Latest Comments by LungDrago
Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support
20 January 2021 at 12:10 pm UTC
Fascinating, we do have a choice, though. There is plenty of other products for us to use, it's not like we're forced to play games with shitty DRM and anticheat shenanigans. We could just move on to something else. That applies to us as in Linux gamers, so definately for Windows gamers as well. Strangely people seem drawn to the same shitty games like moths to a flame. Publishers would realize quickly that anticheat=bad if it made cuts into their revenue but gamers seem notoriously bad at voting with their wallets. Or just generally incapable of any more complex decision save for "game fun, me play" and "game not fun, me not play". It might've just killed them, but it is fun, so it is technically a good game :D
20 January 2021 at 12:10 pm UTC
Quoting: ZlopezMost of the people doesn't bother with these things. You need to accept them to play the game, so you really don't have choice, if you want to play it. It's the same as with EULA, you can't really Disagree with it and still use the product.
Fascinating, we do have a choice, though. There is plenty of other products for us to use, it's not like we're forced to play games with shitty DRM and anticheat shenanigans. We could just move on to something else. That applies to us as in Linux gamers, so definately for Windows gamers as well. Strangely people seem drawn to the same shitty games like moths to a flame. Publishers would realize quickly that anticheat=bad if it made cuts into their revenue but gamers seem notoriously bad at voting with their wallets. Or just generally incapable of any more complex decision save for "game fun, me play" and "game not fun, me not play". It might've just killed them, but it is fun, so it is technically a good game :D
Steamworks gets Denuvo Anti-Cheat, here's what Irdeto say about Linux support
20 January 2021 at 9:44 am UTC Likes: 1
True. I've been vocal to my friends against Riot's anti-cheat for example, but despite how much I try to explain how dangerous and even nonsensical anticheat solutions like this are, they simply do not care. It could send nudes of them to 4chan for all they care, as long as it prevents cheating (which it doesn't, but makes you feel like it does so it's good enough I suppose). They lack the education to understand the issue in front of them and such education involes too much text they don't care to read.
20 January 2021 at 9:44 am UTC Likes: 1
Quoting: damarrinFor someone who just wants to play an online game it’s irrelevant how the anti cheat is implemented and what it installs in their system as long as things continue working. If they’re not a cheater, they are happy they will have less of those to deal with.
It’s us Linux users who bring in other considerations like privacy and control over their own machines into the discussion, since these are among the reasons we use Linux in the first place. But we are t1 per cent. This discussion does not exist for the vast majority of people out there. It’s us who want to have our cake and eat it. And it’s not a jab or anything, I’m like this as well.
True. I've been vocal to my friends against Riot's anti-cheat for example, but despite how much I try to explain how dangerous and even nonsensical anticheat solutions like this are, they simply do not care. It could send nudes of them to 4chan for all they care, as long as it prevents cheating (which it doesn't, but makes you feel like it does so it's good enough I suppose). They lack the education to understand the issue in front of them and such education involes too much text they don't care to read.
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
9 December 2020 at 11:45 pm UTC
9 December 2020 at 11:45 pm UTC
Question - if I play Cyberpunk using a streaming service, can I transfer my save files once Nvidia gets its shit together?
Valve puts up Proton 5.13-4 to get Cyberpunk 2077 working on Linux for AMD GPUs
9 December 2020 at 11:38 pm UTC Likes: 1
Any at least a ballpark ETA on when can we expect Nvidia to catch up? I haven't really been interested in playing a day 0 release before so I have no experience or data on this.
9 December 2020 at 11:38 pm UTC Likes: 1
Quoting: LeopardQuoting: rustybroomhandleWondering what the specific missing features are in the Nvidia driver preventing this from working.
Amusingly, Assassin's Creed: Valhalla with vkd3d works on Nvidia but not AMD.
This extension is needed.
VK_VALVE_mutable_descriptor_type
Currently only implemented on RADV.
Any at least a ballpark ETA on when can we expect Nvidia to catch up? I haven't really been interested in playing a day 0 release before so I have no experience or data on this.
KDE releases the Plasma 5.20 desktop - just as beautiful as ever
15 October 2020 at 8:44 am UTC Likes: 1
Fair enough. There is indeed no need to switch if you're happy so far with what you have. No arguments there. :)
15 October 2020 at 8:44 am UTC Likes: 1
Quoting: NezchanQuoting: LungDragoIn my mind, the only reason you wouldn't use KDE is if
a) you're a newbie user and/or can't be bothered to tinker with your desktop to suit your needs and tastes
b) you're a fancy enlightened i3 user - although it's worth noting that again surprisingly KDE is very useable keyboard only if you wish.
I keep reading that list and I can't seem to find "you're happy with your current DE and have no pressing need to change it."
Probably there somewhere. I'll keep looking.
Fair enough. There is indeed no need to switch if you're happy so far with what you have. No arguments there. :)
KDE releases the Plasma 5.20 desktop - just as beautiful as ever
14 October 2020 at 9:45 am UTC
Same here, no issues with KDE on multiple screens.
