Latest Comments by Cybolic
Wine Staging 2.15 released with more Direct3D 11 improvements
24 August 2017 at 8:27 pm UTC
24 August 2017 at 8:27 pm UTC
Quoting: ShmerlWell, to be fair, Vineyard is also GTK2. I have a feeling there are a few people running statistical Windows programs on Puppy Linux who'd be rather upset with me if I upgraded to that bloated new GTK version ;PQuoting: qptain NemoQuoting: Shmerl[...] PlayOnLinux [...]I don't really like the UI of POL [...]
Yeah, UI is clunky and outdated. It's stuck with GTK2 and their switch to Qt never happened. I think developers simply abandoned the whole effort.
Wine Staging 2.15 released with more Direct3D 11 improvements
24 August 2017 at 7:37 pm UTC
Oh, yikes. Could I get you to submit a bug report on GitHub for this with the terminal output included?
24 August 2017 at 7:37 pm UTC
Quoting: Sputnik_tr_02Quoting: CybolicQuoting: Sputnik_tr_02Quoting: Cybolicbla bla Vineyard
Seems nice. Can we run programs and games with "primusrun" or "optirun", if so how?
Sort-of. If you use the "Programs" page to create a Desktop launcher, you can put a shell one-liner in the "Command" entry, so instead of just the path to the Windows executable, you can use something like "sh -c 'optirun $WINE whatever was originally in the entry field'" and Vineyard will run the command with the proper environment variables set.
Thanks. I installed the program from testing repo but unfortunately vineyard settings does not work properly for me. I cannot create a new prefix. Dialog says it is creating the prefix for a while and disappears but there is no prefix but default and drop down for selecting prefix is greyed out. Also most of the settings that I change goes back to default when I restart the app such as windows version. Anyway this app has so much potential, I wish you the best.
Oh, yikes. Could I get you to submit a bug report on GitHub for this with the terminal output included?
Wine Staging 2.15 released with more Direct3D 11 improvements
24 August 2017 at 3:32 pm UTC Likes: 1
Sort-of. If you use the "Programs" page to create a Desktop launcher, you can put a shell one-liner in the "Command" entry, so instead of just the path to the Windows executable, you can use something like "sh -c 'optirun $WINE whatever was originally in the entry field'" and Vineyard will run the command with the proper environment variables set.
24 August 2017 at 3:32 pm UTC Likes: 1
Quoting: Sputnik_tr_02Quoting: CybolicSince there are several comments about the difficulties in setting up Wine prefixes, I'll just do a quick plug for my own little Wine management tool, Vineyard. With that installed, you can just double click a Windows executable, select which existing prefix to use or select "New prefix" (and if needed, select the Windows version to emulate, the virtual desktop size to use and which Winetricks packages to install) and click run; easy-peasy. It also comes with an indicator showing the running Wine applications (if they're launched through Vineyard) so you can check their output and it'll automatically suggest which Winetricks packages you might need to install based on the error messages.
Seems nice. Can we run programs and games with "primusrun" or "optirun", if so how?
Sort-of. If you use the "Programs" page to create a Desktop launcher, you can put a shell one-liner in the "Command" entry, so instead of just the path to the Windows executable, you can use something like "sh -c 'optirun $WINE whatever was originally in the entry field'" and Vineyard will run the command with the proper environment variables set.
Wine Staging 2.15 released with more Direct3D 11 improvements
24 August 2017 at 9:04 am UTC Likes: 5
24 August 2017 at 9:04 am UTC Likes: 5
Since there are several comments about the difficulties in setting up Wine prefixes, I'll just do a quick plug for my own little Wine management tool, Vineyard. With that installed, you can just double click a Windows executable, select which existing prefix to use or select "New prefix" (and if needed, select the Windows version to emulate, the virtual desktop size to use and which Winetricks packages to install) and click run; easy-peasy. It also comes with an indicator showing the running Wine applications (if they're launched through Vineyard) so you can check their output and it'll automatically suggest which Winetricks packages you might need to install based on the error messages.
Open-world first-person shooter "The Signal From Tölva" has a Linux version in progress
20 August 2017 at 10:16 pm UTC
20 August 2017 at 10:16 pm UTC
Excellent! This is one of those games I've been pretty interested in but had to stop reading and watching videos about out of just too much disappointment in not getting to play it; looks like I will get that chance soon after all! :D
Open source game engine 'Godot' showcases upcoming 3.0 features in a new video
12 August 2017 at 2:31 am UTC Likes: 2
If I remember correctly, you can stream maps in Godot, so it should be possible to create an open-world type game.
12 August 2017 at 2:31 am UTC Likes: 2
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
If I remember correctly, you can stream maps in Godot, so it should be possible to create an open-world type game.
A look at Aztez, a stylish and bloody beat ‘em up
11 August 2017 at 11:59 am UTC Likes: 2
11 August 2017 at 11:59 am UTC Likes: 2
Another great review, BTRE! I'm not sure I will pick up the game, but I did enjoy reading your detailed thoughts on it :)
The Darkside Detective, a supernatural point & click adventure is now on Linux
2 August 2017 at 7:47 pm UTC Likes: 3
2 August 2017 at 7:47 pm UTC Likes: 3
Yay, a short game! :D I'm always happy to see a well-crafted game that clocks in at around 4-8 hours; any longer than that and I'm almost invariably forced to quit it halfway through due to the dreaded "real life".
Tooth And Tail, a new RTS game from Pocketwatch Games looks awesome, confirmed for Linux
15 July 2017 at 12:27 pm UTC
15 July 2017 at 12:27 pm UTC
Wow, this just oozes character! I do miss a good RTS on Linux but when this arrives I suspect I'll enjoy the narrative and style even more than the actual gameplay, that's how good it looks :D
Machinarium updated to remove Flash, new Linux build is planned too
28 June 2017 at 11:54 am UTC
28 June 2017 at 11:54 am UTC
Great news, but as everyone has already said, the choice of DirectX is really, really odd. They already know they are going to port it to non-DirectX systems and it's a game very suited for mobile - I really can't find any sense in picking DirectX over OpenGL :/
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