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And I did, I got a good average of 80-100 fps, but there were a few issues, menu sliders worked, but were missing graphics making it a bit of a guessing game when adjusting mouse sensitivity and such. There were also no sound effects when clicking on menu buttons. Worst of all however, The steam version of Half-Life: Blue Shift would not run at all, only spitting "Segmentation Fault" to console before quitting. The Steam version of Opposing Force ran without issue however, menu sliders and all.
I thought perhaps this issue was caused by the steam versions themselves as they are quite different from the original CD retail versions that Xash3d seems to be based off of. So, I installed Half Life and Blue Shift through wine, updated the game to the 1.1.1.0 patch, copied the necessary data folders ('valve' and 'bshift' ), then merged them with the Steam versions (The steam files replacing the Retail files, not the other way around).
This fixed the minor issues with Half-Life, but Blue Shift still immediately quit when started. When using only the CD version files, I get the error: Then the game starts, but without the option to start or load a new game. When only supplementing client.so from the Steam Version of Blue-Shift (Rest of the files being from the CD release), it still immediately quits with the Segmentation Fault. When doing the opposite of before and replacing the steam files with the CD files on top, it again, still quits with the Segmentation Fault.
To me, it seems like Blue Shift's client.so is to blame, somehow being incompatible with Xash3D. The way I compiled Xash3D, sending the argument "-DXASH_DLL_LOADER=yes" to cmake before building seems to imply that the DLL libraries, like client.dll, will somehow be usable on Linux, but considering the issues I'm having this either isn't the case, or I missed some vital instructions on how to get them to load. Anyone got any insight on how to fix this issue?
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