Latest Comments by eldaking
The game store itch.io is launching a developer jobs board
4 April 2019 at 5:40 pm UTC Likes: 1
4 April 2019 at 5:40 pm UTC Likes: 1
I really like the idea of itch.io, though I never bought any games from there for a very simple reason - no regional pricing, or "games are ridiculously overpriced for me". I downloaded some free games to try, but I'd like to actually be able to purchase games from there. Still, it is one store I'd like to see rising to the forefront. Epic goes on about how they take a smaller cut from developers, well, itch.io takes an even smaller cut and they offer better features.
As for why it is mostly unknown... well, they lack the big money to invest in publicity, they don't sideline the indies to make space for the big games, and they could still improve usability and user friendliness. Make it easier to find games you like somehow, make downloads more transparent for users, improve the looks and base themes.
As for why it is mostly unknown... well, they lack the big money to invest in publicity, they don't sideline the indies to make space for the big games, and they could still improve usability and user friendliness. Make it easier to find games you like somehow, make downloads more transparent for users, improve the looks and base themes.
Valve show off their new Steam Library design and a new Events page
22 March 2019 at 1:35 am UTC Likes: 1
22 March 2019 at 1:35 am UTC Likes: 1
I was a bit disappointed at first. I don't want the library to show friends, I want it to show my collection and relevant information about the game. I'd like more information from the store page to be shown for the games in the library, and I'd like for important things like the workshop and the DLC to be more prominent. Initially I assumed the "updates" given so much attention would be the "news" currently shown (every article on a website that mentions the game), which would be horrible, but if it is actual updates that is actually very nice. But I do like the new visual style, and the filtering is very nice indeed, so the change is for the better in general. The flexibility of the search coupled with the saving searches option will be so much more convenient than creating categories and then classifying every game.
I also love the "events" page, and the idea that you can set up reminders for it is great. Many games I play have somewhat frequent updates that add more stuff (Kingdom Rush Origins comes to mind as it was featured here just today, but also Northgard), or some very old games that get a completely unexpected updates (Sins of a Solar Empire), and it would be nice to see those things. Particularly for games that I might not have played in a while (Paradox games have so many additions, but I follow dev diaries so I know about them months in advance...), or are not so big (no chance of missing a Civilization DLC). And then, there are actual mini-events like Amplitude often does (the Endless Day each year, the time when Sega made a competition between their strategy franchises).
In general, I'm excited.
I also love the "events" page, and the idea that you can set up reminders for it is great. Many games I play have somewhat frequent updates that add more stuff (Kingdom Rush Origins comes to mind as it was featured here just today, but also Northgard), or some very old games that get a completely unexpected updates (Sins of a Solar Empire), and it would be nice to see those things. Particularly for games that I might not have played in a while (Paradox games have so many additions, but I follow dev diaries so I know about them months in advance...), or are not so big (no chance of missing a Civilization DLC). And then, there are actual mini-events like Amplitude often does (the Endless Day each year, the time when Sega made a competition between their strategy franchises).
In general, I'm excited.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 7:09 pm UTC Likes: 2
I'm completely fine with "monthly access" so long as you can download the game and run it on your computer, with all the implications: you can make a backup, you can play offline, you can modify the game, you can stop it from calling home using a firewall, etc. After the month ends, you no longer can download the game, you can't play it on the cloud, you can't get any other games. You might even be legally/contractually obligated to uninstall and not play after this time (though this is obviously unenforceable, I'm fine with doing it); I would not be ok with "destroying all copies", for preservation reasons.
Subscriptions are not a problem per se. In an MMO, or a multiplayer game in general, it makes sense that you would pay to use the game servers and the associated social environment. You don't even need DRM in this case - you could theoretically run the game at home DRM-free, but it makes sense to pay for a subscription to gain access to this feature. (I mean, in an ideal world where games are FOSS, you would also have access to the server software and you could self-host a game server instead of the developer's subscription being the only option, but this is ok enough.)
20 March 2019 at 7:09 pm UTC Likes: 2
Quoting: MohandevirBut Stadia doesn't rent you games. It sells a monthly access to their game library. You totally have the right to think otherwise and not be interrested in that kind of service, but sorry, I just don't get your point.
Where does games with subscription services like WoW or EQ stands, in your logic? Might help me figure it out.
I'm completely fine with "monthly access" so long as you can download the game and run it on your computer, with all the implications: you can make a backup, you can play offline, you can modify the game, you can stop it from calling home using a firewall, etc. After the month ends, you no longer can download the game, you can't play it on the cloud, you can't get any other games. You might even be legally/contractually obligated to uninstall and not play after this time (though this is obviously unenforceable, I'm fine with doing it); I would not be ok with "destroying all copies", for preservation reasons.
Subscriptions are not a problem per se. In an MMO, or a multiplayer game in general, it makes sense that you would pay to use the game servers and the associated social environment. You don't even need DRM in this case - you could theoretically run the game at home DRM-free, but it makes sense to pay for a subscription to gain access to this feature. (I mean, in an ideal world where games are FOSS, you would also have access to the server software and you could self-host a game server instead of the developer's subscription being the only option, but this is ok enough.)
