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Latest Comments by eldaking
Creature-collecting life-sim Moonstone Island launches September 20th
1 September 2023 at 4:07 pm UTC Likes: 1

Ah, stardew valley pokemon ghibli mashup, sounds lovely. :P

Dev of Shadow Tactics, Desperados III, Shadow Gambit: The Cursed Crew shutting down
29 August 2023 at 9:57 pm UTC Likes: 5

Quoting: anewsonI wonder at what point they made this decision... seems so strange to close up shop right after a good release. Maybe they didn't think the launch was as successful as it needed to be? or maybe they decided to close up a long time ago but wanted to push out this last game. I also wonder if it's related to them self-publishing instead of using the ill-fated Daedalic (of Gollum fame)

Well, if they were going to close up, then after a release is the only time - because the alternative is starting something new and spending several years on it...

I assume it was not a decision made quickly either, so it wasn't about the commercial success of the latest game that just released. Maybe about the development of it, regardless of success, or maybe it has been going for longer still.

Dev of Shadow Tactics, Desperados III, Shadow Gambit: The Cursed Crew shutting down
29 August 2023 at 3:52 pm UTC Likes: 5

Damn it, what a shame. I would really have expected that their commercial success, coupled with independence and all, would make them more sustainable on the long term. Seems like they were still pushing themselves too hard to get those big games out... gamedev is truly a hellish industry. I hope all the workers can have better luck in other, presumably smaller, projects.

Quoting: scaineThat's a massive shame. I admit that I've had Shadow Tactics on my wishlist for years now. I like the sound of the gameplay, but don't really like the setting (ancient Japan, or whatever). And I swear I'm not making this up, but I honestly can't stand Wild West themed stuff either. If Red Dead Redemption isn't going to break that dislike, I guess Desperados was on a beating to nothing.

Give me fantasy or sci-fi any day.

Yeah same, the previous games didn't really pick my interest - the new one, with lots of undead pirates, was looking more interesting.

Fedora considering adding in 'privacy-preserving' telemetry
8 July 2023 at 5:32 pm UTC Likes: 8

I believe that the only way to obtain data ethically from software is to not automate it. Users should always be aware and explicitly choose what they share. Thus, if you want usage data, make it as easy and convenient as possible for people to go and answer a survey or post their reports, and encourage them (the simple goodwill of FOSS users posting bug reports and contributing solutions is a great example or "encouragement"). Anything the user can't measure and understand himself should not be shared, as they can't evaluate what sharing that data would mean. Yes, all this means a lot less data and a self-selected sample, and I think that is unavoidable. Simply put: asking for a blank check from users is objectionable even if you don't plan to do anything wrong with it. You should not even ask people for that much trust.

Now, if it is opt-in I don't care as much. The status quo is so bad in various respects that I'm willing to settle for this compromise (even though I still think it is far from ideal)... especially for FOSS projects, where we have more transparency and more assurances. In particular, it is more likely that the interests of users and devs align. When you give data to a proprietary developer to "improve the software", their idea of improvement is likely to be ways to manipulate you and squeeze more money out of you; it is not in your best interest to give them whatever data they want, because your goals are not necessarily theirs.

Total War: WARHAMMER III for Linux updated to v3.1
14 June 2023 at 10:24 pm UTC Likes: 1

Quoting: RaabenI wonder how some companies cared enough to go for making a port in the first place but at the same time not care to try and keep them remotely in sync, especially for multiplayer. You'd think they'd want to keep a third party porting studio close and in the loop for releases but then again, I spend my day stuck in IT at BigCorp so out of touch things like that shouldn't be surprising.

Eh, the equation is pretty easy. They are more than breaking even from the ports, so they have no reason to not do it. But they value it so, so much less than the Windows version that they aren't willing to make the tiniest change to their process to help the port.

This could be rational, as in "it would cost us more to spend dev time on it than the net value of the port". But most likely there is some big manager that just can't be arsed to do anything else, and the only reason he even allows the port is because he doesn't have to move a finger, just let the contractors do their thing and get paid. (Or something equivalent - a sales department that isn't willing to compromise on dates, some bureaucratic requirement mandated from above, a legal team that doesn't sign the correct papers on time, a company policy. Someone that isn't willing to let things change, and doesn't care about this weird port for a couple of people.)

Moonstone Island set to release this Summer with a new trailer
13 June 2023 at 8:34 pm UTC Likes: 4

That is a very Stardew Valley looking game. I like it.

