While you're here, please consider supporting GamingOnLinux on:
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Reward Tiers: Patreon. Plain Donations: PayPal.
This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!
You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register
- Funded in 5 minutes - the open source modular mini computer 'Pilet' is on Kickstarter
- Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
- OrangePi Neo gaming handheld with Manjaro Linux now due out in Q1 2025
- Mecha Comet looks like a fun little modular Linux handheld
- Bazzite the popular SteamOS-like Linux gets expanded NVIDIA support in Beta
- > See more over 30 days here
An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
How to install extra software, apps and games on SteamOS and Steam Deck
How to install extra software, apps and games on SteamOS and Steam Deck
-
Mighty Marbles is a sweet physics-based toy playground …
- DryPapHmrBro -
Scribbly comic-book styled Heroes of the Seven Islands …
- no_information_here -
Scribbly comic-book styled Heroes of the Seven Islands …
- tuubi -
Scribbly comic-book styled Heroes of the Seven Islands …
- Tevur -
Why are there so many different Proton versions? Proton…
- silverhikari - > See more comments
View PC info
Superlate reply, but in unmodded Witcher 3, I'd say that just sidestepping is a good tactic. Keep slightly moving, and enemies have a hard time hitting you. Not played for months now, but think it's on Ctrl or possibly Alt, plus movement. Parrying is a bit harder timing-wise, and like Shmerl said, it doesn't work on two-handers because they have too much power. Bigger enemies can't be parried either, and iirc, nor the jump attack of drowners.
In addition to the Ghost mode mod, which is excellent and stays faithful to the base gameplay, I tried out one that added more life to the world, in that more enemies would spawn here and there, particularly at night. Looking over my mods folder, it must have been called Random Encounters Reworked. Lots of customisation options. It was hard to get the balance right, because at times poor Geralt would kill one mini-boss enemy after the other. But overall it was nice to get some more action in the world once many of the missions were completed.
Anyway, it's a fantastic game without mods too, and I hope you enjoyed the journey :)
View PC info
I completed the Bloody Barron quest line before getting bored and moving on to a different game. I think I burned out a bit playing all three in a row, lol.
I'll definitely be back, the series is one of the best "epic" RPGs series I've played.
View PC info
View PC info
Last edited by Shmerl on 14 Dec 2022 at 12:46 am UTC
View PC info
View PC info
Have the choice to launch with either DX11 or 12, DX12 needed for RT FSR etc, from what I can see.
View PC info
So far it's not working.
Last edited by Shmerl on 14 Dec 2022 at 7:31 am UTC
View PC info
but as soon as i would be able to control geralt the game hangs and then crashes.
My setup:
nobara linux (GE's Fedora Spin)
gog version installed and launched with heroic launcher (dx12 set as default)
proton ge 7.42
vega 56
if you want me to test something or need further details just let me know
View PC info
The error I see is like this:
Assertion failed: !status, file dlls/winevulkan/loader_thunks.c, line 3145
I'm using Wine 8.0-rc1 + vkd3d-proton. Not sure where exactly to report the bug. May be we can try vkd3d-proton bug tracker.
I'll retest it a bit later with more fresh build of vkd3d-proton and will open a bug.
Last edited by Shmerl on 14 Dec 2022 at 8:33 am UTC
View PC info
View PC info
Last edited by Shmerl on 15 Dec 2022 at 6:45 am UTC
View PC info
Last edited by Shmerl on 15 Dec 2022 at 7:14 am UTC
Had a little check on the old YT to find some reasonable numbers. For those that actually tested identical settings, DX11 seemed maybe 2% faster on average, but with much lower dips. So at least on Windows there doesn't appear to be a huge reason to play on DX11.
The old version seems to easily have 50% higher fps at the same settings. However, detail is clearly higher in the updated version, so that's not really a fair comparison. It does show that you're probably better off with the old version on Steam Deck unless you really want that larger text.
View PC info
For me it's not about just dips. DX12 version is hugely slower becasue it doesn't saturate the GPU. I think it's more apparent on high end GPUs though.
I.e. in DX12 mode I don't get 100% GPU load, while I get it for DX11 mode. I think their DX12 version is not properly parallelized.
Last edited by Shmerl on 16 Dec 2022 at 3:32 am UTC
It's not. There are some YT vids that show it peaks only in one or two cores. Another consequence of D3D11on12 I suppose.