Latest Comments by Xpander
Serious Sam: Siberian Mayhem is out, run it on Linux with one small change
27 January 2022 at 10:32 am UTC
27 January 2022 at 10:32 am UTC
Woow. What have they done with their good game engine? It used to be really good with the HD remakes and Serious Sam 3. Now it runs like crap. frametime spikes all over the place. GPU doesn't even get fully utilized with Ultra GPU settings and 1440p. And the game doesn't really look amazing. Looks more like a game from 2010 or so.
Ryzen 7 3700X gets only 30-40% Utilization and GTX 1080Ti 55-70%. Vulkan rendering.
Gameplay is kinda meh also, at least at the beginning of the game. Gunplay feels very weak and feedback is almost non existent. Specially shotgun. Explosions are good though and Sam jokes are pretty good in line with their earlier games.
Ryzen 7 3700X gets only 30-40% Utilization and GTX 1080Ti 55-70%. Vulkan rendering.
Gameplay is kinda meh also, at least at the beginning of the game. Gunplay feels very weak and feedback is almost non existent. Specially shotgun. Explosions are good though and Sam jokes are pretty good in line with their earlier games.
Easy Anti-Cheat gets much simpler for Proton and Steam Deck
22 January 2022 at 12:13 pm UTC Likes: 8
Yes exactly. Don't need the EAC EOS SDK only for the support. Can use the old EAC SDK now also.
22 January 2022 at 12:13 pm UTC Likes: 8
Quoting: stormtuxI do not understand if this this simplification will allow both versions of Easy-Anticheat (the Epic Online Services version and the old one, as wrote by the Vermintide2 developers some weeks ago) to work without upgrading the code base?
Yes exactly. Don't need the EAC EOS SDK only for the support. Can use the old EAC SDK now also.
Game devs don't seem convinced on the Steam Deck from the GDC 2022 survey
21 January 2022 at 3:10 pm UTC
I meant proton and steam integration yes. wine will ofc continue. DXVK and vkd3d might also slow down to crawl, if valve isn't paying anymore. Not to mention all other linux ecosystem improvements around gaming. But i guess thats the worst case scenario and valve hopefully will still want to keep steam play around.
21 January 2022 at 3:10 pm UTC
Quoting: Guest"Proton", or wine in general? Because wine will carry on just fine. DXVK will continue, but coordination of per-game fixes might suffer, and direct Steam integration could stall. Except Valve have long wanted to not be under Microsoft's direct control - and regardless of the Steam Deck, this is a way to prevent Microsoft from exerting control over stores on its platform (e.g taking a cut from every sale, which they wanted to do once before).
Basically funding a few projects is chump change for Valve, and keeps Microsoft at bay.
I meant proton and steam integration yes. wine will ofc continue. DXVK and vkd3d might also slow down to crawl, if valve isn't paying anymore. Not to mention all other linux ecosystem improvements around gaming. But i guess thats the worst case scenario and valve hopefully will still want to keep steam play around.
Game devs don't seem convinced on the Steam Deck from the GDC 2022 survey
21 January 2022 at 2:31 pm UTC Likes: 2
21 January 2022 at 2:31 pm UTC Likes: 2
Sadly i still don't think Steam Deck will be popular. I mean yeah its a neat package, but it doesn't offer anything to people who already play on consoles or mobile phones. It might only attract people who already are in the PC ecosystem and just want to dive into handheld gaming with their list of owned games or small portion of those, who want to tweak it and use it for game emulation etc.
If they somehow manage to deliver/sell 10 mil of those devices, then i can see some potential. but if its going with small batches over the next year, then i dont think it will last long. Hope im wrong though.
Also i don't really want to think about what will happen with the proton development if the Steam Deck will fail.
If they somehow manage to deliver/sell 10 mil of those devices, then i can see some potential. but if its going with small batches over the next year, then i dont think it will last long. Hope im wrong though.
Also i don't really want to think about what will happen with the proton development if the Steam Deck will fail.
A whole bunch of games just got Steam Deck Verified
20 January 2022 at 2:22 pm UTC Likes: 1
Never expected for such small screens, but its not a new issue. Its been an issue for ages. Playing games from your Couch from TV vs playing from your monitor which is much closer to you and all the different screen sizes and resolutions. UI Scale is a must. Some games ofc have nice scaling options. Most older MMORPGs have which is nice etc but so many triple A's are missing that feature.
20 January 2022 at 2:22 pm UTC Likes: 1
Quoting: SolitaryQuoting: XpanderUI scaling should be standard for all games imo. So people can adjust accordingly for their screens and needs.
