While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
- Steam Deck OLED wins Best Gaming Hardware in the Golden Joystick Awards 2024
- > See more over 30 days here
-
Steam Deck hits 17,000 games playable and verified
- Purple Library Guy -
LIGHT OF MOTIRAM takes Horizon Zero Dawn and turns it i…
- Salvatos -
New Steam Controller 2 and VR controller designs got le…
- chickenb00 -
Steam Deck hits 17,000 games playable and verified
- elmapul -
We're getting a Palworld x Terraria crossover, major Pa…
- Leahi84 - > See more comments
- Astral Ascent - is it really like Dead Cells?
- CatKiller - The Nightdive Source Port List
- Shmerl - New Desktop Screenshot Thread
- Hamish - Spare gog keys
- Pyrate - Nintendo-style gaming, without Nintendo!
- Talon1024 - See more posts
View PC info
ERROR: ld.so: object '/home/cooper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
>>> Adding process 6003 for game ID 289070
ERROR: ld.so: object '/home/cooper/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/libcrypto.so.1.0.0: no version information available (required by /home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6)
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/libldap_r-2.4.so.2: no version information available (required by /home/cooper/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4)
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: /usr/lib/liblber-2.4.so.2: no version information available (required by /home/cooper/.local/share/Steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/libcurl-gnutls.so.4)
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: Symbol `_ZTVN10__cxxabiv120__si_class_type_infoE' has different size in shared object, consider re-linking
/home/cooper/.local/share/Steam/steamapps/common/Sid Meier's Civilization VI/./Civ6: Symbol `_ZTVN10__cxxabiv117__class_type_infoE' has different size in shared object, consider re-linking
>>> Adding process 6004 for game ID 289070
Game removed: AppID 289070 "Sid Meier's Civilization VI", ProcID 6003
No cached sticky mapping in ActivateActionSet.
I've installed all missing libraries, used export __GLVND_DISALLOW_PATCHING=1, tried native and runtime, all just spit back the same error message. The strange thing is when I ran KDE, it worked find but as soon as I switched over to i3, it doesn't work.
Excited to get it running though :D
View PC info
View PC info
When I try to install steam-native-runtime. It installs fine, but it won't let me launch it
I tried running it with steam-runtime enabled and still wouldn't launch.
Civ6 is the only issue though. Ark and Mount and Blade run fine.
View PC info
Carl
UPDATE: This worked for me: either steam-native --reset or steam --reset (I did steam-native and it worked, so I didn't bother with steam --reset). From what I read, the error message isn't really the issue. It's actually still showing in my log even though the game is working now. Give it a try and let me know how it works for you.
View PC info
UPDATE: I closed steam for a few hours and now civ6 stopped working again? . Is there anything else I can try?
View PC info
I had the same thing happen. After looking at the log again, I saw some messages about not being about to enumerate network devices. They seemed to be around the time I tried starting Civ. I looked at Settings | Networking and it said "oops something wrong NetworkManager needs to be running" So I installed NetworkManager, enabled it and rebooted. Civ 6 is working again. Now I have no idea if this actually had anything to do with Civ not running. Maybe this is another temporary fix.. just rebooting. But it's worth looking at I guess.
I'll check again in a few hours to see if it stops working again.
View PC info
That's probably why it worked for me on KDE but not on i3. KDE probably has something similar to that. I'll try it out and see if it's a permanent fix.
View PC info
View PC info
View PC info
View PC info
If you're still having issues, my general Steam debugging (in order)
* GTS (Google That S*) ;)
* Look at the files in /tmp/dumps (Some of the game/Steam logs)
*
rm -rf /tmp/dumps
kind of reset the state without rebooting. Always worth a shot..*
ls -latr /tmp
see what else was put in /tmp (newest is at bottom of list, remove the other relevant Steam/game temp files)* If you're more comfortable with rm, just do that.
* Also, no need for sudo on your own files in /tmp
*
find . -readable -cmin -$MINUTES
* run this from $HOME, I put it in $HOME/bin, which is in my $PATH so that I can use it on demand (
getrecentfiles
(speaking of lazy devs.. using tab completion here/no upper-case, lol)* For example,
find . -readable -cmin -5
would give you all the files changed in the past 5 min (helpful when digging for logs, or config files)* Create an archive of the config file, use the above example to find the config files, if it's a Unity3D game check out the folder $HOME/.config/unity3d
* Move the archive somewhere else ($HOME/bak) and remove the local config file.
* Relaunch the game
* If there are errors, then get Steam to "verify local files"
* If needed, unpack the tar.gz file back in place. If the game works fine for, say, a week or so feel free to remove it
* Look at the libraries the game ELF is linked to. For security, recommend using
objdump
instead of ldd* In the steamapps/common/game find the executable (
ls -alF
gives you a star on the file name to make them easy to spot*
objdump -p game_executable | grep -i need
make sure all the libraries point to SOMEthing* see if they are linked to 32bit (such as /usr/lib32) or 64bit (/usr/lib or similar)
* If you have a lot of free time, look for a tutorial on debugging using strace & friends, it can be daunting but it is effective. Make sure you redirect the output to a file for easy grep/file view access.