 2
(Kickstarter backer here)
It looks amazing and plays - functionally - well, but it is quite repetitive and has some really odd difficulty spikes when playing solo. For example, I can't get past the first stage as the level itself is so easy you could do it on autopilot, but the boss for the stage requires one to do timed shots against a ranged enemy while - another player probably - hacking down an increasing horde; doing both is probably possible, but it's way past my skill level and completely out of sync with the rest of the level.
There's also a limited amount of continues, so it's a lot of repeating the very-very-easy first part of the level over and over again in order to try to defeat the boss.
It's not a bad game as such, but it's not worth the asking price in its current state.
It looks amazing and plays - functionally - well, but it is quite repetitive and has some really odd difficulty spikes when playing solo. For example, I can't get past the first stage as the level itself is so easy you could do it on autopilot, but the boss for the stage requires one to do timed shots against a ranged enemy while - another player probably - hacking down an increasing horde; doing both is probably possible, but it's way past my skill level and completely out of sync with the rest of the level.
There's also a limited amount of continues, so it's a lot of repeating the very-very-easy first part of the level over and over again in order to try to defeat the boss.
It's not a bad game as such, but it's not worth the asking price in its current state.
Humble Bundle replacing purchase sliders with less generous options
25 April 2021 at 12:55 am UTC Likes: 1
25 April 2021 at 12:55 am UTC Likes: 1
It's going to make me less likely to purchase a bundle. One of the things I really liked about the sliders, was that it allowed me to consistently give double the amount to developers who had a Linux build, as I was never going to be buying the Windows-only games anyway.
If I'm now forced to support developers who won't support my platform, well, there's not much incentive in that.
Also, it's sure to put a stop to me buying bundles where I already own most of the games. What's the point now? Most of the publishers will already have my money.
If I'm now forced to support developers who won't support my platform, well, there's not much incentive in that.
Also, it's sure to put a stop to me buying bundles where I already own most of the games. What's the point now? Most of the publishers will already have my money.
Shell Shuffle offers a different take on tile-matching from the dev of The Caribbean Sail
14 April 2021 at 12:40 pm UTC Likes: 2
14 April 2021 at 12:40 pm UTC Likes: 2
"Dark mode" is a legitimate selling point! It honestly made me want to take a closer look at this as I've had to walk away from a couple of puzzle games in the past because I couldn't stand the eye strain.
Vulkan Video announced with new provisional extensions along with Vulkan 1.2.175 released
13 April 2021 at 11:31 pm UTC
13 April 2021 at 11:31 pm UTC
Quoting: TheRiddickno encode 265?According to Phoronix, it's on its way.
OBS Studio 27.0 RC1 out with Wayland support and browser docking on Linux
5 April 2021 at 10:02 am UTC Likes: 1
Pretty good, I'd say! I've been running Pipewire for the past month or so (I use Arch BTW ;) ) and haven't had any issues (apart from needing to check that conf files were updated on package upgrades). I like that it's a nice, compatible and modular system that maintains compatibility with existing solutions (Alsa, Pulse, Jack) and - best part - lets you still use the Jack server as a backend, if you want.
Surprisingly, it also seems less temperamental than PulseAudio and seems to not leave clients hanging if you restart its daemon (unlike PulseAudio).
5 April 2021 at 10:02 am UTC Likes: 1
Quoting: Purple Library GuyI've been gradually seeing more mentions of Pipewire, seems like it's kind of becoming another "next thing that will finally make Linux sound great" (although I understand it can do more than sound). What do people figure the prospects are this time around?
Pretty good, I'd say! I've been running Pipewire for the past month or so (I use Arch BTW ;) ) and haven't had any issues (apart from needing to check that conf files were updated on package upgrades). I like that it's a nice, compatible and modular system that maintains compatibility with existing solutions (Alsa, Pulse, Jack) and - best part - lets you still use the Jack server as a backend, if you want.
Surprisingly, it also seems less temperamental than PulseAudio and seems to not leave clients hanging if you restart its daemon (unlike PulseAudio).
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