While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
- Steam getting proper Season Pass support with clearer guidelines and refunds for cancellations
- FromSoftware owner Kadokawa confirms Sony sent an 'initial letter of intent' to acquire them
- > See more over 30 days here
-
2K Launcher is finally no more - that's at least one pu…
- Kuduzkehpan -
GOG's Black Friday Sale is live now with some big disco…
- Liam Dawe -
GOG's Black Friday Sale is live now with some big disco…
- hummer010 -
Dev of Proton Sarek for older GPUs has forked DXVK to b…
- Caldathras -
2K Launcher is finally no more - that's at least one pu…
- mylka - > See more comments
- More updates - social media related
- Klaas - What have you been listening to?
- Liam Dawe - What do you want to see on GamingOnLinux?
- Linux_Rocks - Our own anti-cheat list
- Liam Dawe - Weekend Players' Club 11/22/2024
- Liam Dawe - See more posts
View PC info
So I tried using the "legacy" 1.6.0 version of VoidExpanse (beta tab for steam) with slightly better video in the start screen but I would end up with almost all black screen when playing with some exceptions on certain objects within the game. Also the targeting reticle in the game was acting really odd.
After tweaking around with the settings it turns out that the culprit all along has been the post effects causing these black screen issues. So if you happen to be having similar issues, you might try just disabling the post effects in the video settings.
It looks like the space stations are completely invisible after doing this on the newest build and the legacy build. could be some other odd graphical bugs. but for the most part it is at least playable.
I'm the lead developer of VoidExpanse. I want to clarify why the game is in such a bad shape (on Linux) currently and how we're working on fixing the issues.
The major issues on Linux was introduced after Unity 5.2 - which brings support for OpenGL Core (OpenGL 3+). Unfortunately, they've suddenly broken compatibility with old OpenGL renderer (OpenGL 2.1). The compatibility was restored only in Unity 5.3.4. The new renderer working fine on our testing configurations, but for some players it didn't work at all and we noticed that too late.
And in Unity 5.3.0 (5.3.1/5.3.2/5.3.3) the shader compiler has been broken on Linux - FastBloom shader was unable to compile in some cases (fixed in 5.3.4 as listed in release notes https://unity3d.com/unity/whats-new/unity-5.3.4 ) and fullscreen post-effects shaders produced plain black screen in the game (UI renders on top of it). That's why turning off post-effects resolves the issue (however, some special shaders (like one used in Galaxy Map view generation) will still produce black texture).
The most issues are resolved now, but it takes a few months to reach right people from the Unity team and wait for the fixes. And now we found another major issue with Unity on Linux (Vertex Array Objects and Framebuffers are destroyed in windowed mode) which prevents us from releasing the final Linux patch. We've spent last week with the NoesisGUI (middleware UI library we're using) team developers investigating the issue.
I'm really hope we will finally ship polished version for Linux soon...
The lesson learned - we should not depend on an unreliable engine - we will not use Unity engine anymore for any complex projects like VoidExpanse (more in the interview for GamingOnLinux. By the way, it seems Unity team also understand that shipping new features should happen only after fixing all the bugs, but it's too late and it's still not give us any confidence that the situation with broken support will not happens again.
Regards!
View PC info
you have done amazing work, and I highly respect your communication with the community.
I remember early on how great VoidExpanse ran on Linux, at least up until version 1.4.x which was the last time I played.
It's sad to see it like is now, but I'm looking forward to checking things out when it's working good again.
I really look forward to seeing other games you do in the future :)
If you have any problems please let me know here or on Official Forums http://forums.atomictorch.com
Regards!
View PC info
just figured out the space stations being invisible is part of the mod ( it's a custom mod of various mods put together) I'm using holy mucked up batman, I've got a bit of fixing to do myself :)