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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Grand Theft Auto: The Trilogy – The Definitive Edition gets updated, needs a fix on Steam Deck
- Linux GPU Configuration Tool 'LACT' adds NVIDIA support
- Godot Engine 4.4 dev 4 released with interactive in-game editing
- > See more over 30 days here
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Sony reportedly looking to acquire Kadokawa, owner of E…
- Bumadar -
NVIDIA stable driver 550.135 released for Linux
- Phruis -
Sony reportedly looking to acquire Kadokawa, owner of E…
- tohur -
Sony reportedly looking to acquire Kadokawa, owner of E…
- Shroobster -
NVIDIA stable driver 550.135 released for Linux
- Liam Dawe - > See more comments
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https://www.gog.com/promo/bethesda_launch_id_software_bundle_260815
I am not sure what to do with this though. While it is true that I only need the games for their raw data to put in a source port, given how prompt GOG.com has been in putting out Linux DOSBox wrappers for Duke Nukem 3D, Blood, Shadow Warrior, and Dark Forces, I guess I will have to forgo the launch discount in the hope of picking them up later as an actual Linux sale.
Adding some of the more recent id Software titles, at least up to Enemy Territory: Quake Wars, would also be appreciated.
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I won't be waiting for an official Linux build to show up to get them, Quake with both of it's expansion packs costs less than twice compared to Steam and I've waited too long to play Battlespire and Redguard.
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And since they're no longer around to publish through steam, we all get screwed for easy installs. So ripping out the data and putting in place for whatever source ports is the best way at this point to play.
What'd be nice is a sort of wrapper like GOG usually do for dosbox games, where it uses steamcmd to snag the data files, then packages 'em up in a .deb or rpm or whatever (I know Debian has a package called game-data-packager that will grab the data and package it for you, and then their other packages depend upon it.)
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Moving the game to native Linux Darkplaces engine comes with a few twists. Getting the game to run is very easy as all you is move a few ".pak" files in the correct folders, this takes literally 5 minutes to set up. The music is a different story though as on Linux you'd have to install CDEmu and extract the tracks yourself, luckily this process can easily be skipped with this thread here: https://steamcommunity.com/sharedfiles/filedetails/?id=119489135
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http://www.gog.com/games##devpub=id_software
All have Linux ports/source ports avaliable other than Catacomb, which does actually have its source code released thanks to Flat Rock Software. None of them would count as a Linux sale though.
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For my part, I still have to buy some of the games. They may not count as Linux purchases but at least will give Bethesda the clear idea that there's profit in the DRM-Free market.
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Certainly, but "buyer beware" and all that. I might pick some of the later titles up myself if they are ever on sale just to have digital copies of the game data for use in source ports.
The fact that Bethesda is expecting people to shell out twenty dollars for Quake III Gold in this day and age is beyond ludicrous though, and I am still going to wait on buying some of their older titles in case the team at GOG are able to give us Linux DOSBox wrappers for the Doom games and maybe even the original Quake, as that is done by GOG themselves and not Bethesda assuming they can get ahold of the release rights from them.
They managed it for Blood, which Atari barely even knows it owns, so all hope is not lost there.