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Looking for help to port PCSX-R's OpenGL renderer to SDL2
strycore Mar 29, 2016
I'm looking for some developers with some experience in C and SDL2 to help me modernize the OpenGL renderer for PCSX-R. The current implementation uses direct X11 and does not work well. I have very little experience with SDL2 but I'm willing to work on that issue if someone with more experience on that matter would point me in the right direction.
If you do not have experience with SDL2 but have a CodePlex account, please vote for this issue ;)

https://pcsxr.codeplex.com/workitem/12361
Luke_Nukem Sep 18, 2016
Hi, are you still in need of help?
strycore Sep 18, 2016
Sure! There are now plans to migrate to LibRetro cores in Lutris, especially for the Playstation one but PCSX-R itself could be an awesome piece of software if it received some much needed updates.
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