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 5:38 pm UTC Likes: 7
20 March 2019 at 5:38 pm UTC Likes: 7
I don't think DRM depends on whether it is bought or anything. It is "Digital Rights Management" (or "Digital Restrictions Management"), or a digital system ostensibly to prevent people from making unauthorized copies. You could rent a physical DVD with copy protection, and that is a form of DRM. You could stream videos with DRM, some software, that prevents you from making a copy of that video, or without any DRM and people can just download it and keep a copy.
If game streaming prevents you from making copies of the game, it is DRM. You could use game streaming to restrict your users from having copies, both legal and illegal, of your game, so DRM. And that is bad because there are obvious use cases that are completely legitimate and require having a local copy - for example, "I don't have unlimited bandwidth all the time" or "preservation of games". You are allowed to play that game, but the system is (to borrow EFFs slogan) defective by design.
Renting DRM-free digital media is a silly idea because of how digital files works (copying is so intrinsic that you can't transfer it without making a copy). There is nothing to be returned after the rental, nothing stopping the person from keeping a copy forever. It makes no sense... unless you start to use DRM. Which is terrible and shouldn't be done. So, don't "rent" digital goods. If you want a subscription-based service, rely on something else - on continued access to your hardware, on getting new content - but not on the person having to pay again and again for the same thing.
If game streaming prevents you from making copies of the game, it is DRM. You could use game streaming to restrict your users from having copies, both legal and illegal, of your game, so DRM. And that is bad because there are obvious use cases that are completely legitimate and require having a local copy - for example, "I don't have unlimited bandwidth all the time" or "preservation of games". You are allowed to play that game, but the system is (to borrow EFFs slogan) defective by design.
Renting DRM-free digital media is a silly idea because of how digital files works (copying is so intrinsic that you can't transfer it without making a copy). There is nothing to be returned after the rental, nothing stopping the person from keeping a copy forever. It makes no sense... unless you start to use DRM. Which is terrible and shouldn't be done. So, don't "rent" digital goods. If you want a subscription-based service, rely on something else - on continued access to your hardware, on getting new content - but not on the person having to pay again and again for the same thing.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 3:16 pm UTC Likes: 5
And that is the problem. Not the "you don't own the game"; rentals are not necessarily bad (though I am not a fan). The "outside of it". Yeah, you are paying, you should be able to run it however you want. If this is not possible, then this rental model is a bad thing.
I don't consider Netflix a good thing. It has introduced DRM into internet standards, among other harm it has caused. It is convenient, I use it, but on the big scale the movie distribution market is just dystopian. We put up with it because they killed the better alternatives, and because it was even worse before (premium cable and region-locked dvds). For games, we already have something better (though not good enough), and moving into a "people don't own games anymore", "let's bake DRM into browsers" market would be a huge step back.
20 March 2019 at 3:16 pm UTC Likes: 5
Quoting: ShabbyXBesides, you are not buying games individually to play on Stadia (if you did, yes your concern would be totally valid). If you pay a 10$ subscription fee, you can't expect to be able to download and play every game Stadia offers outside of it as if you owned all of them.
And that is the problem. Not the "you don't own the game"; rentals are not necessarily bad (though I am not a fan). The "outside of it". Yeah, you are paying, you should be able to run it however you want. If this is not possible, then this rental model is a bad thing.
QuoteIf 15 years ago they described Netflix, there would have probably been similar reactions: "Can't own the movie anymore. I can only watch on Netflix. That's bad". But here we are, and I don't care at all if I don't have the DVD to something I once watched on Netflix and moved on.
I don't consider Netflix a good thing. It has introduced DRM into internet standards, among other harm it has caused. It is convenient, I use it, but on the big scale the movie distribution market is just dystopian. We put up with it because they killed the better alternatives, and because it was even worse before (premium cable and region-locked dvds). For games, we already have something better (though not good enough), and moving into a "people don't own games anymore", "let's bake DRM into browsers" market would be a huge step back.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 2:48 pm UTC Likes: 6
Netflix absolutely has DRM, and you might be unable to use the service if your browser doesn't support DRM. Mostly, they have copy prevention systems that prevent (or at least limit) you from downloading their movies. This interferes with perfectly legitimate uses of the service (i.e., it not only people who want to redistribute the content for non-paying users): for example, downloading a movie once, when you have fast and reliable internet and then you can watch it without reliable internet, as many times as you want.
As for the cinema or game café... those are physical locations. They have their own restrictions, which might or might not be good, but they can't be DRM because they are not a piece of software. Online streaming services, however, can have DRM. And talking about games, that are software and not just media, there is a lot more about it that can (but shouldn't!) be restricted.
As for what might be done differently... mostly, the users need to be able to download the game to their machines and use it as they would any other software (including modifying it, controlling how it runs, etc). You are paying a subscription (I assume) to pay certain games, but you can only run those games by using a particular service = DRM. The facts that this service is always online, doesn't allow for modification of game files, and facilitates running malicious software (including data collection) just make it particularly obnoxious DRM.
