Latest Comments by Xpander
NVIDIA stable driver 550.135 released for Linux
20 November 2024 at 5:29 am UTC Likes: 1
20 November 2024 at 5:29 am UTC Likes: 1
565 been super stable without any bugs for me also. Also seems to work great with 6.12 kernel. But arch probably added patch to nvidia-dkms to build modules against it.
Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
18 November 2024 at 5:20 am UTC
18 November 2024 at 5:20 am UTC
Strange about the motion sickness thing. I get that with many modern FPS games with narrow FoV or blurry image, but i do not get this with half-life 2 at all.. FoV maxed and motion blur off.
Played 10 hours so far. This game still holds up. Visuals might not be the greatest by todays standards, but gameplay is just so good and the AI feels interesting (not as good as in F.E.A.R. but feels smart still). Games 20 years later still cant figure out the gameplay and AI.
Played 10 hours so far. This game still holds up. Visuals might not be the greatest by todays standards, but gameplay is just so good and the AI feels interesting (not as good as in F.E.A.R. but feels smart still). Games 20 years later still cant figure out the gameplay and AI.
Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
17 November 2024 at 8:29 am UTC Likes: 2
17 November 2024 at 8:29 am UTC Likes: 2
Played 4 hours so far. Haven't noticed any graphical issues or problems yet with the toGL. running at 165 fps capped maxed settings 4xMSAA 1440p., PC is basically idling.
there was a weird thing with the itro Gman scene though, like his lips were in sync but the framerate on lips movement seemed off a bit.. like lips running at internal 30 fps or something.
Other than that. Having a blast with it. Havent played it for like 15 years i think.
edit: I take it back. On the Highway 17 where the train comes on the bridge, theres a glitch with train shadows stretching weirdly into the air.
there was a weird thing with the itro Gman scene though, like his lips were in sync but the framerate on lips movement seemed off a bit.. like lips running at internal 30 fps or something.
Other than that. Having a blast with it. Havent played it for like 15 years i think.
edit: I take it back. On the Highway 17 where the train comes on the bridge, theres a glitch with train shadows stretching weirdly into the air.
Fan-made Half-Life 2 Episode 3 demo arrives with Project Borealis: Prologue now on Steam
13 November 2024 at 10:59 am UTC
13 November 2024 at 10:59 am UTC
Completed it. Super short one this. Physics are pretty close to source engine actually. Gunplay feels a lot more clunky though, not as responsive and gun sounds need some work. Typical Unreal engine stuff also, visuals looking blurry due to TAA i guess and tbh the lighting isn't that great either. Snow looks pretty good though. Performance is complete horror, barely getting ~70 fps with high settings. DLSS with render scale 70, 1440p on a RTX 3080.
Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
12 November 2024 at 8:46 am UTC Likes: 2
12 November 2024 at 8:46 am UTC Likes: 2
I remember like about year or 2 ago when i ran into VRAM limit, Game framerate just dropped to like 15FPS and it was unplayable from that point on, until i restarted the game.
But at some point end of last year or beginning of this year something changed either on nvidia drivers or DXVK/VKD3D that when i hit VRAM limit i just had frametime spikes but no huge FPS drop. Cyberpunk 2077 with loads of mods and Path tracing was hitting 10GB that my GPU has and Icarus and Sons of the Forest as well when playing long sessions. But the games played still mostly fine apart from few frametime spikes (when it was swaping the memory around i guess?).
Never seen game or system crash because of that though.
But, good to see even more improvements on that.
But at some point end of last year or beginning of this year something changed either on nvidia drivers or DXVK/VKD3D that when i hit VRAM limit i just had frametime spikes but no huge FPS drop. Cyberpunk 2077 with loads of mods and Path tracing was hitting 10GB that my GPU has and Icarus and Sons of the Forest as well when playing long sessions. But the games played still mostly fine apart from few frametime spikes (when it was swaping the memory around i guess?).
Never seen game or system crash because of that though.
But, good to see even more improvements on that.
NVIDIA detail upcoming Linux driver features for Wayland and explain current support
11 November 2024 at 6:00 pm UTC Likes: 1
11 November 2024 at 6:00 pm UTC Likes: 1
The ones that will not be supported don't work on AMD/Intel either afaik. Firstly there is no nvidia-settings equivalent on AMD or Intel to my knowledge. Theres no Stereo and Mosaic thing either to my knowledge unless i just haven't heard of it.