KDE is amazing. It's very flexible and configurable, which is just the way I like it. For all the functionality it's surprisingly quick and lean too, having a smaller memory footprint than many "minimalist" DEs out there. That describes KDE quite well, actually. You still get a very peformant DE but with no compromises on features or eye candy.
In my mind, the only reason you wouldn't use KDE is if
a) you're a newbie user and/or can't be bothered to tinker with your desktop to suit your needs and tastes
b) you're a fancy enlightened i3 user - although it's worth noting that again surprisingly KDE is very useable keyboard only if you wish.
14 October 2020 at 9:45 am UTC
Quoting: TermyQuoting: tmtvlI may give kwin another try but I just know it'll still be EWMH compliant and therefore terrible on multiscreen.
what issues do you have on multiscreen?
i use two screens (of different size) and the only issue i have is that freesync doesn't work with that - and thats no kwin issue ^^
Same here, no issues with KDE on multiple screens.
KDE is amazing. It's very flexible and configurable, which is just the way I like it. For all the functionality it's surprisingly quick and lean too, having a smaller memory footprint than many "minimalist" DEs out there. That describes KDE quite well, actually. You still get a very peformant DE but with no compromises on features or eye candy.
In my mind, the only reason you wouldn't use KDE is if
a) you're a newbie user and/or can't be bothered to tinker with your desktop to suit your needs and tastes
b) you're a fancy enlightened i3 user - although it's worth noting that again surprisingly KDE is very useable keyboard only if you wish.
Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 October 2020 at 1:05 pm UTC
Oh wow, well that makes it even worse. Yeah, all those new features they've been cooking up lately have been on the expense of the editor experience, I think. Not only it ignores UI inputs but it also fails to refresh the UI when it's busy, so it basically just freezes at random times. Oh and some operations like duplicating game objects are dangerous, as they can crash the whole editor. It's likely worse on Linux than it is on Windows but either way, Godot's tools right now are much better and friendlier - with half the features, sadly.
2 October 2020 at 1:05 pm UTC
Quoting: GuestThe Unity editor on Windows is also extremely slow, and the fact it often doesn’t tell you it’s busy and will ignore all UI input makes it infuriating.
Oh wow, well that makes it even worse. Yeah, all those new features they've been cooking up lately have been on the expense of the editor experience, I think. Not only it ignores UI inputs but it also fails to refresh the UI when it's busy, so it basically just freezes at random times. Oh and some operations like duplicating game objects are dangerous, as they can crash the whole editor. It's likely worse on Linux than it is on Windows but either way, Godot's tools right now are much better and friendlier - with half the features, sadly.
Steam has a Digital Tabletop Festival starting October 21
2 October 2020 at 10:13 am UTC
2 October 2020 at 10:13 am UTC
I might as well ask - is there someone here that's in Gloomhaven's Early Access and could talk about the state of things? It's in my wishlist but I haven't been able to keep up at all and have no idea how good or bad the adaptation actually is.
Unity Technologies announce 'Open Projects', building games in Unity that are open source
2 October 2020 at 10:06 am UTC Likes: 1
2 October 2020 at 10:06 am UTC Likes: 1
Perhaps Godot is doing some kind of dent in Unity's business, which would be great. There's still a long road ahead, though. The problem with Godot is that despite all the money it is getting and the number of full-time devs on it, development on it is still very slow. Godot still lags behind Unity big time in 3D capabilities and Unity's own 3D isn't even high-end, either. That's not going to even start to improve until Godot 4 with Vulkan is finished, which is underway for a long time and there's still no ETA on it. It's just the beginning though, Godot 4 is not a magic bullet that will have everything missing. It will just lay the foundation for other stuff being implemented. It's still going to take Godot years to catch up.
What's nice for Godot though is that what's there is really good. I think the engine is even easier to use and understand than Unity, there's high quality documentation available on most topics, the entire engine is available to use and modify and furthermore the engine and editor run beatifully in Linux, which is not something that can be said about Unity - the engine runs somewhat fine, their Linux editor is laggy and unstable.
I'm a C# developer and I have been succesfully avoiding C++ so far. Godot is making me want to delve into it rather than painfully watch the slow progress, but realistically a C++ newbie like me wouldn't really be making any fast progress, either :(
What's nice for Godot though is that what's there is really good. I think the engine is even easier to use and understand than Unity, there's high quality documentation available on most topics, the entire engine is available to use and modify and furthermore the engine and editor run beatifully in Linux, which is not something that can be said about Unity - the engine runs somewhat fine, their Linux editor is laggy and unstable.
I'm a C# developer and I have been succesfully avoiding C++ so far. Godot is making me want to delve into it rather than painfully watch the slow progress, but realistically a C++ newbie like me wouldn't really be making any fast progress, either :(
Come win a key for the upcoming fantasy city-builder Songs of Syx
11 September 2020 at 8:30 am UTC
11 September 2020 at 8:30 am UTC
This actually reminds me of Dwarf Fortress. Count me in.
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