Canonical planning an immutable desktop version of Ubuntu
5 June 2023 at 5:08 pm UTC Likes: 1

For me the idea of immutable distros is quite simple, and quite sensible: just like we have things that any unprivileged user can change, and system settings that need root (with sudo as a convenient mid-way compromise, which means I almost never needed to actually log in as root), it separates things users can change and system settings. You can still install programs for yourself, or change the appearance, or other changes... but that is just overlaid on top of the base system: you can install an additional version of a library, but you can't erase the original - so your system is guaranteed to not be borked, as it retains a "recovery image" without your changes. Right now there is still some attrition to doing things that way because of all the programs that were made based on different assumptions, but with time I expect less things will need workarounds and the workarounds will get better and easier.

And Linux can easily prevent the biggest issue with Android and Windows and such, which is "unremovable bloatware" - when your OEM or carrier puts a bunch of garbage on your device that they want you to have but you don't want to. With Linux, there is little point in pushing garbage to users as anyone can just make a distro without the garbage. For example, when Canonical pushes snaps which are complete garbage, I can just download Fedora that does not have snaps. It is unfortunate that it happens but at least I have some choice.

Valheim devs clarify stance on modding including a clear no to paid mods
30 May 2023 at 12:44 pm UTC Likes: 12

If they allow/support donations, I think it is the right stance (though pity they won't add proper mod support). Paid mods are indeed against the spirit of modding, and create no end of problems. People can no longer freely share and re-use content from other mods, as now it can undermine the "monetization" of those. It discourages collaboration and people tinkering with the mods themselves, and makes it more of a creator-audience split. Since many mods rely on fair use status to use copyrighted materials (in a way that is obviously transformative and also non-commercial), selling such mods is a big no-no... and for any mod, trying to stop other mods from using your own paid mod content would open a big can of worms. Then there are expectations of support for a product and other aspects of a more commercial relationship...

Total War: PHARAOH announced - Linux port from Feral Interactive (UPDATE: incorrect)
24 May 2023 at 1:24 pm UTC

While I do enjoy historical settings a lot, unit diversity and faction asymmetry are things that it doesn't do that well - and the tactical combat benefits a lot from the former. The main reason I enjoy the Total Warhammers is that, in terms of interesting setting I prefer many (but not all) of the historical ones. I think it would be wise to account for that by focusing on other elements, both on the strategic layer (political and economical elements) and also more tactical elements (promotions for units, more terrain/weather effects, battle setups, etc).

But I don't think this is a "games do poorly when there is no fantasy" situation. The series did fine with many (if not most) of the historical games, there is a lot to the games besides unit selection and diversity (some people prefer to focus on morale and terrain over army composition, or might play more for the strategic layer and fight few battles). If they did want to sacrifice the "realism" for more diversity, there is a million ways they could do it without mythology and monsters. And there are several other genres of strategy that make even better use of those fantasy elements (due to not relying so much on formations with large numbers of figures, for example). Warhammer was exceptional in many ways, but most of the games that did poorly were the smaller spin-offs - Troy (also Epic exclusive, lol), Britannia, Atilla. Rome 2 was very successful and had a long life, 3K did quite well despite being up against Warhammer 2/3, Shogun 2 I remember being well-received...

Total War: PHARAOH announced - Linux port from Feral Interactive (UPDATE: incorrect)
23 May 2023 at 10:17 pm UTC Likes: 2

Quoting: ElectricPrismSo is this game supposed to be related to "Pharaoh + Cleopatra" ?

https://store.steampowered.com/app/564530/Pharaoh__Cleopatra/

If so, that sounds pretty cool, I just wish the Trailer gave some indication as to the gameplay.

And there doesn't seem to be a Community Hub yet so it's really hard to tell what exactly this will be.

Edit: The best I can do is guess based on the tags?

Popular user-defined tags for this product:
Strategy
Action
RTS
Grand Strategy
Tactical

Total War is a big franchise so many people know what their games are like, especially as they have a very particular identity that no one else really does. You can look for any other total war game and have a good idea of the gameplay. No, nothing to do with city builders, it is a grand strategy game with two layers: strategic layer is turn based, expansive and fun but not too complex; tactical layer is real time, extremely detailed and units have a large amount of bodies.

But you have just zeroed on one of my main issues with the franchise: they are trying too hard to sell a AAA game, not a good strategy game. Their marketing always, always is just close-ups of individual soldiers or big aerial shots of the terrain, with no HUD, no images of the tech trees or building screens or economic overlays or anything. From the store pages and press releases, they look almost ashamed of the gameplay they created, because nothing of it is shown. It is all 3D models that you wouldn't even see during normal gameplay (you never zoom in that much) and bullshots. And then the game is heavy, with long loading screens, and you can't even zoom out enough during battles to see what is happening on two fronts... because "muh graphics."