NVIDIA 565.57.01 Beta has Wayland and HDR improvements, plus DXVK and VKD3D optimizations
24 October 2024 at 8:05 am UTC Likes: 1
24 October 2024 at 8:05 am UTC Likes: 1
So far the driver has been as good as the previous one. No issues to report. No regressions noticed yet.
but since i didn't have any issues with 560.xx drivers, i don't really have anything to try to see what got fixed for my usecases or games. will see about vkd3d performance i guess, but i don't play many modern games and the ones with dx12 i played seemed to run with no perf issues on 560 already, but will keep an eye on this.
edit: ok tested gamescope and yeah the cursor rendering seems to be fixed now. That was the final issue with gamescope for me. Though i don't really like gamescope, cause i have to force cursor grab in Warhammer Online, otherwise every mouse move just points me to look at the floor. With forced curosr grab thats fine, but i cant escape to second monitor easily without switching workspace.
but since i didn't have any issues with 560.xx drivers, i don't really have anything to try to see what got fixed for my usecases or games. will see about vkd3d performance i guess, but i don't play many modern games and the ones with dx12 i played seemed to run with no perf issues on 560 already, but will keep an eye on this.
edit: ok tested gamescope and yeah the cursor rendering seems to be fixed now. That was the final issue with gamescope for me. Though i don't really like gamescope, cause i have to force cursor grab in Warhammer Online, otherwise every mouse move just points me to look at the floor. With forced curosr grab thats fine, but i cant escape to second monitor easily without switching workspace.
Steam Next Fest - October 2024 edition is now live with lots of demos
16 October 2024 at 7:36 am UTC
well that makes it even worse for visibility then. cause im not going to scroll through those... pressing show more only brings like 3 more.
Luckily clicking on Charts it still shows the better list and mouse over shows short clip of the game and i can middle click and open in new tab to then later decide if i will download or not.
16 October 2024 at 7:36 am UTC
Quoting: satorideponThat's because some indie devs were complaining that they don't get enough visibility and most of the attention is taken by already popular games
Personally I think these big banners are better because you see screenshots and a trailers and don't have to open a store page for each game anymore
well that makes it even worse for visibility then. cause im not going to scroll through those... pressing show more only brings like 3 more.
Luckily clicking on Charts it still shows the better list and mouse over shows short clip of the game and i can middle click and open in new tab to then later decide if i will download or not.
Steam Next Fest - October 2024 edition is now live with lots of demos
15 October 2024 at 4:30 am UTC Likes: 1
15 October 2024 at 4:30 am UTC Likes: 1
Played a bit of
The Precinct
GTA 1/2 style they say. But its 3D. Anyway, seems pretty decent, but performance is pretty awful given that it doesnt look visually like game from the last 5 years. But hey, its a Demo and hopefully things will improve.
Gameplay seems pretty solid though.
Gameplay:
https://www.youtube.com/watch?v=Rer2322p1Gs
Downloaded
Permafrost
But haven't had time to play yet.
Will look some of the suggestions from here also.
The Precinct
GTA 1/2 style they say. But its 3D. Anyway, seems pretty decent, but performance is pretty awful given that it doesnt look visually like game from the last 5 years. But hey, its a Demo and hopefully things will improve.
Gameplay seems pretty solid though.
Gameplay:
https://www.youtube.com/watch?v=Rer2322p1Gs
Downloaded
Permafrost
But haven't had time to play yet.
Will look some of the suggestions from here also.
Steam Next Fest - October 2024 edition is now live with lots of demos
14 October 2024 at 5:29 pm UTC Likes: 6
14 October 2024 at 5:29 pm UTC Likes: 6
What the hell did they do to the list of games?
everything is extremely stupid to scroll through to look for demos you actually want to play.
Used to be small 1 line list before with lots of them on the screen
Or am i missing some option somewhere?
used to be something like this before:
Actually i think it was even smaller banners before... damn why keep changing things for more time wasting on scrolling...
everything is extremely stupid to scroll through to look for demos you actually want to play.
Used to be small 1 line list before with lots of them on the screen
Or am i missing some option somewhere?
used to be something like this before:
Actually i think it was even smaller banners before... damn why keep changing things for more time wasting on scrolling...
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