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links
https://fosdem.org/2016/schedule/event/vulkan_graphics/
http://mirror.as35701.net/video.fosdem.org/2016/k1105/vulkan-in-open-source.mp4
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I saw this flowchart
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from here: https://www.reddit.com/r/vulkan/comments/461hyu/robert_menzel_httprenderingpipelinecom/
seems pretty logical from what I have seen on vulkan presentations so far, but although I know nothing :) I think it seems obvious one addition. If someone has an opengl program and he is continues to develop maybe he should want to change to vulkan so he only has one new API everywhere.
also such changes are often good excuse to fix bad code (although it may be bad for not very relevant reasons)
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https://01.org/linuxgraphics/blogs/jekstrand/2016/open-source-vulkan-drivers-intel-hardware
https://www.khronos.org/conformance/adopters/conformant-products
http://vulkan.gpuinfo.org/
I am very sad that haswell is not yet supported (I have a haswell laptop) although there is still some hope as seen on first link
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edit: many more nice links https://github.com/vinjn/awesome-vulkan