Confused on Steam Play and Proton? Be sure to check out our guide.
Latest Comments by Cybolic
System Shock 2 FPS Now Available On Linux
3 April 2014 at 12:48 pm UTC

Quoting: liamdawe
Quoting: CybolicI'll have to disagree as well.
The audio is crackling for me, like in many other Wine games, and the loading times, the delay for the pause menu and loading/saving are several minutes and I'm on a 4GHz Intel i7 with 48GB RAM, a GeForce GTX 660 Ti and running the game from a striped SSD array - there's clearly something wrong with the Wine layer.
Move the audio off of OpenAL, fixed the sound for me.
Yeah, but then you don't get that lovely late 90s reverb effect ;)
I "fixed" it by changing the PulseAudio buffer settings (in /etc/pulse/daemon.conf) to:default-fragments = 10
default-fragment-size-msec = 5

System Shock 2 FPS Now Available On Linux
3 April 2014 at 12:40 pm UTC

I'll have to disagree as well.
The audio is crackling for me, like in many other Wine games, and the loading times, the delay for the pause menu and loading/saving are several minutes and I'm on a 4GHz Intel i7 with 48GB RAM, a GeForce GTX 660 Ti and running the game from a striped SSD array - there's clearly something wrong with the Wine layer.

System Shock 2 FPS Now Available On Linux
2 April 2014 at 4:14 pm UTC

From I get, the GOG and Steam versions both use an unofficial patch for the original binary that was made by an anonymous French programmer. This patch was, in all likeliness, made using the recovered source code, but since it was a patch to a binary that someone still owns the copyright for, and it was released anonymously in the public domain, it's okay for license holders to use that, but not the source code for the reasons liamdawe mentioned.

Queue the "what do you call 1000 lawyers..." jokes.

System Shock 2 FPS Now Available On Linux
2 April 2014 at 12:53 pm UTC Likes: 1

Well... lost and lost... [They were found again](http://www.ttlg.com/forums/showthread.php?t=126456&page=31&p=2035146&viewfull=1#post2035146), but I'm guessing the legality of found source code versus old source code is beyond mere mortals.

Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
31 March 2014 at 1:33 pm UTC

Well, they always said that Linux support would come after the Windows version, but it does seem a little strange to ask for funding for a multi-platform engine and then port it after you're done.

Carmageddon: Reincarnation's Jason Garber Answers Our Questions On Their Linux Support
31 March 2014 at 11:51 am UTC

I know... I know what he's trying to say, but it comes out so wrong. "we have to concentrate on the PC version before we port to any other platform" literally means Windows, Linux and other PC OS versions before console, Android, etc. but he's using both "PC" and "platform" to mean "Windows". It's so wrong and not even unusual! :(

Deadfall Adventures FPS Linux Beta Released
5 January 2014 at 2:14 pm UTC

I wonder at which point it will count as a Linux sale?

Spacebase DF-9 Space Colony Sim Alpha 3 Released
29 December 2013 at 12:19 pm UTC

Quoting: Quote from Cheeseness[...] A reminder to people that if you come across a Cheeseness in Space Base DF-9, I'd love to see screenshots of my demise :D [...]

Oh, "you" just joined my base :) I'll try to keep in mind to snap pictures of the bitter end ;)

Deadfall Adventures FPS Looks Like It Is Coming To Linux
11 December 2013 at 2:26 am UTC

Quoting: Quote from Magevania
Quoting: Quote from titi@Magevania, this is not true! Those Unreal Engine 3 games are native! No wine library used! Same for unity based games with real linux ports.
( I don't own Europa Universalis IV but I think this a real port too! )

OK I did a misktake about U3 and EU games but Unity games are not native, they use Mono and Mono/NET framework is similar to Java, there is not native code! There is a virtual machine and the program is "highly" cross-platform. 

By that logic, most of Gnome3 (JavaScript) and programs like Deluge, Exaile, Quod Libet, SoundConverter, Geany, Meld, Bleach Bit and the RedHat/Fedora GUI system tools (Python) aren't native since they run on VMs. It's a silly thing to say really.

Cactus IDE For Haxe Game Development
27 September 2013 at 1:59 pm UTC

Offer a SublimeText plugin instead and I'd be interested; I really don't need a new IDE for just one language.