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Latest Comments by eldaking
MSI officially announced the Claw A1M handheld with Intel
9 January 2024 at 3:00 pm UTC Likes: 6

Well they finally addressed the main complaint by gamers about those handhelds: no multicolored LEDs.

So what the heck is an 'indie game' nowadays anyway?
30 November 2023 at 10:13 pm UTC Likes: 2

Quoting: EagleDeltaThen maybe "indie" isn't a good category name for games. The minute we start shifting the definition of a word like "independent" we create confusion in the language and semantics do matter a lot. Yes, language changes over time, but that only works when the definition changes holistically, not when it changes definition for just one sub-area of concern. It also creates issues where now "indie" means different things depending on if you're talking about movies, shows, music, books, games, board games, etc. That is too much to expect people to keep track of.

All that said, a studio making a low budget game for their publicly traded company is obviously NOT "indie". By the same token, I don't think Larian, ConcernedApe, EgoSoft, etc can be anything BUT "indie".... being successful doesn't mean someone loses their "indie" or "independent" status. That implies that only failed studios that make something people like can be "indie".

It one hundred percent is a terrible category name, and my first post a bit above suggested many alternatives. I just don't think we are going to change everyone's minds. The meaning already changed, like it or not, and linguistic prescriptivism isn't going to change it back.

As far as we want to promote a better way, I'd rather we moved to better terminology to remove the uncertainty, than use bad categories to keep the language accurate.

So what the heck is an 'indie game' nowadays anyway?
30 November 2023 at 7:32 pm UTC Likes: 2

To comment generally on many answers: I think being too literal about the word "indie" as "independent" is a mistake. Being self-published is not remotely the most important part (or the single important part) of the games we consider as indie.

Indie as a category referred to the use of the term in the music industry, where it was at a point a good description but eventually moved on. AAA referred to the stock market (the reliability of a bond). Neither is perfect for defining games, and associated terms like AA or BBB have never been popularized so we are stuck with awkwardly-named categories.

Sure we probably should use a more accurate term for each category, for clarity, but letting our categories be decided solely based on the terminology being used is not a step in the right direction. The meaning of "indie" has evolved, and going back to dictionary definitions to make it linguistically consistent comes at a cost of being a good category for games.

So what the heck is an 'indie game' nowadays anyway?
30 November 2023 at 2:58 pm UTC Likes: 7

I think "indie" encompasses a lot of aspects so having it as a single category is just meaningless.

Yeah it can't be indie if it is owned by Microsoft or Sony or Apple or Tencent or another huge company. You could call it "alternative game" or some shit, but even if the company makes a point of limiting the budget it is not the same as other indies - it has more visibility, more stable funding, and all the constraints of a big studio which make it a whole other deal. Mostly the same if such a company is funding the development without directly owning the studio, but not if they just published it without any funding.

It also isn't fair to call indie any studio that isn't funded by a large publisher indie regardless of their budget or size. A game with a AAA budget and AAA number of employees is way more like a AAA than like other indies. It's organization structure, constraints to their "artistic freedom", dev practices and so on are not at all indie. Any categorization that puts those side by side with the small ones is frigging useless.

If you are filtering games that are "indie", go for the strict option: pick just games that are all of self-published, small-budget, author-controlled. Set "small" as low as you want to select just single devs or allow for small but established studios.

Indie games that are successful but aren't bought by a large company, in particular those that sell millions (I call them "triple I", the indies that won the lottery), still keep most of their original characteristics, so I wouldn't advise using revenue or sales numbers to classify them... but a "hidden gem" category could make sense, and would pretty much only include indies.

Or just be more specific instead of just "indie", don't assume "indie" will tell people whatever you think it does. Alternative game, game by small (or medium) studio, self-published game, low-budget game, solo project. Or just list the numeric cut-off point directly: game made by less than 20 people, best game under $1 million budget, etc.

Planetary Annihilation devs reveal Industrial Annihilation
19 October 2023 at 1:13 pm UTC

Oh damn, this is exactly the upgrade to Planetary Annihilation I would love to see. I am not really into the TA style of RTS, where you have a bazillion units and an elaborate meta but very little complexity in the economy. I like economy that has a lot of different resources, with lots of specializations and long production chains to eventually build an army and attack. PA looks absolutely amazing, is pretty polished and elaborate, and it has many interesting things like the spherical maps, orbital units and interplanetary transports (and planet killer weapons!)... so adding factory building to the sequel has me extremely interested. The big robot bugs you kill also look damn cool.

