Latest Comments by eldaking
Anime tactical-shooter RPG 'Unconventional Warfare' successfully funded and coming to Linux
30 March 2020 at 2:16 pm UTC
30 March 2020 at 2:16 pm UTC
Exciting, this game really looks cool. But... the description is confusing. "Tactical shooter" for me is an entirely different thing, and this game doesn't look at all like a "shooter" - just a regular tactical game.
Cities: Skylines - Sunset Harbor is out now, plus a 'Modern Japan' creator pack and a Radio Station
26 March 2020 at 5:20 pm UTC
I played a bunch right after the release (well, kind of), even got the first few DLC, but eventually the balance between novelty and slowness shifted (as my laptop is quite weak as well). So now I'm waiting until my current computer dies and I buy something more powerful before playing more.
From what I have followed, no DLC is truly a must-have; they are all nice, but it's more about your interests than anything. I'd probably prioritize Mass Transit, as transportation and traffic are some of the most important things in the game. Park Life had some nice improvements in how you place decorations and stuff, so it might also be a high priority for some people. Industries, Campus and Concerts add more detail to particular areas in the city, so it depends on how interested you are in creating those zones (concerts is smaller, but also cheaper); Snowfall is a separate mode, which is interesting but has little impact on the "main game" (I think only trams?); Natural Disasters is for the particular niche of people that want to see their cities being destroyed (and/or build shelters). After Dark I'd say is the weakest, it mostly added the day/night cycle (and... taxis?) but it barely changes the game.
The other DLC is either cosmetic or music, so no real priority. I usually rate music DLC quite highly, but for this game I don't care for it; and I have the impression that the cosmetics for this game are quite low impact in general.
26 March 2020 at 5:20 pm UTC
Quoting: deibuI have not actually played this game much even though I have owned the game for years now as I did not have a computer capable enough to run this game until this year. Looking through the list of DLCs they've made is honestly a little overwhelming as there are so many. I always liked the idea of Snowfall but not its implementation as your map would never actually change seasons, it's either just winter all the time or never. As most (except this new one) are 50% off, what would be the absolute "must-haves" for me to consider getting? Other than Sunset Harbor, of course :).
I played a bunch right after the release (well, kind of), even got the first few DLC, but eventually the balance between novelty and slowness shifted (as my laptop is quite weak as well). So now I'm waiting until my current computer dies and I buy something more powerful before playing more.
From what I have followed, no DLC is truly a must-have; they are all nice, but it's more about your interests than anything. I'd probably prioritize Mass Transit, as transportation and traffic are some of the most important things in the game. Park Life had some nice improvements in how you place decorations and stuff, so it might also be a high priority for some people. Industries, Campus and Concerts add more detail to particular areas in the city, so it depends on how interested you are in creating those zones (concerts is smaller, but also cheaper); Snowfall is a separate mode, which is interesting but has little impact on the "main game" (I think only trams?); Natural Disasters is for the particular niche of people that want to see their cities being destroyed (and/or build shelters). After Dark I'd say is the weakest, it mostly added the day/night cycle (and... taxis?) but it barely changes the game.
The other DLC is either cosmetic or music, so no real priority. I usually rate music DLC quite highly, but for this game I don't care for it; and I have the impression that the cosmetics for this game are quite low impact in general.
Rover Wars, a streamlined local multiplayer mix of strategy and action coming soon
23 March 2020 at 5:06 pm UTC
23 March 2020 at 5:06 pm UTC
Ah, "streamlined", "action" and "multiplayer" - the three words I like the least when combined with "strategy". :P
Jokes apart, this is not for me but looks cool for those who like this style of game.
Jokes apart, this is not for me but looks cool for those who like this style of game.
Steam Game Festival live with demos and the Interactive Recommender is up for all
18 March 2020 at 8:28 pm UTC Likes: 3
18 March 2020 at 8:28 pm UTC Likes: 3
Hmm, there is a Windows-only game that seems fun but I'm afraid I'd never to manage to run it in a compatibility layer; being a winemaking simulator, searching for how to run it with wine doesn't bode well. :P
No Plan B is a tactical strategy game coming from the creator of Gladiabots
18 March 2020 at 3:36 pm UTC Likes: 1
That is certainly intentional. It isn't trying to show how to play; it is trying to show that this is a difficult, unforgiving game.
