Latest Comments by LungDrago
The Humble RPG Bundle seems like a really great deal for Linux gamers
4 September 2019 at 8:23 am UTC
Noah Caldwell Gervais?! Ah, I see you're a man of culture as well.
4 September 2019 at 8:23 am UTC
Quoting: HadBabitsI've been waiting for a chance at Tyranny ever since I saw Noah Caldwell Gervais's great video on it.
Noah Caldwell Gervais?! Ah, I see you're a man of culture as well.
Total War: WARHAMMER II is getting huge Forts to take down in a free update
3 September 2019 at 8:46 am UTC
3 September 2019 at 8:46 am UTC
The problem I have with sieges in TW:Warhammer 2 is mostly the confusing rules about fighting on walls. Most of the fighting done in a siege takes place on the walls. Except some units like heroes can't go on those which screws you over when you have a fighting oriented one. Same goes for mages and their spells. Some spells can be cast on a wall, some can't. Makes it very frustrating.
Steam Play passes six thousand Windows games playable on Linux, according to ProtonDB
23 August 2019 at 9:18 am UTC
Fighting games have always been tricky. There have been next to none on Linux. I'd play the hell out of MK11 if it worked on Linux too, but since it doesn't run at all I haven't bought it. I could clear out the cobwebs and boot into Windows...but...no. In the meantime, MKX and Fantasy Strike work well.
23 August 2019 at 9:18 am UTC
Quoting: massatt212Once Mortal Kombat 11, Injustice 2, Street Fighter V and Easy Anti Cheat Works on Linux im making my 100% Move need to play Dauntless lol
Fighting games have always been tricky. There have been next to none on Linux. I'd play the hell out of MK11 if it worked on Linux too, but since it doesn't run at all I haven't bought it. I could clear out the cobwebs and boot into Windows...but...no. In the meantime, MKX and Fantasy Strike work well.
Hello Games appear to be keeping an eye on Steam Play with No Man's Sky, temp fix needed for NVIDIA
23 August 2019 at 8:59 am UTC
23 August 2019 at 8:59 am UTC
Hello Games have been pumping out hotfixes and patches at lightning speed since the release. The Beyond update made the game a mess, but it has been improved quickly - after so many crash fixes, the game seems to be once again rock solid stable to me, even in the Nexus, just like it was in NEXT.
I did have to switch back to OpenGL from Vulkan, though. With Vulkan, my game crashes during the loading screen. I'm not sure whether that's my problem or a problem with the game, guess I'll see once HG finishes their last crash fix pass.
I did have to switch back to OpenGL from Vulkan, though. With Vulkan, my game crashes during the loading screen. I'm not sure whether that's my problem or a problem with the game, guess I'll see once HG finishes their last crash fix pass.
The developer of Gloomhaven wants to see what kind of demand there is for Linux support
6 August 2019 at 8:18 am UTC Likes: 1
Yeah, that's the problem with Proton. It might work or it might not. If it does, great. If it doesn't, well you're f*cked, as the devs can't be held accountable for that and they don't give a damn. There's only so much you can do with various workarounds.
Proton is saving Linux gaming and that's good. But people should still learn to develop for Linux properly...because Proton is ultimately just another workaround for Linux users, a market that's steadily growing.
6 August 2019 at 8:18 am UTC Likes: 1
Quoting: stevemcsteveJust wanted to point out I bought this game the moment it became available early access, and I couldnt get it to run via Proton, after about a half hour of fiddling I gave up.
At least native would have given me another option to try
Yeah, that's the problem with Proton. It might work or it might not. If it does, great. If it doesn't, well you're f*cked, as the devs can't be held accountable for that and they don't give a damn. There's only so much you can do with various workarounds.
Proton is saving Linux gaming and that's good. But people should still learn to develop for Linux properly...because Proton is ultimately just another workaround for Linux users, a market that's steadily growing.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
12 March 2019 at 10:22 pm UTC Likes: 2
12 March 2019 at 10:22 pm UTC Likes: 2
Yet another proof that having a good game doesn't actually ensure you're going to do well. In this instance, the game was largely killed by marketing decisions.
Looks like Easy Anti-Cheat strikes again with Steam Play, Paladins is no longer playable on Linux
10 February 2019 at 10:55 am UTC
You've been playing Smite on Linux? How did you manage that? I've never been able to, because ironically the anti-cheat always screwed me over. FML.
10 February 2019 at 10:55 am UTC
Quoting: monnefI think the company is shooting itself in the foot. While count of Linux players is not high, they still bring money (by some statistics much more per player than Windows users). I think Blizzard had some issues with WoW and OW, yet they managed to update their anti-cheat to work with Wine.
Linux has some selection of games, but some genres are under-represented and many genre leaders are not on Linux at all. For example Overwatch - there isn't many similar games at all, so you can't really find an alternative even on Windows. I did try Paladins for like 20 hours and Smite for many more (hundred at least). But Paladins seemed to be quite bland to me, majority of characters not really that interesting, some felt unfinished (probably b/c animations?) and their looks not matching, overall it felt quite rubber-bandy compared to OW (maybe an issue with EU servers?). Smite, well, only game mode I was interested in playing (arena?) was not supported by developers even though it was most popular one, so I left after some time (had some fun for free, can't complain).
To the security of games being afterthought, well, maybe, but if constructing special client and mainly server costs times more (if possible at all), then it is logical to make a game with checking main cheating tools rather than investing to development of new tech costing tons of money and in the end players not seeing anything for higher price of a game (which is purely hypothetical, since gamers are not willing to pay more, so publishers would have to cut it from their money). I think vast majority of people are severly underestimating how difficult is to build a fast multiplayer action game and what hoops have to jumped through for it to feel good = responsive, you can't trade game performance for "proper" security, because who would want to pay for old-looking game with simple mechanics? I was quite stunned by all the stuff what is going on under the hood, e.g. https://www.youtube.com/watch?v=W3aieHjyNvw.
You've been playing Smite on Linux? How did you manage that? I've never been able to, because ironically the anti-cheat always screwed me over. FML.
Spinnortality, a 'cyberpunk management sim' is out with Linux support
7 February 2019 at 9:43 pm UTC
7 February 2019 at 9:43 pm UTC
Aww shucks, it's a single-player only game. :( A multi-player version of this is my secret cyberpunk wet dream.
Neuroslicers is a narrative driven, online competitive cyberpunk RTS that will have Linux support
14 November 2018 at 1:27 pm UTC
14 November 2018 at 1:27 pm UTC
How did cyberpunk RTS get popular? There's been a number of them lately. Is it because of Cyberpunk 2077?
Feral Interactive are asking you to send the game port suggestions again
14 November 2018 at 11:03 am UTC
14 November 2018 at 11:03 am UTC
Dragon Ball FighterZ. Or Injustice 2. Or Street Fighter V. A fighting game pls.
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