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Latest Comments by Xpander
Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
10 April 2014 at 4:12 pm UTC

well yeah CPU doesnt really make difference in Valley, because its focused on GPU testing

on wine ofc it does... but GPU not much.

nowadays most games are on shader units.. instead of raw core clocks.
oldschool games might get improvements..but then again oldschool games run superbly anyway with stock clocks

edit: i will try to do some more wine tests if i have time.. but on wine CPU frequency is most important... core count isnt that important unless you run CSMT.
GPU performance on wine is bottlenecked by all kinds of direct3d bugs.. but with CSMT enabled (forcing rendering to other core) it can improve a lot..cause it takes heat off from the 1 and only core that wine wants to use.

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
10 April 2014 at 3:41 pm UTC

made some tests also

Stock 660 TI
[

+100mhz core and +100mhz memory

[


no big changes imo ... that again proves my point that OC is quite useless for Mid/High end GPU's

also at +150mhz core it just downclocked itself automatically, but the framerates werent that much better anyway till that point

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
9 April 2014 at 2:13 am UTC

Quoting: AnonymousOn lower end cards maybe give troubles because coolers, power components, heat sink not be adequate for overclocking

But on higher cards (as yours for example) maybe is possible because coolers, power components and heat sink is more adequate for overclocking, and show many custom coolers and heat sinks of vga manufacturers for overclocking

And maybe appears better results on pc titles when high gpu use (metro maybe???) with your higher settings

^_^

the problem is... i really havent seen a game that doesnt run max with my relatively mid end 660Ti
on linux. that is ofc and at 1080p. Metro LL runs above 40 as well.

and yeah low end cards have cheaper coolers and power components.. thats true... but oc gain there is usualy better cause those cards perform poorly and even small step in clocks gives something...

Nvidia Releases 337.12 Beta Driver, Brings Back Over-clocking
8 April 2014 at 8:30 pm UTC

yeah finaly ...
[

i wont probably OC much though... doesnt give the needed boost anyway and when the card is getting older i will get a newer anyway.

but those who have weaker GPUs and are pretty much on the edge of droping below 30 fps for games, small boost can help to make this experience better.

Centration FPS Space Simulation Released On Steam For Linux
6 April 2014 at 9:54 am UTC

that framerate in the video... doesnt really make me want to buy it.
and another early access title... i guess we have too many of those already.
not enough features yet to be even early access imo... but thats just my opinion..

ideas look interesting.. will see where it goes with time

Serious Sam HD & Serious Sam HD: The Second Encounter Will Come To Linux
6 April 2014 at 8:45 am UTC

Quoting: neorribleI would like to play Serious Sam 2, but it doesn't use Serious Engine 3. :(

SS2 is native also ..all you need to do is to buy the windows game and use http://www.liflg.org/?catid=6&gameid=83

i have an old DVD of SS2 which i got with my GPU back in the days and it worked pretty fine natively

SOMA From Frictional Games Has A New Trailer, Looks Awesome
3 April 2014 at 1:12 pm UTC

still no gameplay videos ...so cant really say if its gonna be good or not.

setting seems interesting though

Star Conflict Space MMO Launches On Linux, Finally!
2 April 2014 at 5:11 pm UTC

confirming it works.. few graphical glitches on highest settings though. like some random black square appears for 0.5s or something, nothing game breaking however.

game looks and controls super good.

World of Tanks with Spaceships!

View video on youtube.com

Have Mouse Problems In Unity3D Games On Linux? See Here For Fixes
31 March 2014 at 9:28 pm UTC

Quoting: DrMcCoy
Quoting: Xpanderit seems to be issue with 1920x1080 native monitor resolution
No issues with e16 on Gentoo with 1920x1080.

so its still totaly random then..
my friend has also 1920x1080 and mate desktop with marco and doesnt have such issues.. while i do.
but not with every game.. just with Verdun, Legends of Aetherus and Rust.
Guns of Icarus, Doorways and Planet Explorers work just fine.

anyway xfwm and starting in windowed then switching to fullscreen fixes the issue for me for every game..

still crappy bug.. hope its fixed in unity5