While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
- > See more over 30 days here
-
Half-Life 2 free to keep until November 18th, Episodes …
- Tuxee -
Inspired by SSX, arcade snowboarding game Tricky Madnes…
- based -
Half-Life 2 free to keep until November 18th, Episodes …
- Xpander -
Valve dev details more on the work behind making Steam …
- dvd -
Proton Experimental adds DLSS 3 Frame Generation suppor…
- 14 - > See more comments
- Types of programs that are irritating
- dvd - New Desktop Screenshot Thread
- pilk - What do you want to see on GamingOnLinux?
- Linas - Weekend Players' Club 11/15/2024
- StoneColdSpider - Our own anti-cheat list
- Xpander - See more posts
View PC info
Right now I'm using SDL2 with rust via the rust-sdl2 wrapper. Also starting to contribute to it (the rust-sdl2 that is). I decided to use it since SDL2 is somewhat a de facto standard and provides a pretty damned good abstraction layer between the OS and you.
But I also like SFML a fair bit since it also has the ability to use shaders, plus custom vertex arrays. It has also improved drastically in the last year or so. Considering switching to it after this project, but also I might stick with SDL2 and implement a Vulkan renderer to replace the SDL2 one...
Decisions, decisions...
Anyone playing with physics libs? I used to prefer bullet back in the day. tokamak was a good second choice too.
View PC info
Interesting that you mention that. I've found myself starting to do that; for example a math library that contains almost everything even slightly related, I pick out the bits I need and refine them. One file, no deps. It's really not a bad thing to do at all.