18 March 2020 at 3:36 pm UTC Likes: 1
Quoting: razing32uhm
The whole SWAT team got massacred.
Not a great example of how the system works.
They should show a fail state and a win state. Like more of what the system is capable of/ how to play.
That is certainly intentional. It isn't trying to show how to play; it is trying to show that this is a difficult, unforgiving game.
Total War: THREE KINGDOMS - A World Betrayed announced, coming to Linux 'shortly' after Windows
5 March 2020 at 11:16 pm UTC
Maybe? There is really a ton of strategy games on Linux (and other strategy-adjacent genres), to my great happiness. We get a large part of the AAA releases and a ton of indies and mid-sized games - even Total War, which is unusually "triple-A-y" (graphics way too heavy, expensive, frequent new titles, etc) for the genre.
I'd guess those games probably have an easier time being ported. For example, they are generally more limited by processors than by graphic cards (which are more of a problem in Linux); they are often way more forgiving of lag, frame rate drops and other such issues; maybe the libraries and tools used for them are less specialized (just a barebones engine instead of a bunch of physics simulations and anticheat and whatever). Maybe it's because those games rarely care about consoles, which could mean both less technical difficulties (input, choice of engine, directx, etc) and a smaller non-Linux market. Or perhaps it's just that the less-niche stuff (shooters, action games and RPGs) is inflated by a lot of non-Linux stuff in a way other genres aren't.
It happens. I have a hard time accepting that I just plain don't like RPGs - I have a hard time finishing even the ones I'm interested in; I'm into tabletop RPGs, I like story-heavy games, and often the core mechanics are enjoyable (even similar to other stuff I play). It's just that... I nearly always get bored quickly and never finish the games. Somehow the gameplay loop feels repetitive and slow, every time, even if the bits and pieces are good on their own. FPS and action games are even more of a no-go - every once in a while I give a honest try, with something that looks really interesting, but I just can't stand it.
Strategy games are definitely more of a niche; a sizable one (in number of players and games), but I generally don't expect people to be into it unless they are really into it.
5 March 2020 at 11:16 pm UTC
Quoting: toorIs the market so juicy on Linux about those kind of games? It feels like they port this kind more than any other, or is it just me?
Maybe? There is really a ton of strategy games on Linux (and other strategy-adjacent genres), to my great happiness. We get a large part of the AAA releases and a ton of indies and mid-sized games - even Total War, which is unusually "triple-A-y" (graphics way too heavy, expensive, frequent new titles, etc) for the genre.
I'd guess those games probably have an easier time being ported. For example, they are generally more limited by processors than by graphic cards (which are more of a problem in Linux); they are often way more forgiving of lag, frame rate drops and other such issues; maybe the libraries and tools used for them are less specialized (just a barebones engine instead of a bunch of physics simulations and anticheat and whatever). Maybe it's because those games rarely care about consoles, which could mean both less technical difficulties (input, choice of engine, directx, etc) and a smaller non-Linux market. Or perhaps it's just that the less-niche stuff (shooters, action games and RPGs) is inflated by a lot of non-Linux stuff in a way other genres aren't.
Quoting: dubigrasuI hate myself for not liking these type of games (basically everything strategy). I would've been so spoiled by Feral and these ports.
I keep buying them, but just for support, not my pleasure. I'm looking for example at XCOM games, I can clearly see they're good quality/fun games and I'm sure I'm missing a lot by not playing them, but just can't get into it and I really tried.
It happens. I have a hard time accepting that I just plain don't like RPGs - I have a hard time finishing even the ones I'm interested in; I'm into tabletop RPGs, I like story-heavy games, and often the core mechanics are enjoyable (even similar to other stuff I play). It's just that... I nearly always get bored quickly and never finish the games. Somehow the gameplay loop feels repetitive and slow, every time, even if the bits and pieces are good on their own. FPS and action games are even more of a no-go - every once in a while I give a honest try, with something that looks really interesting, but I just can't stand it.
Strategy games are definitely more of a niche; a sizable one (in number of players and games), but I generally don't expect people to be into it unless they are really into it.
Unconventional Warfare has tactical combat with visual novel style storytelling up on Kickstarter
1 March 2020 at 7:24 pm UTC
1 March 2020 at 7:24 pm UTC
Hmm, looks kind of interesting. The trailer makes it look like a laid-back real-time tactics game (not frenzied fast clicking or super-small maps/groups), and VN-style for the story is a plus for me. Plenty of terrain interactions, what looks like timers for actions, and so on. Of course whether the story will be any good is hard to say, and they could easily ruin it by leaning too much on the RPG side or just boring missions.