Well, it's never that simple and most devs never really expected such small screen and obviously didn't even have one to test for it. But once Steam Deck gets around lot of these playable games will bump up once they fix it, when the devs sees that is the only issue thats stopping him from getting that green rating.
I have been checking few games from that list, Dishonored does not appear to be rated yet. Not sure why it is on the list.
Never expected for such small screens, but its not a new issue. Its been an issue for ages. Playing games from your Couch from TV vs playing from your monitor which is much closer to you and all the different screen sizes and resolutions. UI Scale is a must. Some games ofc have nice scaling options. Most older MMORPGs have which is nice etc but so many triple A's are missing that feature.
A whole bunch of games just got Steam Deck Verified
20 January 2022 at 12:12 pm UTC Likes: 2
Imo its mostly vice versa for me with many games not providing UI scaling. Text is way too big and takes too much screen space for me on a 1440p 27" monitor. UI scaling should be standard for all games imo. So people can adjust accordingly for their screens and needs.
20 January 2022 at 12:12 pm UTC Likes: 2
Quoting: LinasQuoting: rustybroomhandleSome in-game text is small and may be difficult to readThis is a problem on big screens running high resolution as well. I have my gaming setup on a TV approximately 3 meters away from the sofa, and some games have such small text that I cannot read it unless I run at something like 1280x720. Which results in jagged pixelated mess.
Imo its mostly vice versa for me with many games not providing UI scaling. Text is way too big and takes too much screen space for me on a 1440p 27" monitor. UI scaling should be standard for all games imo. So people can adjust accordingly for their screens and needs.
NVIDIA releases a 12GB GeForce RTX 3080
11 January 2022 at 3:27 pm UTC
11 January 2022 at 3:27 pm UTC
Nice
so far seems to work without issues, but im still on X11 cause of my prefered DE.
xpander@archlinux ~ $ nvidia-smi | grep Version
| NVIDIA-SMI 510.39.01 Driver Version: 510.39.01 CUDA Version: 11.6 |
so far seems to work without issues, but im still on X11 cause of my prefered DE.
Linux Kernel 5.16 is out now bringing the futex2 work to help Linux Gaming
10 January 2022 at 1:59 pm UTC Likes: 3
10 January 2022 at 1:59 pm UTC Likes: 3
fsync(futex) and futex2 has been usable quite some time thanks to TkG kernel (and ofc tkg wine/proton, GE and official proton builds have supported it quite some time), but nice to finally see it land on the vanilla kernel. Though most of the games already benefited from esync, but there were few that didn't work well with esync, but performed amazingly with fsync.
Official proton builds from 6.3-8 have that enabled by default if you have kernel that supports it
Quoting: BielFPsDoes users need to do something to enable Futex2 benefits, besides installing Kernel >=5.16 and the latest version of proton?
Official proton builds from 6.3-8 have that enabled by default if you have kernel that supports it
Reminder: Update your PC info for the next round of statistics updates
30 December 2021 at 3:23 pm UTC Likes: 2
yeah, for me 120hz+ really isn't much of a difference, unless i really pay attention or compare side to side. below 120 is felt easily. Though i havent seen 240hz+ in real life, so maybe theres a huge difference between 144 and 240 also., but 120 to 170 feels pretty much same to me, unless i put them side to side to compare.
30 December 2021 at 3:23 pm UTC Likes: 2
Quoting: ShmerlQuoting: Xpanderlike does it really matter if its 144 or 180
The jump from 60 Hz to 144 Hz is surely more significant than from 144 Hz to 180 Hz. But it's still smoother (less motion blur, etc.).
Outside of gaming, the easiest way to see the difference is to scroll a lot of text fast.
yeah, for me 120hz+ really isn't much of a difference, unless i really pay attention or compare side to side. below 120 is felt easily. Though i havent seen 240hz+ in real life, so maybe theres a huge difference between 144 and 240 also., but 120 to 170 feels pretty much same to me, unless i put them side to side to compare.
Reminder: Update your PC info for the next round of statistics updates
29 December 2021 at 10:11 pm UTC Likes: 1
yeah, i have 170hz monitor, so i just chose the 165hz option as this is close enough. Lots of weirdly overclocked monitors for whatever reason.. like does it really matter if its 144 or 180 ..i guess higher the number the better it looks for some lol
29 December 2021 at 10:11 pm UTC Likes: 1
Quoting: ShmerlSwitched to 180 Hz display recently. Interestingly, there are more users with 240 Hz displays here than with 180 Hz ones. I guess it's an uncommon value (it's really 165 Hz one but with built on overclock to 180).
yeah, i have 170hz monitor, so i just chose the 165hz option as this is close enough. Lots of weirdly overclocked monitors for whatever reason.. like does it really matter if its 144 or 180 ..i guess higher the number the better it looks for some lol
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