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Latest Comments by Cybolic
Obsidian: Developing For Linux Was Not Worth It
31 August 2015 at 1:42 pm UTC Likes: 4

I just noticed something that I don't think has been brought up earlier. The original Kickstarter asked for $ 200,000 extra to cover the cost of porting to Linux and Mac (as a stretch goal), so even without counting the Linux sales, Obsidian should already be in the clear and all Linux sales should be counted as pure profit.

Am I missing something? I would really love for them to come out with a bit more detail about this...

Obsidian: Developing For Linux Was Not Worth It
31 August 2015 at 1:15 pm UTC

Quoting: BillNyeTheBlackGuySo much hate here. They were just giving answering a question honestly.

No hate from my side, just puzzlement and a desire to understand Obsidian's point of view, as well as let them see mine (and "ours" from what I see in this thread).

Obsidian: Developing For Linux Was Not Worth It
31 August 2015 at 1:10 pm UTC

Quoting: KeyrockI always get a kick out of replies like some in here, most of them likely from people that have never developed a single piece of software, much less something the complexity of a video game, in their life thinking they know the technical and business side of video game development better than people that have been doing it professionally for well over a decade, multiple decades in some cases. Ah, never change internet... Wait, actually, do change internet.

/facepalm

Fortunately, we have several commenting individuals on this site that actually _do_ have experience in development and specifically game development - Cheeseness being a prime example in this thread. I'm sure you'll find that most Linux communities inherently have more programmers than other OS-specific communities and that many of us who aren't necessarily in the business of games, have been or are involved in projects on the size and scale of most game development projects, as Linux is usually used in critical applications.

In any case, I'd welcome any counterpoint you may have?

Obsidian: Developing For Linux Was Not Worth It
31 August 2015 at 12:09 pm UTC Likes: 2

That article really didn't give much info. I'd love to see their list of difficulties, as the main thing mentioned in the article seems to be fixing bugs; so, are they saying that they had issues with Unity's Linux support or that they were writing code in a way that didn't work cross-platform or that they just wrote a lot of buggy code (the last two can hardly be Linux's fault)?

Either way, Jaco is right, Obsidian had two reasons to support Linux: as a thank you to their fan-base and supporters and as future-proofing; complaining about it at this point seems very odd (like a smartwatch app-dev complaining they aren't millionaires yet).

The Bug Butcher, A Fun Early Access 2D Shoot Em Up
30 August 2015 at 1:33 pm UTC

Oh hey! It's like an updated (bullet hell) Pang! :D

Tactical Vehicle Combat Game 'Brigador' Enters Early Access This October For Linux
15 August 2015 at 4:28 pm UTC Likes: 1

That looks amazing! Like my Amiga youth through rose tinted glasses :D

Shoot'em Up Gryphon Knight Epic Coming To Linux On August 20th
15 August 2015 at 4:21 pm UTC

It reminds me a bit of the upcoming Wrath Of Pegasus (which was playable online on Linux for the beta).

Testing The Latest Unreal Tournament On Linux
14 August 2015 at 11:58 pm UTC

Quoting: michawell, the graphics actually look worse than most last gen shooters atm. So not really a great advertisement for UE4.. still looking forward to newer versions. =)
There's one level that's up to the visual standard you'd expect (absolutely amazingly gorgeous), so you can see what the engine can do and the rest are, as liamdawe said, placeholders.

Developers Of Strategy Game Halfway Show Linux Sales & Support Requests
14 August 2015 at 10:55 pm UTC Likes: 1

The game did launch in a fairly broken state with regards to window and fullscreen handling though - which is what I noticed most of the support requests being for - so it would've likely been the same percentage for any platform launching with such issues.
(note, I just noticed it on the Steam forum, I have no affiliation with the game or the company behind it)

Dying Light: The Following Announced, A Story-focused DLC To Come
13 August 2015 at 11:04 pm UTC Likes: 1

Quoting: Guest
Quoting: CybolicI've noticed this trend with "AAA" games that have a Linux version coming, won't put a Linux or SteamOS logo at the end of the trailer and I find it really odd. Why on earth wouldn't they want to advertise a potential sale?
To be fair, there is no Windows logo either…
True, I missed that completely - years of seeing the PC-DVD logo made it synonymous even to me, who hates the term PC used for Windows :/