But being DRM is just the tip of the iceberg. "Software as a service" (or "service as a software substitute") has its own host of issues regarding freedom and user rights. So much that it makes any FOSS software used in the infrastructure moot. Frankly, the best option (ethics and freedom-wise, not in terms of profit) would just be an user-friendly "rent server time" service, where the client has access to the infrastructure but is in control of what actually runs in the server. Get a powerful computer to run your games, but don't make it a "game streaming service".
20 March 2019 at 2:48 pm UTC Likes: 6
Quoting: ShabbyXWhat's with all the DRM talk? You're not "buying" games with Stadia for DRM to apply. DRM is only meaningful (and bullshit) when you buy something, because DRM restricts what you can do with it.
With Stadia, you are paying for play time. If you go to the cinema, you don't think about DRM because you are not buying the movie, just watching it. Same with Netflix. If you ever played games at a game café, it was a similar situation to Stadia; you paid to play games the café owned, not you, and DRM didn't apply.
If you are not convinced, try to think what you could have done differently as an anti-DRM person if you were the lead of Stadia.
Netflix absolutely has DRM, and you might be unable to use the service if your browser doesn't support DRM. Mostly, they have copy prevention systems that prevent (or at least limit) you from downloading their movies. This interferes with perfectly legitimate uses of the service (i.e., it not only people who want to redistribute the content for non-paying users): for example, downloading a movie once, when you have fast and reliable internet and then you can watch it without reliable internet, as many times as you want.
As for the cinema or game café... those are physical locations. They have their own restrictions, which might or might not be good, but they can't be DRM because they are not a piece of software. Online streaming services, however, can have DRM. And talking about games, that are software and not just media, there is a lot more about it that can (but shouldn't!) be restricted.
As for what might be done differently... mostly, the users need to be able to download the game to their machines and use it as they would any other software (including modifying it, controlling how it runs, etc). You are paying a subscription (I assume) to pay certain games, but you can only run those games by using a particular service = DRM. The facts that this service is always online, doesn't allow for modification of game files, and facilitates running malicious software (including data collection) just make it particularly obnoxious DRM.
But being DRM is just the tip of the iceberg. "Software as a service" (or "service as a software substitute") has its own host of issues regarding freedom and user rights. So much that it makes any FOSS software used in the infrastructure moot. Frankly, the best option (ethics and freedom-wise, not in terms of profit) would just be an user-friendly "rent server time" service, where the client has access to the infrastructure but is in control of what actually runs in the server. Get a powerful computer to run your games, but don't make it a "game streaming service".
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 March 2019 at 7:14 pm UTC Likes: 12
Well, obviously false, as I clearly I care. xD And frankly... like free software and open platforms and privacy, people should care more. People not caring because "they just want it to work (on the surface)" is what has led to Windows dominance in the desktop, to proprietary drivers, to closed standards, to DRM, to malware-grade "advertising", to Facebook data leaks.
19 March 2019 at 7:14 pm UTC Likes: 12
Quoting: TheSHEEEPNobody really cares as long as you can run the game.
Well, obviously false, as I clearly I care. xD And frankly... like free software and open platforms and privacy, people should care more. People not caring because "they just want it to work (on the surface)" is what has led to Windows dominance in the desktop, to proprietary drivers, to closed standards, to DRM, to malware-grade "advertising", to Facebook data leaks.
Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 March 2019 at 6:21 pm UTC Likes: 20
19 March 2019 at 6:21 pm UTC Likes: 20
Ugh, gaming "as a service". Frankly, this is worse than games not supporting Linux. Games might be developed for Linux (servers)... but then we can't buy the games to run in our Linux systems. This is the antithesis of FOSS - we don't even have the freedom to run the software ourselves. It's like the most intrusive always online DRM ever coupled with the least software freedom technology allows.
Humble Strategy Bundle 2019 is out and it's another good choice for Linux players
12 March 2019 at 8:59 pm UTC
12 March 2019 at 8:59 pm UTC
This is a really great bundle for strategy fans. Civ 6, Stellaris and OTC on the same bundle? Wow.
And it is amazing that even though I only want a few cheap games and one DLC, it is still cheaper to get the third level than to buy all those games on sale and with regional pricing (for my country, regional pricing is a lot cheaper than buying on USD). Guess my friends will get a few keys for the games I already have.
I'll wait to redeem Ashes of the Singularity after they deliver the Linux version, though.
And it is amazing that even though I only want a few cheap games and one DLC, it is still cheaper to get the third level than to buy all those games on sale and with regional pricing (for my country, regional pricing is a lot cheaper than buying on USD). Guess my friends will get a few keys for the games I already have.
I'll wait to redeem Ashes of the Singularity after they deliver the Linux version, though.
Objects in Space, an open world 2D stealth-action space trading game had a very rough Linux launch
11 March 2019 at 7:54 pm UTC
11 March 2019 at 7:54 pm UTC
That's a shame, a friend showed this game to me a few weeks back and it looks quite cool. Seems like they jumped the gun a little by "releasing" it on GOG before it was ready, but it's still early enough to fix it.
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- OpenRA for classic RTS games like Red Alert has a new playtest with enhanced visuals, revamped map editor
- NVIDIA stable driver 550.135 released for Linux
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