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- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
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Most people think it's too expensive... but then again we live in an age where most people end up spending 700 dollars on our phones.
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Needless to say, I quickly asked how to cancel my order and promptly cancelled. I have to say, I'm really disappointed with HTC for not supporting SteamOS or for having a customer support group that is misinformed:
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There was this, maybe the person that replied just didn't know?
Also, there is a package within Debian unstable called 'steam-devices' which adds udev rules for the steam controller and the HTC Vive.
cat /lib/udev/rules.d/99-steam-controller-perms.rules
# Valve USB devices
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# Steam Controller udev write access
KERNEL=="uinput", SUBSYSTEM=="misc", TAG+="uaccess"
# HTC Vive HID Sensor naming and permissioning
KERNEL=="hidraw*", SUBSYSTEM=="hidraw", ATTRS{idVendor}=="0bb4", ATTRS{idProduct}=="2c87", MODE="0666"
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Another article stating that the Vive has Linux support. It's just a matter if the games want to support it, when looking at SteamVR supported games that run natively in Linux, I currently only have Descent: Underground listed and of course the SteamVR application listed. But I believe ARK also has VR support, it's just not listed under SteamVR as yet.
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In the store.steampowered.com page, though, the following are the games listed using "SteamOS/Linux" and "HTC Vive supported" filters:
Crystal Rift
Spermination
5089: The Action RPG
Descent: Underground
World of Diving
4089: Ghost Within
'n Verlore Verstand
Caffeine
Marble Mountain
So definitely quite a few, but perhaps there was an issue with the Vive driver development?
Anyway, it's too bad. I would've been an early adopter.
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The price point is much lower than its competitors, but I can't find much information about its actual performance.