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True Sky is missing. it makes the sky look less detailed, moon is small dot and there are no cloud reflections on the water/ground
Tesselation is missing. It should add small details near rocks and beaches. like small tree branches on the ground, footprints and plantprints on the sand etc.
Rest of the options are working, except broken shaders. black water glitch, colored rain glitch, black rain glitch. usually goes away when you go far from the bug area and load up new region and then return.
They are still using UE4.5, which is super old, linux version is also stuck at opengl3.3 not having any 4.x features.
The barren ground is especially bad on the medium distance. Like a hilltop on the other side of the river looking like a small repeating texture.
Anyway, they'll need to update if they want to get that DX12 in. If they wait a bit more, it may have Vulkan too.
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it would be matter of just updating the engine, if they didnt use too much custom code and shitloads of thirdparty plugins that may break with newer versions
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They have stated that they don't want to be chasing "a moving target" until after the game is finalized. Linux will remain on UE branch 4.5 until after release. But that doesn't mean they aren't fixing things. Just recently, Wildcard added/fixed skybox textures and lighting for the Linux build which helps... a little. And I'm pretty sure the black rivers/particle glitch is caused by alpha dinos being nearby but don't quote me on that. Turn down your bloom all the way and the glitch isn't so annoying.