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I maintain a guide to running Zork games on modern operating systems (including Linux) at the Zork Library, so I have some experience with this idea. I'm imagining each article features a classic game and shows screenshots of the game on Linux as well as instructions on running it in an open source engine. It would then conclude with more info about the open source engine, its authors and how people can contribute to that engine. Does this sound like a good idea? Maybe it could be a recurring series of articles on GOL.
I have experience with running Zork games on ScummVM and Gargoyle, Heroes of Might and Magic III on VCMI, numerous games on ScummVM, and Grim Fandango on ResidualVM, among others. However, it might be most useful to focus on games that aren't otherwise available on Linux, so I probably wouldn't do one for Grim Fandango.
Thoughts?
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That's a good idea. The articles could cover how each well version of the game is supported, the differences between versions and which version is considered best.
One thing I forgot to mention is that I think I'll try to stick to games that are still purchasable (like on GOG) since those would be of most use to readers that don't already own the game. The article could go over how to extract files from the GOG installer without Wine.
Great! I was hoping to get your ok on this. :)
I think I'll get started with Zork Grand Inquisitor and Heroes of Might and Magic III since I know those the best. Return to Zork would be a good one since there's a number of versions and the best (and rarest) version actually isn't playable anywhere these days, so I could have a call to action in there. Beyond that, I think I'd like to cover a mix of some lesser known games supported by ScummVM (but Loom is a good pick too and I still need to finish it) and some of the other game engines listed in the GOL wiki. ScummVM supports so much, so I won't run out of games for it anytime soon!
Any thoughts on a title for the series of articles?
I'll show myself out.
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Also if you end up writing an article about that, maybe include some mention of the mods, which make that game epic. So sad NwN 2 was never ported, we should see if we can get Obsidian to do it, since they did port KOTOR 2...
As far as Neverwinter Nights goes, I've been playing the native Linux client for eight years ;) , and I still occasionally play it. Runs like a charm; you do have to lower-case all the HAK :><: files except the official ones. Of course, it's a closed-source client.