Harebrained Schemes and Paradox Interactive to split
18 October 2023 at 5:30 pm UTC Likes: 4

Quoting: EhvisI don't entirely agree with you here. When I see something like Stellaris having a DLC list that totals 7 times the price of the game, I just don't believe that what they added is worth that much. It just seems that they abuse the DLC method to try and sell content for an inflated price. Which may not be the traditional cash-grab, but it's still related.

They price the base game, which is the entry point, relatively low so that:
1) upfront cost to get started isn't too high, you don't need to put a lot of money before you even know if you'll like it.
2) most of the cost is optional, only the most hardcore completionists will pay the full cost, most people will pay a lot less. I am a super fan of the game but even so I don't have all the stuff.
3) more casual players can get great cost-benefit with the base game (which improves constantly with free updates), while people that really love the game can pay for content that for them is worth a lot because they put hundreds or thousands of hours into the game.

As for "inflated price", for any game DLC has a higher margin than the base game - meaning the same amount of "content" or "work" sells for a higher price. It is unavoidable, because by definition it will only sell a fraction of the copies of the base game, and naturally it won't re-make all the basics (that would be dumb, more work but not more value). The point is that for many people, improving the game they like is better than buying a new game they like less.

I think that big strategy games are a very natural fit for additional content, because you play many matches from start to end - so you don't have to replay the entire story or redo some puzzles, but it can still work together with stuff from the old game instead of being a separate story or something. Plus they benefit from complexity, are mostly singleplayer so no pay to win issues, they have a long learning curve and good replayability so you stick with the same game for quite a while...

Paradox keep adding DLC because they keep working on the game for years, and we can see it as it happens. It is not like they are holding content back (day-0 DLC) or making a game without enough content - their games are huge and they keep even reworking the basics. Not that their DLC is always good, much less worth its price... but they are upfront and honest about what they are doing, and it does not usually detract from the (cheap and excellent) base game. I'll take Paradox' DLC over microtransactions that make the game worse to try and manipulate me into paying.

Harebrained Schemes and Paradox Interactive to split
17 October 2023 at 6:24 pm UTC Likes: 5

Wow, I admit that it looks like a terrible launch but taking all of one week to throw it all away is shocking. AAA development is wild.

I'll say that I hadn't noticed the game was out (was thinking maybe next year or something), and I was looking forward to it. Well, more like curious than "anxiously waiting", but I am quite dedicated in following tactical games, Paradox and HBS, so missing a release like that looks like a big marketing fail.

People seem to be complaining of technical problems with the game (bugs, performance issues). Combined with not a lot of marketing and with the mass firings, to me it speaks of very troubled development. I'd guess that the bad release was less of a surprise to Paradox than it was a last chance that HBS didn't hit.

Unity CEO John Riccitiello is leaving 'effective immediately'
10 October 2023 at 12:47 am UTC Likes: 5

I really liked this coverage of events: https://hard-drive.net/hd/video-games/ceo-who-only-had-bad-ideas-totally-leaving-company-of-his-own-volition/

The Hard Drive is supposedly a satire site, but boy does it sometimes give the most accurate version of things.

Star Trek: Infinite from Paradox releases October 12
8 September 2023 at 2:47 am UTC Likes: 4

Quoting: Purple Library Guy
Quoting: Liam Dawe
Quoting: WorMzyGenuinely disappointed with this one. Do they go into any detail anywhere about why they're not doing a Linux release?
3rd party studios under Paradox as the publisher almost never do Native Linux. Quite different to Paradox Development Studios, so this is actually pretty normal. They also publish games from Iceflake Studios, Triumph Studios, Romero Games, Squeaky Wheel Studio Inc and so on all that don't do Native Linux.
Yeah, but still--they start from a base that supports native Linux; seems like it must have almost taken deliberate effort to make it stop working.

Yeah, I wouldn't say it took effort but it certainly took a "we don't want it, not even for free" attitude. But it was almost certainly up to the dev studio whether to do it, and unlike PDS it is quite possible they would have that attitude. And Paradox Interactive (the publisher) already made it clear they don't care either way.

Linux updates tease Valve 'Galileo' and 'Sephiroth' - Steam Deck refresh? Or new VR?
5 September 2023 at 2:50 pm UTC Likes: 12

I can already see it, the beginning of their line of gaming bath toys: the Steam Duck!

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