I tried to play the demo but graphical glitches made it unplayable. Opening video was quite cool (the old footage look is great, wonder how they did it - reusing actual old footage? Editing recent movie clips? Actually recording it themselves?)... but backgrounds were almost entirely black, sprites didn't disappear at all and some menus didn't either... I could read the starting dialogs (though I skipped most of it to test more stuff), but first time I had to do something it was impossible to progress. Not a big deal, as it is a demo after all and my computer is a bit below average, but I am still curious about how the game will play.
I tried to play the demo but graphical glitches made it unplayable. Opening video was quite cool (the old footage look is great, wonder how they did it - reusing actual old footage? Editing recent movie clips? Actually recording it themselves?)... but backgrounds were almost entirely black, sprites didn't disappear at all and some menus didn't either... I could read the starting dialogs (though I skipped most of it to test more stuff), but first time I had to do something it was impossible to progress. Not a big deal, as it is a demo after all and my computer is a bit below average, but I am still curious about how the game will play.
Upcoming strategy game 'Radio General' has you yell orders down a microphone
27 February 2020 at 2:33 pm UTC
27 February 2020 at 2:33 pm UTC
Huh, I thought I had seen this game but it wasn't coming to Linux, but apparently it is a different one.
This still looks very interesting, though the "speech recognition" system is a huge bummer. Even if it worked perfectly it would make playing the game quite inconvenient (you need a good mic and an environment that is quiet enough but you won't disturb anyone by talking out loud)... and it never works perfectly. Speech recognition is hardly perfect, and if you happen to have any kind of accent good luck with that. Also, localization of the game is pretty much a big nope for those that would prefer to play in another language.
This still looks very interesting, though the "speech recognition" system is a huge bummer. Even if it worked perfectly it would make playing the game quite inconvenient (you need a good mic and an environment that is quiet enough but you won't disturb anyone by talking out loud)... and it never works perfectly. Speech recognition is hardly perfect, and if you happen to have any kind of accent good luck with that. Also, localization of the game is pretty much a big nope for those that would prefer to play in another language.
Dota Underlords from Valve is out with the City Crawl campaign mode
25 February 2020 at 9:49 pm UTC
25 February 2020 at 9:49 pm UTC
City crawl is a bit underwhelming, but still a good/needed addition. I hoped for more variety in scenarios (a few scripted games or interesting rule variants), and it looks to be only a mix of normal multiplayer matches and puzzles/creep rounds. Which are fine, but are also quite short. Still, just having a single-player mode makes me happy and the tutorials I played looked quite good; maybe they will have more stuff in the paid additions.
The game in general looks fine, some fun things added. Still, I think my favorite version of Underlords would be one with the jail (and all the heroes), the creep rounds and the old slow pacing, but no underlords. Aces I could take or leave. I'll probably go back to playing occasionally now that it has been fully released, but I also kind of played enough already during the beta and just moved on.
The game in general looks fine, some fun things added. Still, I think my favorite version of Underlords would be one with the jail (and all the heroes), the creep rounds and the old slow pacing, but no underlords. Aces I could take or leave. I'll probably go back to playing occasionally now that it has been fully released, but I also kind of played enough already during the beta and just moved on.
Swipe right for Socialism in Democratic Socialism Simulator now available on Linux
21 February 2020 at 1:32 pm UTC Likes: 7
21 February 2020 at 1:32 pm UTC Likes: 7
Wait, taxing the rich? How is this socialism? Bernie Sanders style... oh, wait, this was made by Americans, they use "socialism" for something completely different. This isn't a game about actual socialism through democratic means, it is just a "you want to have universal healthcare and end slavery in prisons and allow worker unions? That's socialism!" kind of stuff.
For a moment I let myself think that maybe this was going to be about implementing communes, deciding between worker-owned factories and state property, whether to abolish money/markets or not, how to survive the inevitable outside attacks and sabotage, this kind of stuff.
For a moment I let myself think that maybe this was going to be about implementing communes, deciding between worker-owned factories and state property, whether to abolish money/markets or not, how to survive the inevitable outside attacks and sabotage, this kind of stuff.
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