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Latest Comments by a0kami
Metro Exodus to get a release date for Linux "soon" say 4A Games
28 February 2020 at 3:48 pm UTC

Quoting: kuhpunktIf you don't buy it, the publisher will see it and think that Linux ports aren't worth doing, because they don't sell.

If you buy it, the publisher will see that it sells on Steam and that this is where the money is. It's one unit sold less on the Epic Store.

Think about the signals you're sending.

I think at this point they the majority of their sale already. It's unlikely any signal we send will either be significant or strong.

Fans were likely to already play it via proton. :(

Open source 'Panfrost' driver for Mali GPUs gets initial GLES 3.0 support
27 February 2020 at 6:58 pm UTC

Quoting: drlambCannot wait for this change to trickle down into Manjaro ARM on my pinebook pro, currently running KDE paired with OpenGL 2.0/mesa-git on panfrost.

That's what I was gonna say.

Has anyone tried any vulkan related application (as the pinebook pro Mali GPU is meant to support Vulkan 1.0 implementations)?
I obviously don't expect much performance but might come in handy to optimise a few basic rendering stacks here and there.

Unity deprecating built-in XR (VR/AR etc) support for a new plugin system - Valve doing their own for SteamVR
28 January 2020 at 1:34 pm UTC

Is this following any of the openXR specification ?
Is valve planning on doing that on their side ?

Feral Interactive's lead Vulkan developer is moving onto something new
13 December 2019 at 7:16 pm UTC

Thanks Alex!
We guys could show off with benchmarks thanks (but not limited) to that dude! :)
It's worth mentionning he was maintaining "gamemode" as well, cleaning builds, managing merge requests and all.
A hero went on to new adventures. May he finds thrilling experiences!

Set between Half-Life and Half-Life 2, Valve have now properly announced Half-Life: Alyx (updated)
22 November 2019 at 12:27 pm UTC Likes: 1

It will be available for all VR platform, alright I get that.

But does that mean Valve integrated openXR in Source2 ? (Or they just have their in-house wrappers ?)
Having OpenXR in or at least prepared the engine for it would be game changing for future releases. (even though it's currently still a very young specification)

Anyway I'm curious about that on case anyone has information. :)

D9VK developer is working on allowing DXVK to help Linux ports for Direct3D to Vulkan
15 November 2019 at 12:40 pm UTC Likes: 3

Quoting: JarnoBtw, has Feral said anything about sharing their DX12 -> Vulkan translation layer?

As far as I love FOSS I think Feral is going out of business if they ever share their tech.

AMD announce their third-gen Threadripper processors and a 16 core flagship Ryzen 9
7 November 2019 at 4:16 pm UTC Likes: 1

Any news on AVX-512 ?
More brute force is cool, but we might want to code in a more clever way at some point ?

Also, those price :O
I did pre-order a pinebook pro (not even a librem) that's as much I can spend, also I'd love to get my hands at a valve index at some point..
But wages don't linearly grow along with the hardware prices...

That's one more reason to go against planned obsolescence.. I feel like a pin voltage issue could be handled on the motherboard or at least standardized instead of locking everything down to yet a new socket. . .

Google want Stadia to have exclusive games other platforms can't support
25 October 2019 at 2:32 pm UTC Likes: 1

I'm so disappointed..
"Exclusives". "Don't be evil" my a**.

Worst thing is Jade Raymond came up with Assassin's Creed so no doubt she'll create a successful amazing IP. Yet I wish they fail, it's time we get interoperable platforms for gaming ffs.

What have you been playing recently and what do you think about it?
13 October 2019 at 4:53 pm UTC Likes: 2

Hi there!

I usually don't think my gaming experience is relevant, though I'm quite proud about my latest doings.

First of all I finally finished all achievements of Portal 2 including the co-op ones, and for which I'd like to thank Valve for their transparent cross-platform system (can't be perfect, my friend was on windows). Yet Valve really have been involved in developing native Linux versions, shootout to them!

Then I finished XCom: enemy unknown, great game, a bit stressful as you play against the clock while trying to keep tour base afloat. Great port, nothing more to say, and I'd like to thank Feral Interactive for that!

Then I could finally come back on my favourite mmorpg, Guild Wars 2, thanks to a custom installer found on the forums, as the Lutris install script didn't perform that well, though it's only some tweaking steps away to actually make it into an install script. Shootout to the gw2 community and the D9VK developers!

Ultimately I managed to have a massive laugh out of a Star Citizen mining expedition with the LUG organization/community on the latest 3.7.0 updatw. The game is promising and its performance on Linux are quite decent. I kept crashing for a couple of hours but once all my shaders were compiled them game was stable and ran smoothly (I have a 7 years old AMD FX8350). Anyway, the LUG community recently managed to figured out the black texture issue people were experiencing from the RC patches (called PTU). Shootout to the community and everyone that's making possible, from the wine developers to dxvk and but also Lutris!

Thank you guys!

PS: this signs my Solus treason to the profit of Manjaro adoption.